Search found 37 matches

by klorax
20 Oct 2018, 00:46
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 379
Views: 94478

Re: OpenMW 0.45.0

Awesome! GJ! :!:
by klorax
14 Oct 2018, 00:09
Forum: Other Forks and Ports
Topic: OpenMW settings
Replies: 4
Views: 1551

Re: OpenMW settings

I just wanted to ask you ('cause i am trying so hard and makes me crazy), how can i modify the settings such as VIDEO and CONTROLLER MAPPING? Everytime i do it in-game and restart it i find the settings set to the default values and i have to do everything over again. Hi! This should work, sounds l...
by klorax
21 Sep 2018, 22:07
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 70
Views: 17252

Re: Fix The Lady Lover and Steed Birthsigns

I don't understand how it can be confusing to treat some things as inherent abilities of a character (birth signs, racial abilities, favored attributes, etc.) and others as deriving from external forces (magical enhancement/curses). This is not flawed, or complex, or confusing. The vanilla content ...
by klorax
18 Sep 2018, 16:29
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 70
Views: 17252

Re: Fix The Lady Lover and Steed Birthsigns

I think options are fine when what you choose between has to be implemented anyway. Such as a value of a variable in a formula, but not the option to choose a different formula. Another example is ownership of items, the cursor, and color of the cursor, they all have to be implemented: do you want o...
by klorax
16 Sep 2018, 12:39
Forum: Feature Requests and Suggestions
Topic: Option for unstackable potions.
Replies: 1
Views: 789

Re: Option for unstackable potions.

I was wondering if it is possible in OpenMW to implement an option for disabling potion effect stacking. Drinking a potion of the same effect will nullify the other instead of making the effect two times stronger(as it is in vanilla). I know that there are a lot of people who like to exploit some o...
by klorax
14 Sep 2018, 22:27
Forum: Off Topic
Topic: List of (other) FOSS game engine replacement projects
Replies: 79
Views: 20486

Re: List of (other) FOSS game engine replacement projects

I got a site working with sortable elements -> https://abelsromero.gitlab.io/foss-game-engines/projects/projects/ 99% the site is still the demo and some dirty tests, but could be a beginning. The data is stored as YAML (also supported toml, json) https://gitlab.com/abelsromero/foss-game-engines/bl...
by klorax
14 Sep 2018, 22:26
Forum: Mod Compatibility
Topic: New to OpenMW and Modding
Replies: 16
Views: 2949

Re: New to OpenMW and Modding

Well I've got purple trees, purple dragon flowers, missing tree meshes, and some floating mushrooms that should be attached to logs and tree meshes. I would like to get rid of some of the mods and test to see which ones are causing issues. How would I go about reinstalling the original vanilla text...
by klorax
14 Sep 2018, 20:03
Forum: Off Topic
Topic: List of (other) FOSS game engine replacement projects
Replies: 79
Views: 20486

Re: List of (other) FOSS game engine replacement projects

Thunderforge wrote:
14 Sep 2018, 20:01
I don't suppose it also allows for making columns sortable? Might be nice to sort by name, license, or language.
Well, it does in Emacs, but the tables on GitHub/Lab are static. :(
by klorax
14 Sep 2018, 19:58
Forum: Off Topic
Topic: List of (other) FOSS game engine replacement projects
Replies: 79
Views: 20486

Re: List of (other) FOSS game engine replacement projects

Thunderforge wrote:
14 Sep 2018, 19:14
Can Markdown do tables? That might be a nicer way to organize things.
Yes it can. :)
by klorax
14 Sep 2018, 16:39
Forum: Off Topic
Topic: Modding-OpenMW.com -- mod categories/tagging
Replies: 2
Views: 882

Re: Modding-OpenMW.com -- mod categories/tagging

I'd like to solicit some feedback about the current category/tag scheme I've got on the website. There are currently two major problems that I see or others have pointed out: 1. The tags in particular are really subjective. I did struggle with what tags should go on what mods, what I have now can c...