Search found 38 matches

by SmartGuar
14 Mar 2019, 13:51
Forum: General
Topic: Can't wait for extensive dehardcoding!
Replies: 3
Views: 1757

Re: Can't wait for extensive dehardcoding!

I think so, but don't hold your breath. You should be content with what OpenMW does now and use it for what it is. Or contribute code if you can. The little bits that are missing for 1.0 may still take years. (I remember that even the project leader expected a 1.0 release by the end of 2016. https:/...
by SmartGuar
14 Mar 2019, 13:39
Forum: General
Topic: Skipping the 0.45 release?
Replies: 2
Views: 1754

Re: Skipping the 0.45 release?

After such a long time, you shouldn't wait for release videos to be completed. They are nice, but waiting for a video at this point seems like a bad idea to me (especially when you are not going to release shadows).
by SmartGuar
13 Mar 2019, 23:37
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 375
Views: 133162

Re: Elder-scrolls IV Oblivion

Br0ken wrote:
13 Mar 2019, 10:05
And new video by cc9cii - first steps to FaceGen support! :o
This looks like much more than first steps! (Unless you are already aiming for facial animations.)
by SmartGuar
02 Jan 2019, 13:43
Forum: Feature Requests and Suggestions
Topic: Attacking NPCs following player and smarter guards
Replies: 5
Views: 1410

Re: Attacking NPCs following player and smarter guards

It's not that much of a problem to get them back to the cell in question. The problem is, if you use RA, they are gone. I think, even if you had moved them back to their original cell. This is not so bad, if you use it on enemies that won't respawn anyway, but it's a problem with friendly NPCs. Mayb...
by SmartGuar
01 Jan 2019, 23:46
Forum: Feature Requests and Suggestions
Topic: Attacking NPCs following player and smarter guards
Replies: 5
Views: 1410

Re: Attacking NPCs following player and smarter guards

Some time ago I tested how you could do that now by modding a 100 command spell with a cost of zero and a very short duration. If you cast it on a hostile actor, he will follow you through any door and because of the spell's short duration be hostile again immediately afterwards. I was thinking that...
by SmartGuar
11 Mar 2018, 14:49
Forum: General Development
Topic: Retrieve projectiles from game world
Replies: 8
Views: 6028

Re: Retrieve projectiles from game world

akortunov wrote:
11 Mar 2018, 11:48
No, I mean by console command.
For example, you can hit a door, animated container, banner, floating barrel, etc. Despite the object is moving, the projectile is still rigid.
Okay, I understand. But this is still awesome. :D
by SmartGuar
11 Mar 2018, 11:38
Forum: General Development
Topic: Retrieve projectiles from game world
Replies: 8
Views: 6028

Re: Retrieve projectiles from game world

This is amazing, I have been waiting for something like this. Thank you for your work! :) What do you mean by moving the crate? Do you mean moving it in the editor? Because that doesn't seem to me like a problem since you can't do it in-game. I would love for this to be merged upstream, but I doubt ...
by SmartGuar
07 Sep 2017, 20:47
Forum: Off Topic
Topic: TreeIt - almost Speedtree for free
Replies: 12
Views: 8278

Re: TreeIt - almost Speedtree for free

Not true, if it was clean-room reverse engineered, then yes, you are allowed by law, to distribute it. We already do this in for the formulas that have been reversed engineered from Morrowind. Now if they have patents, that is another issue but we can avoid that as well by making sure that we get t...
by SmartGuar
07 Sep 2017, 20:03
Forum: Off Topic
Topic: TreeIt - almost Speedtree for free
Replies: 12
Views: 8278

Re: TreeIt - almost Speedtree for free

Doesn't look like it. I thought so, but didn't see any license. Thank you. Sorry, that last part is unenforceable in the US and in the EU. The end user has rights too and they come first above that of what is written/typed in a license. The end-user has every right to modify, take apart, reverse en...
by SmartGuar
07 Sep 2017, 16:51
Forum: Off Topic
Topic: TreeIt - almost Speedtree for free
Replies: 12
Views: 8278

Re: TreeIt - almost Speedtree for free

Is it also free as in freedom?