Search found 131 matches

by unelsson
09 Feb 2019, 02:01
Forum: Editor Development
Topic: Terrain Editing
Replies: 125
Views: 29249

Re: Terrain Editing

Editor transient change pondering again: By implementing second versions of four or some functions responsible for managing the terrain I'm able to pass alternate height data to cell building. Same method should work for any data type. This method duplicates many functions, for example TerrainGrid::...
by unelsson
06 Feb 2019, 14:33
Forum: Editor Development
Topic: Terrain Editing
Replies: 125
Views: 29249

Re: Terrain Editing

So, the terrain texture selection -feature has it's basics done. PR: https://github.com/OpenMW/openmw/pull/1769 Video showing what it does: https://youtu.be/D7Ya1McDwVw These related issues (features) are still missing from the current PR. https://gitlab.com/OpenMW/openmw/issues/3873 https://gitlab....
by unelsson
06 Feb 2019, 12:24
Forum: General Development
Topic: Shadows
Replies: 310
Views: 63076

Re: Shadows

I tested Shadows PR with the settings "enable shadows = false" and "enable shadows = true", and neither breaks the water for me. With shadows enabled, I can confirm the light artefacts below or at the base of the object, moving as the sun moves, likely the sun casting shadows through the ground. edi...
by unelsson
27 Jan 2019, 11:08
Forum: Editor Development
Topic: Looking for small issue to pick up
Replies: 1
Views: 629

Re: Looking for small issue to pick up

My guess is you need to get familiar with Qt's undostack, and how the updateCellCommand works, but other than that probably not too complicated issue. Good place to start I guess. I havent't browsed the issues for a while though.
by unelsson
15 Jan 2019, 01:14
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 379
Views: 69531

Re: OpenMW 0.45.0

I only found openmw-0.45.0-Linux-64BitRC1 to test, and it crashes with the following log. Also re-tested that 0.44 runs fine. *** Fatal Error *** (signal 6) Address: 0x3e800000fa5 System: Linux **** 4.9.149-1-MANJARO #1 SMP PREEMPT Wed Jan 9 16:27:24 UTC 2019 x86_64 Executing: gdb --quiet --batch --...
by unelsson
23 Nov 2018, 22:19
Forum: General
Topic: Recent Negativity Regarding OpenMW
Replies: 83
Views: 19397

Re: Recent Negativity Regarding OpenMW

OH! This was the thread to vent out frustrations on the project! Here we go! I want to create a game with OpenMW engine, but the engine keeps being unfinished! The game is actually, imho, lightyears ahead of original Morrowind, I believe I've never crashed a OpenMW release and everything can be play...
by unelsson
12 Nov 2018, 11:41
Forum: Editor Development
Topic: Unable to Delete Objects
Replies: 2
Views: 962

Re: Unable to Delete Objects

Gitlab has a list of various issues (also at the bar on this site saying "Bugs" will lead here). https://gitlab.com/OpenMW/openmw/issues But.. Was this already implemented? I cannot find a key shortcut in Preferences -> Key Bindings, and there is nothing related to this feature in Preferences -> 3d ...
by unelsson
10 Oct 2018, 23:32
Forum: News
Topic: TES3MP 0.7.0 pre-released
Replies: 2
Views: 1202

Re: TES3MP 0.7.0 pre-released

Great job!
by unelsson
08 Oct 2018, 21:59
Forum: Editor Development
Topic: Terrain Editing
Replies: 125
Views: 29249

Re: Terrain Editing

Oh, that Scape seems to have interesting land shaping tools and a bunch of great algorithms. I don't see why similar tools couldn't be implemented, but in a later stage. Regarding the roadmap to land shape editing, implementing terrain selection and transitional changes come before it. And that's a ...
by unelsson
13 Aug 2018, 10:02
Forum: Join the team
Topic: Desire to Learn Coding to Help
Replies: 3
Views: 1956

Re: Desire to Learn Coding to Help

I was encouraged by Zini to just bash straight into OpenMW, by taking a small "beginner" task first, to get better in C++ and just to have a startpoint in OpenMW. Before I took any task, I tried to make small changes to the code here and there, doing tests in private builds before taking part in the...