Search found 138 matches

by unelsson
12 Jun 2018, 00:45
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 278
Views: 61364

Re: OpenMW 0.44.0

Are any other Windows users seeing this issue with the RCs? Current Release Status Windows RCs: need testing Linux Binary RCs: need to be rebuilt (sorry K1ll! see here ) Mac RCs: need to be built (corristo) Changelog: needs to be started (raevol) Video: in planning stages (Atahualpa) RC1s have been...
by unelsson
07 Jun 2018, 02:01
Forum: Off Topic
Topic: Microsoft Buys Github for $7.5 Billion
Replies: 131
Views: 17242

Re: Microsoft Buys Github for $7.5 Billion

Quite the news! Not much to add... It's interesting to observe how there are differing points of views here! I can understand the pro-Microsoft arguments like stability, longevity and "all companies are after money", but then, Microsoft has quite the reputation for non-friendliness towards open sour...
by unelsson
10 May 2018, 13:24
Forum: Editor Development
Topic: Terrain Editing
Replies: 131
Views: 31377

Re: Terrain Editing

Sorry to butt in, but if you guys are looking at the landscape texturing code, can you take a look at https://imgur.com/a/erRgi too? I haven't tested it in a few months so I'm not sure if it got fixed somewhere without the bug being updated, but landscape texture rendering is offset by one (texturi...
by unelsson
10 May 2018, 08:29
Forum: Editor Development
Topic: Terrain Editing
Replies: 131
Views: 31377

Re: Terrain Editing

Difference map seems like the proper solution. I'll see how view/render/object.hpp does the difference map. I suppose terrain editing should change a temporary land<ex arrays in cell.cpp. When land is edited, the edit is rendered, but not yet committed to actual records. When mouse is released, th...
by unelsson
06 May 2018, 21:29
Forum: Editor Development
Topic: New OpenMW-CS Icons
Replies: 85
Views: 30941

Re: New OpenMW-CS Icons

Great work! And damn that was quick :lol: Anyway, that's now committed to PR, and I don't know of any missing icons. Just for a note though - I've been playing with object painting (e.g. painting a forest with a brush) and the following land editing tools: raise, lower, smooth. In land editing, ther...
by unelsson
06 May 2018, 20:41
Forum: General Development
Topic: Beginners' questions: Understanding OpenMW/OpenCS code
Replies: 30
Views: 4421

Re: Beginners' questions: Understanding OpenMW/OpenCS code

Here's another question I feel silly to ask: After my branch has been merged to OpenMW, can I delete the branch from my github without worries?
by unelsson
06 May 2018, 16:24
Forum: Editor Development
Topic: New OpenMW-CS Icons
Replies: 85
Views: 30941

Re: New OpenMW-CS Icons

About the last few kinks, Zini mentioned that run-icon is using old icon, and I can't find a match from the new iconset.
by unelsson
04 May 2018, 08:36
Forum: Feature Requests and Suggestions
Topic: I don't know, is it a bug or feature request...
Replies: 6
Views: 1387

Re: I don't know, is it a bug or feature request...

The topic should be changed to something related to bump maps, specular maps or normal maps.
by unelsson
03 May 2018, 20:20
Forum: Feature Requests and Suggestions
Topic: Object painting / tree painting for OpenCS (post 1.0)
Replies: 9
Views: 2437

Re: Object painting / tree painting for OpenCS (post 1.0)

Yeah, I added the random rotations and some very rough random-spread to it today. I'm thinking of adding some options for density, min-distance between objects etc. Currently it's also not possible to choose what you paint, I just hardcoded it to few tree models.
https://youtu.be/HAjlzdYmtyI
by unelsson
03 May 2018, 11:45
Forum: Feature Requests and Suggestions
Topic: Object painting / tree painting for OpenCS (post 1.0)
Replies: 9
Views: 2437

Re: Object painting / tree painting for OpenCS (post 1.0)

Well, I wanted this feature, and decided to play with it a little. There's plenty to do still, and I don't think this one will be in main releases for a while. It's not even half done after all, but I guess at some point I can put a public github branch for those who are aware that there are potenti...