Search found 88 matches

by Laicus
13 Jun 2020, 17:34
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 582
Views: 125239

Re: Android part 2

Thanks go to ptitSeb (creator of gl4es) he fixed it. Yes, he's just a superman, I don't remember such a performance boost for all the time I've been using openmw (since 2018), it's some kind of magic! But thank you very much, too, for your builds and for adding a lot of interesting features to them.
by Laicus
13 Jun 2020, 16:51
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 582
Views: 125239

Re: Android part 2

Sisah wrote:
13 Jun 2020, 16:18
Just updated OpenMW and gl4es which fix gles2 fog with more than 8x view distance, so shaders are not needed and it may save fps or two.
The fps has increased very significantly! Thank you very much!
by Laicus
12 Jun 2020, 21:44
Forum: Join the team
Topic: Application with a new feature: ptmikheev
Replies: 38
Views: 8633

Re: Application with a new feature: ptmikheev

view over shoulder horizontal offset = 28 # positive value - right shoulder, negative - left shoulder It is a pity that without preserving the camera position when aiming it will not play a significant role, but it is still great when you can more flexibly adjust the camera to fit yourself. Arrows ...
by Laicus
12 Jun 2020, 14:37
Forum: Join the team
Topic: Application with a new feature: ptmikheev
Replies: 38
Views: 8633

Re: Application with a new feature: ptmikheev

In my opinion, it would be a little more convenient if the camera remained horizontally offset when aiming.
by Laicus
12 Jun 2020, 13:18
Forum: Join the team
Topic: Application with a new feature: ptmikheev
Replies: 38
Views: 8633

Re: Application with a new feature: ptmikheev

ptmikheev wrote:
01 Jun 2020, 21:54
I've implemented a new feature: more realistic diagonal movement.
Thank you very much for the fix! Are you going to implement the ability to adjust the horizontal offset? So that you can specify the offset value in settings.cfg.
by Laicus
02 Jun 2020, 22:50
Forum: Feature Requests and Suggestions
Topic: Stealth
Replies: 7
Views: 2559

Re: Stealth

Note that fSneakNoViewMult/fSneakViewMult increase the modulo of the value, so with negative npcTerm it is simpler to detect player when he is behind NPC. Ugh, I thought for a long time, but finally it came, "x", without stealth and chameleon, is 0, and "y", when you are behind the enemy, almost do...
by Laicus
02 Jun 2020, 17:02
Forum: Feature Requests and Suggestions
Topic: Stealth
Replies: 7
Views: 2559

Re: Stealth

npcTerm = npcSneak + 0.2 * npcAgility + 0.1 * npcLuck - npcBlind npcFatigueTerm = fFatigueBase - fFatigueMult * (1 - normalisedFatigue) using NPC normalisedFatigue if PC is behind NPC (180 degrees): y = npcTerm * npcFatigueTerm * fSneakNoViewMult else: y = npcTerm * npcFatigueTerm * fSneakViewMult ...
by Laicus
02 Jun 2020, 16:15
Forum: Feature Requests and Suggestions
Topic: Stealth
Replies: 7
Views: 2559

Re: Stealth

I found a very funny bug. The spell / ability "Blind" has an effect only on the front. For example, I added the ability "Blind" equal to 75 (you can set a million, it does not matter) to one hostile NPC and made his parameter "Sneak" equal to 5 (I checked with 0 too), the NPC turned out to be almost...
by Laicus
30 May 2020, 14:03
Forum: Other Forks and Ports
Topic: Italian translation breaks Sellus Gravius' dialogue on Android (and other things)
Replies: 2
Views: 773

Re: Italian translation breaks Sellus Gravius' dialogue on Android (and other things)

Cikrot wrote:
28 May 2020, 10:34
when I talk to Sellus Gravius ​​I get the parchment with direction for Caius but not the package nor the money
In the game launcher, switch from GLESv2 to GLESv1.
by Laicus
22 May 2020, 18:12
Forum: Other Forks and Ports
Topic: [Android Port] How to optimize for low battery consumption
Replies: 2
Views: 728

Re: [Android Port] How to optimize for low battery consumption

grindisfun wrote:
22 May 2020, 14:42
Wondering how i could minimize it. Like would for example limiting the framerate to 30fps help?
https://openmw.readthedocs.io/en/master ... rate-limit