Search found 194 matches

by unelsson
24 Nov 2020, 22:49
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 114
Views: 36759

Re: OpenGEX as .Nif alternative for OpenMW

Engine needs specific keywords to run animations. Each action should be named according to these keywords. I believe there are some movements animation names listed here: https://gitlab.com/OpenMW/openmw/-/blob/master/apps/openmw/mwmechanics/character.cpp#L146 This file is pretty useful for looking ...
by unelsson
18 Nov 2020, 13:02
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 114
Views: 36759

Re: OpenGEX as .Nif alternative for OpenMW

Oh right. It's good that you mention this. Everything seemed to work fine in Godot so I didn't even realize the specifics of the setup for OpenMW. It seemed to be ok if they are offset in the NLA editor. I'll set up the animations so they are offset in the actions themselves and send the files agai...
by unelsson
17 Nov 2020, 23:52
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 114
Views: 36759

Re: OpenGEX as .Nif alternative for OpenMW

Well, unfortunately the 03-version won't work. The Better Collada Exporter doesn't understand non-linear animation editor. Therefore, animation keyframes in actions need to be moved so that animations don't share the same times. Otherwise the animations in .dae file share the same time. I haven't ye...
by unelsson
16 Nov 2020, 21:34
Forum: Example-Suite
Topic: Using Bliaron 2nd Ed. material for example suite
Replies: 15
Views: 2931

Re: Using Bliaron 2nd Ed. material for example suite

There was some talk about Example Suite having a starter island, with at least a central building with teleport doors to various special places. This enables expanding the Example Suite in a modular way. I'm imagining the starter building having various showcase rooms, or trophy rooms, perhaps books...
by unelsson
15 Nov 2020, 22:26
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 114
Views: 36759

Re: OpenGEX as .Nif alternative for OpenMW

I got OpenMWDude animating in OpenMW via dae: https://www.youtube.com/watch?v=b8Vdw-jSv6Y Steps required in Blender: - scale up by 70 - group everything under "root" bone - move the animation keyframes so that animations don't share keyframes (e.g. animation1 0 - 10, animation2 11 - 15...) Blender /...
by unelsson
15 Nov 2020, 19:54
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 114
Views: 36759

Re: OpenGEX as .Nif alternative for OpenMW

OSG only understands dae-models with one root. Moving "torso" bone and "DEF-root" bone to childs of "root" bone fixes the OpenMWDude_01, and animations run like they should in osganimationviewer, then it can also be loaded in OpenMW.
by unelsson
15 Nov 2020, 18:09
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 114
Views: 36759

Re: OpenGEX as .Nif alternative for OpenMW

I was under the impression that usually osgDB just gives the loader plugins an istream and they don't need to care whether it's a file or an in-memory stream. I'd just double-check that it's breaking how you think it's breaking. Thanks for the tip. I've come to the conclusion by reading the source,...
by unelsson
15 Nov 2020, 12:38
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 114
Views: 36759

Re: OpenGEX as .Nif alternative for OpenMW

I exported OpenMWDude_01 from Blender to dae with Godot's Better Collada Exporter ( https://github.com/unelsson/collada-exporter/tree/patch11_2020 works on Blender 2.83 and possibly too on 2.9). OSG dae plugin has problems understanding the skeleton structure of that particular model, and I've come ...
by unelsson
10 Nov 2020, 11:33
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 114
Views: 36759

Re: OpenGEX as .Nif alternative for OpenMW

Would be great to have input from engine developers! We need to know which bones are important. The naming convention for OpenMW doesn't have to be the same as Morrowind, but there are some things that are important from the engine point of view. It's great to have your expertise on what's nice bone...
by unelsson
04 Nov 2020, 13:06
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 114
Views: 36759

Re: OpenGEX as .Nif alternative for OpenMW

Could the standard text file for animated entity in OpenMW be something like this: MODEL mymodel.osgt ANIMATION walkforward walkforward.dae ANIMATION idle idle.fbx TEXTKEY walkforward: start 0 TEXTKEY walkforward: loop start 0.333 TEXTKEY walkforward: end 2.666 You could then set that file to OpenMW...