Search found 177 matches

by unelsson
11 Jun 2020, 19:34
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 88
Views: 27561

Re: OpenGEX as .Nif alternative for OpenMW

With OpenMW-OSG gitlab branch 3.6 + collada dom 2.5 got the following error messages in OpenMW-CS: "Only images with a "file" scheme URI are supported in this version." and when I bypassed that I got "Error reading file textures/branchtexture_1.dds: file not found". However, osgviewer was successful...
by unelsson
10 Jun 2020, 21:14
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 88
Views: 27561

Re: OpenGEX as .Nif alternative for OpenMW

That was OpenMW ppa, gitlab branch "3.4" + collada-dom 2.5. Will try with OpenMW ppa, gitlab branch "3.6".

edit: gitlab branch, not ppa
by unelsson
10 Jun 2020, 13:21
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 88
Views: 27561

Re: OpenGEX as .Nif alternative for OpenMW

For both Seymour.dae as well as Blender 2.8 exported dae-model (tree5.dae) I get similar error message in OpenMW-CS "Failed to load 'meshes/tree5.dae': Error loading meshes/tree5.dae: code 3 , using marker_error.nif instead Warning: The DOM was unable to create an attribute xmlns:xsi = http://www.w3...
by unelsson
02 Jun 2020, 23:08
Forum: Example-Suite
Topic: Using Bliaron 2nd Ed. material for example suite
Replies: 6
Views: 902

Re: Using Bliaron 2nd Ed. material for example suite

Bliaron 2nd Ed. has a magic system with various properties for the spell. It's too complex to be modeled with a computer as is, but I believe these could translate into a Bliaron CRPG with variables: - visibility and loudness of the spell - targeting capabilities of the spell (some conditions on whi...
by unelsson
29 May 2020, 17:58
Forum: Example-Suite
Topic: Using Robert E. Howard's Conan and Kull as a basis for game
Replies: 25
Views: 2041

Re: Using Robert E. Howard's Conan and Kull as a basis for game

So basically... take the original works, rename the people and places. Yeeeah, that is Mongoose's answer (RPG company), it's not a binding legal answer by the CPI, which seems to be the company doing all the dirty work here. Is that the same as Paradox btw, didn't know that? The case against Sanche...
by unelsson
29 May 2020, 17:42
Forum: Example-Suite
Topic: sources of 3D assets
Replies: 17
Views: 1412

Re: sources of 3D assets

I'll be creating and posting some stuff later, but don't let that stop anyone from contributing. My current goal is to make something of a CC0 animated human model for just any generic project. Then a bank of assets stuff (I'm thinking of basic nature objects like trees, rocks, cliffs, flowers, mus...
by unelsson
29 May 2020, 17:38
Forum: Example-Suite
Topic: Rethinking the Example Suite
Replies: 32
Views: 10698

Re: Rethinking the Example Suite

I suggest we make Example Suite as a modular thing, where we combine various good ideas. Whoever has time to work on something begins to work on whatever fancies. These sub-projects may proceed on their own phase. We will post links to all assets here, and at some point, work will be combined to Exa...
by unelsson
29 May 2020, 17:22
Forum: Example-Suite
Topic: Using Bliaron 2nd Ed. material for example suite
Replies: 6
Views: 902

Re: Using Bliaron 2nd Ed. material for example suite

I had a discussion with the illustrators of the book (Bliaron 2nd Edition), and they were also willing to think of opening some rights for OpenMW's use. I own the copyrights for the text, and illustrators for the images, so we are quite free to think how this would go. We talked of licensing 3d-asse...
by unelsson
29 May 2020, 12:40
Forum: Example-Suite
Topic: Using Robert E. Howard's Conan and Kull as a basis for game
Replies: 25
Views: 2041

Re: Using Robert E. Howard's Conan and Kull as a basis for game

Here's one product and company claiming to have the trademarks of Robert E. Howard's Conan, including the terms Conan, Conan The Barbarian, Hyboria. This is very questionable, and exactly the issue that we discussed earlier here, but it's a concrete example of this phenomena. I can't really say much...
by unelsson
17 May 2020, 09:36
Forum: Example-Suite
Topic: sources of 3D assets
Replies: 17
Views: 1412

Re: sources of 3D assets

Haven't yet went through all of these, but this is a thread we really need! Keep it coming! I'll be creating and posting some stuff later, but don't let that stop anyone from contributing. My current goal is to make something of a CC0 animated human model for just any generic project. Then a bank of...