Search found 223 matches
- 20 Jan 2021, 11:31
- Forum: General
- Topic: OpenGEX as .Nif alternative for OpenMW
- Replies: 136
- Views: 87028
Re: OpenGEX as .Nif alternative for OpenMW
For point 1, I've pushed upstream master and OpenSceneGraph-3.6 to our OSGoS repo: https://github.com/OpenMW/osg I have also rebased our 3.6 branch on top of OpenSceneGraph-3.6 so you should be seeing some perf improvement there. https://github.com/OpenMW/osg/tree/3.6 Fantastic! It looks like we ca...
- 18 Jan 2021, 19:56
- Forum: General
- Topic: OpenGEX as .Nif alternative for OpenMW
- Replies: 136
- Views: 87028
Re: OpenGEX as .Nif alternative for OpenMW
Git-versions of OSG and OpenMW just got updated so that Collada finally works. Would be nice if someone could test and confirm that static collada models work with the following pipeline: 1) Use the newest 3.6 branch of OSG https://github.com/openscenegraph/OpenSceneGraph 2) Use the newest master at...
- 13 Jan 2021, 14:36
- Forum: Support
- Topic: [SOLVED] Unable to compilation in Manjaro/Arch
- Replies: 11
- Views: 5457
Re: [SOLVED] Unable to compilation in Manjaro/Arch
I'm using Manjaro, and haven't encountered problems using bullet 3.05-1. I am curious, I tried again with 3.05-1, 3.05-2 and 3.07-1 and I get the error. I updated the system, and got 3.07-1 and OpenMW stopped building. Replaced that with bullet-multithreaded 3.08-1 from AUR and it works again. I do...
- 04 Jan 2021, 00:39
- Forum: Support
- Topic: [SOLVED] Unable to compilation in Manjaro/Arch
- Replies: 11
- Views: 5457
Re: [SOLVED] Unable to compilation in Manjaro/Arch
I'm using Manjaro, and haven't encountered problems using bullet 3.05-1.
- 03 Jan 2021, 23:30
- Forum: Editor Development
- Topic: Dialogue editing (Topic, Journal, Topic Info, Journal Info)
- Replies: 6
- Views: 9867
Re: Dialogue editing (Topic, Journal, Topic Info, Journal Info)
This is probably outside of the basic implementation, but it would be very nice to be able to enter state variables and see which dialogue comes up. For basic dialogues like the one shown on the gitlab page it wouldn't be much help, but I know in TR and other mods you can get some pretty complex in...
- 02 Jan 2021, 23:30
- Forum: Editor Development
- Topic: Dialogue editing (Topic, Journal, Topic Info, Journal Info)
- Replies: 6
- Views: 9867
Dialogue editing (Topic, Journal, Topic Info, Journal Info)
Topics and Journals are related to their respective Info records, this would benefit from some design ideas: https://gitlab.com/OpenMW/openmw/-/merge_requests/512 (edit: Note, this MR became obsolete) The idea is to connect the records in a sensible way, thinking like Topics and Journals are the &qu...
- 16 Dec 2020, 15:06
- Forum: Feature Requests and Suggestions
- Topic: Random landtexture rotation
- Replies: 7
- Views: 5732
Random landtexture rotation
This could bring some life to landtextures, but isn't Morrowind-style, but rather something for mods and new games. It could however achieve this effect and reduce texture tiling: https://youtu.be/-VgtSL5ZpYc?t=176
- 15 Dec 2020, 12:20
- Forum: Example-Suite
- Topic: Example Suite Everything guide v. 0.14
- Replies: 38
- Views: 54301
Re: Example Suite Everything guide v. 0.14
Have you already seen this: https://github.com/niftools/blender_niftools_addon/releases The NifTools project is porting the Blender import/export plug-in to newer Blender versions. 8-) It's not finished yet, but still. I see, interesting! For nif I've been using this https://github.com/greatness7/i...
- 15 Dec 2020, 01:52
- Forum: Example-Suite
- Topic: Example Suite Everything guide v. 0.14
- Replies: 38
- Views: 54301
Re: Example Suite Everything guide v. 0.14
Backed now with more background info, I still think BC3/DXT5 is quite fine as a golden standard, although for non-alpha BC1 is smaller. But why I feel like this: Using a single format for everything is easy to remember, little chance for error, more than enough detail, it has some level of compressi...
- 14 Dec 2020, 18:14
- Forum: Example-Suite
- Topic: Example Suite Everything guide v. 0.14
- Replies: 38
- Views: 54301
Re: Example Suite Everything guide v. 0.14
BC3 is basically BC1 with more bits for alpha, so for opaque textures, it's bigger and looks the same. Usually if things are just letters and numbers, it pays to google the letters and numbers until you find a guide that explains them. Thank you for the texture tips, I'll gladly take all useful adv...