Search found 39 matches

by Deltaxus
04 Sep 2017, 11:37
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 361
Views: 126357

Re: Elder-scrolls IV Oblivion

Post 1.0 will require de-hardcoding to change the current system. See Zini's posts in this thread, Questions about the dehardcoding process. The lack of project coordination is due to any architectural changes being after 1.0. PRs for OpenMW-CS would be the best option. c99cii is working on the fun...
by Deltaxus
04 Sep 2017, 09:51
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 361
Views: 126357

Re: Elder-scrolls IV Oblivion

At this point I think the scripting-engine should be plugable, meaning that depending what 'game' you are playing you would get another 'scripting-engine'. I don't see the point in making one-size-fits-all here. Sorry, I forgot to answer this; yes I agree - as I envision it a more general purpose l...
by Deltaxus
04 Sep 2017, 09:17
Forum: Organisation and Planning
Topic: Principles and Vision
Replies: 50
Views: 17463

Re: Principles and Vision

I make one humble proposal, as a longtime admirer of this project, a donor to scrawl, etc. I ask that we come up with a vision and small set of basic principles that we will not violate. And I ask that one of those principles be that we stick to being a strict superset of all Morrowind formats (ESM...
by Deltaxus
27 Aug 2017, 14:42
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 361
Views: 126357

Re: Elder-scrolls IV Oblivion

Seems like someone already reversed some of the c++ classes for Oblivion (not sure if all of them); https://github.com/JRoush/Common-Oblivion-Engine-Framework I don't see scriptengine classes reversed though. It's incompatible with Morrowinds script interpreter anyways, one would need quite a mess o...
by Deltaxus
27 Aug 2017, 12:08
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 361
Views: 126357

Re: Elder-scrolls IV Oblivion

Very little, and no scripting work done yet. So far most of the work has been on loading TES4/TES5 ESM/ESP, supporting newer versions of NIF, getting Bullet to work with Havok objects in the NIF, and getting OpenMW cellstore to work with TES4/TES5 refs. Yes, I just went through the last pages, you ...
by Deltaxus
23 Aug 2017, 16:19
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 361
Views: 126357

Re: Elder-scrolls IV Oblivion

How much of Oblivion's game logic has been reverse engineered thus far ? I would like to begin reversing and re implementing (Maybe with Bison) the Oblivion script engine, I don't want to increase redundancy though.
by Deltaxus
15 Aug 2017, 19:36
Forum: Join the team
Topic: Application: Deltaxus
Replies: 4
Views: 1992

Re: Application: Deltaxus

Ironically I already started to add notes to several functions for myself. I usually do this when code isn't self explaining. I currently work myself through main.cpp, engine.cpp, mwbase and mwphysics. I should be able to properly rephrase my notes into docs for respective functions. Just a short si...
by Deltaxus
12 Aug 2017, 19:59
Forum: Join the team
Topic: Application: Deltaxus
Replies: 4
Views: 1992

Re: Application: Deltaxus

Yes, I already took a look into the list, my development environment is set up as well. Right know, I just need to understand the engine's general working and coding convention used for this project, but I will certainly come back to ask if I find myself lost in the code ;-).
by Deltaxus
12 Aug 2017, 18:31
Forum: Join the team
Topic: Application: Deltaxus
Replies: 4
Views: 1992

Application: Deltaxus

C/Python/Prolog (and medium level C++) programmer with background in formal software verification and fuzzing here. The Elder Scrolls games are my favorite games and I would like to help eventually re-implementing all the games up to Skyrim SE in an open source solution, even if it takes years. I do...