Search found 38 matches

by SmartGuar
06 Aug 2017, 15:51
Forum: Example-Suite
Topic: OpenMW Example Suite 0.18
Replies: 46
Views: 18275

Re: OpenMW Example Suite 0.18

It would be nice if we can find something generic. For example, something that sounds right for swinging any weapon (club, knife, axe). CC0, CC-BY-3.0, CC-BY-SA-3.0 licenses should be fine. I could look. Are those all the licenses should be fine? I'm guessing GPL is also alright. (unfortunately, I ...
by SmartGuar
06 Aug 2017, 15:30
Forum: Example-Suite
Topic: Example Suite version 0.17 released!
Replies: 11
Views: 9057

Re: Example Suite version 0.17 released!

Get it now on github. https://github.com/OpenMW/example-suite/releases Hi. I've got a few questions and I hope that this is the right thread to ask them in... First of all: Is there a reason why all the textures are gray? I thought it looked too depressing, so I just colored them. I could probably ...
by SmartGuar
06 Aug 2017, 14:47
Forum: Off Topic
Topic: Introducing myself
Replies: 5
Views: 1828

Introducing myself

Hello everyone, This is supposed to be a short introduction of myself: I'm a Morrowind player and Linux user from Germany who has been lurking on the forums for too long without an account. OpenMW is a project that I have been following keenly and that I would like to contribute to. Unfortunately, t...
by SmartGuar
05 Aug 2017, 18:33
Forum: Content Development
Topic: (Simpler) Late DB Attack
Replies: 2
Views: 2630

Re: (Simpler) Late DB Attack

The most recommended DB attack delay mod, http://www.nexusmods.com/morrowind/mods/14891/? , has such strong restrictions that despite my character being a very high level and having cured corpus, no dark brotherhood assassins have come to attack me yet. To me, this is too different from the vanilla...
by SmartGuar
05 Aug 2017, 16:58
Forum: News
Topic: OpenMW multiplayer is here!
Replies: 17
Views: 13018

Re: OpenMW multiplayer is here!

The issues that are most glaring is that without plugins some textures for better bodies or better robes are missing or incorrect so I am a floating torso with no legs and other such problems. Not to mention the usual bright blue textures on misc items that occur in OpenMW. I don’t understand you a...
by SmartGuar
05 Aug 2017, 10:43
Forum: Feature Requests and Suggestions
Topic: Mod Manager?
Replies: 24
Views: 11298

Re: Mod Manager?

jayhova4x4 wrote:
05 Aug 2017, 09:02
for some reason, I have been unable to make all the yellow exclamation marks go away. most of them did but it seems like all the new characters are still balls of yellow triangles.
Please post your openmw.cfg file and a location where you see yellow exclamation marks (for example Necrom).
by SmartGuar
04 Aug 2017, 21:20
Forum: Feature Requests and Suggestions
Topic: Mod Manager?
Replies: 24
Views: 11298

Re: Mod Manager?

For me, the selling point was distant terrain. The idea that I could view halfway across the island was a compelling reason to install OpenMW. Right now I am struggling with installing Tamriel Rebuilt. If it were easier to install TR with OMW that too would make a compelling reason to switch. Sorry...
by SmartGuar
04 Aug 2017, 20:45
Forum: News
Topic: OpenMW multiplayer is here!
Replies: 17
Views: 13018

Re: OpenMW multiplayer is here!

My biggest issue with this is plugin convergence, Nobody is going to have the exact same plugins and load order as me simply because I have custom plugins I made myself for QoL stuff. Is there any way to relax that requirement or at least make it easier to switch between the two. I'm not sure what ...