Search found 158 matches

by unelsson
27 Jan 2019, 11:08
Forum: Editor Development
Topic: Looking for small issue to pick up
Replies: 1
Views: 1070

Re: Looking for small issue to pick up

My guess is you need to get familiar with Qt's undostack, and how the updateCellCommand works, but other than that probably not too complicated issue. Good place to start I guess. I havent't browsed the issues for a while though.
by unelsson
15 Jan 2019, 01:14
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 379
Views: 90139

Re: OpenMW 0.45.0

I only found openmw-0.45.0-Linux-64BitRC1 to test, and it crashes with the following log. Also re-tested that 0.44 runs fine. *** Fatal Error *** (signal 6) Address: 0x3e800000fa5 System: Linux **** 4.9.149-1-MANJARO #1 SMP PREEMPT Wed Jan 9 16:27:24 UTC 2019 x86_64 Executing: gdb --quiet --batch --...
by unelsson
23 Nov 2018, 22:19
Forum: General
Topic: Recent Negativity Regarding OpenMW
Replies: 83
Views: 24040

Re: Recent Negativity Regarding OpenMW

OH! This was the thread to vent out frustrations on the project! Here we go! I want to create a game with OpenMW engine, but the engine keeps being unfinished! The game is actually, imho, lightyears ahead of original Morrowind, I believe I've never crashed a OpenMW release and everything can be play...
by unelsson
12 Nov 2018, 11:41
Forum: Editor Development
Topic: Unable to Delete Objects
Replies: 2
Views: 1475

Re: Unable to Delete Objects

Gitlab has a list of various issues (also at the bar on this site saying "Bugs" will lead here). https://gitlab.com/OpenMW/openmw/issues But.. Was this already implemented? I cannot find a key shortcut in Preferences -> Key Bindings, and there is nothing related to this feature in Preferences -> 3d ...
by unelsson
10 Oct 2018, 23:32
Forum: News
Topic: TES3MP 0.7.0 pre-released
Replies: 2
Views: 1742

Re: TES3MP 0.7.0 pre-released

Great job!
by unelsson
08 Oct 2018, 21:59
Forum: Editor Development
Topic: Terrain Editing
Replies: 131
Views: 38633

Re: Terrain Editing

Oh, that Scape seems to have interesting land shaping tools and a bunch of great algorithms. I don't see why similar tools couldn't be implemented, but in a later stage. Regarding the roadmap to land shape editing, implementing terrain selection and transitional changes come before it. And that's a ...
by unelsson
13 Aug 2018, 10:02
Forum: Join the team
Topic: Desire to Learn Coding to Help
Replies: 3
Views: 2610

Re: Desire to Learn Coding to Help

I was encouraged by Zini to just bash straight into OpenMW, by taking a small "beginner" task first, to get better in C++ and just to have a startpoint in OpenMW. Before I took any task, I tried to make small changes to the code here and there, doing tests in private builds before taking part in the...
by unelsson
19 Jul 2018, 22:45
Forum: Off Topic
Topic: Ideal magic system
Replies: 5
Views: 1126

Re: Ideal magic system

I've understood that OpenMW already has a pretty good support for Morrowind mods, so I wonder if there are some good magic overhaul mods out there? Has anyone tested them on OpenMW? Having real-time control on spells would require some features that are not in Vanilla. Any idea how would the AoE or ...
by unelsson
19 Jul 2018, 07:31
Forum: Off Topic
Topic: Ideal magic system
Replies: 5
Views: 1126

Re: Ideal magic system

If we are fantasizing of future OpenMW, it would be great for code to allow some customization of magic system too, to be able to expand from simple mana-based spell system into effect based system, or perhaps dynamically changing spell magnitude or effect, but it's a bit tough to create an all-arou...
by unelsson
19 Jul 2018, 06:23
Forum: Off Topic
Topic: Ideal magic system
Replies: 5
Views: 1126

Re: Ideal magic system

Creating a good magic system is both a game design task and research of mythology. Former part has to take in account things like media (eg. tabletop game vs computer rpg), flow, ui, gaming psychology etc. while latter is more focused on what the world view of the current fiction is. It's a matter o...