Search found 88 matches

by Laicus
20 May 2019, 20:25
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 586
Views: 133797

Re: Android part 2

How you mean "alpha is black", some specular maps show as black textures, i disabled them. This is Lysol guar skin banners, it does not have a specular map, but textures are black. Screenshot_2019-05-20-22-14-21-955_is.xyz.omw_nightly.png And on my phlegmatic Mi Max 3 fps drops catastrophically.
by Laicus
19 May 2019, 20:32
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 586
Views: 133797

Re: Android part 2

Sisah wrote:
19 May 2019, 19:59
normal and parallax seems to work with lysol texture packs and Lougian's landscape retexture (for openmw)
Yes, Lysol textures work, but alpha channel is black.
by Laicus
19 May 2019, 19:46
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 586
Views: 133797

Re: Android part 2

Sisah wrote:
19 May 2019, 17:11
Hello, if someone is interested, here is modified shader that fix normal and specular maps.
I checked - on my Xiaomi Max 3 normal maps are still purple.
What is your smartphone?
by Laicus
13 May 2019, 09:13
Forum: Feature Requests and Suggestions
Topic: Stealth
Replies: 7
Views: 2907

Re: Stealth

Is it possible to at least disable the restriction on the jump when you sneak? It's just ridiculous and very inconvenient.
Although, it would have been better to have the opportunity to climb small obstacles without leaving the stealth mode, or at least the auto-jump, ala Minecraft.
by Laicus
11 May 2019, 07:55
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 586
Views: 133797

Re: Android part 2

ValkyrWarrior wrote:
11 May 2019, 07:13
Oh yes. Now the terrain stuff I know how to mess with and I can't believe I forgot about this.
And one more "optimization" of terrain :D

[Terrain]
vertex lod mod = -1
by Laicus
11 May 2019, 06:33
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 586
Views: 133797

Re: Android part 2

ValkyrWarrior wrote:
11 May 2019, 05:48
Balmora NEVER drips below 14 FPS, that's the lowest I've seen it go. And that's with the feature culling feature completely gone!
I do not know if distant terrain is enabled by default, but just in case write this:
[Terrain]
distant terrain = true
by Laicus
10 May 2019, 19:45
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 586
Views: 133797

Re: Android part 2

ValkyrWarrior wrote:
10 May 2019, 19:40
Another dumb question, what does the curvy brackets mean when it comes to cfg editing?
Typo, corrected the post. :D
by Laicus
10 May 2019, 19:37
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 586
Views: 133797

Re: Android part 2

Edit: By any chance, would it be possible to set the small feature culling higher? Would this theoretically increase performance even more, or am I being dumb? You can, but NPC body parts will disappear very noticeably. It helps a little too: [Cells] preload cell cache min = 0 preload cell cache ma...
by Laicus
10 May 2019, 18:25
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 586
Views: 133797

Re: Android part 2

ValkyrWarrior wrote:
10 May 2019, 17:32
Project Atlas helped a ton indoors; but not so much outdoors. Sadly, I don't think I can really improve my outdoor performance; oh well!
Write these two lines in the setting.cfg:
[Camera]
small feature culling = true
small feature culling pixel size = 16
by Laicus
09 May 2019, 13:28
Forum: Feature Requests and Suggestions
Topic: Stealth
Replies: 7
Views: 2907

Stealth

Apologize for my bad English, I write with the help of Google translate. For those who prefer the stealth style of the game, there are at least four annoying things in Morrowind (actually much more): 1. When a player does not sneak, enemies see him with their nape 2. It is impossible to hide when de...