Search found 425 matches

by Thunderforge
14 Sep 2018, 19:00
Forum: Support
Topic: Can't install on macOS
Replies: 3
Views: 594

Re: Can't install on macOS

What is the screen you see right before this? This might be trying to get the installation of Morrowind, but I'm not sure.
by Thunderforge
14 Sep 2018, 04:54
Forum: News
Topic: What to expect in the future
Replies: 16
Views: 4941

Re: What to expect in the future

This part could be solved by letting people compile their own packs in lists which are then available on the site. Ideally that would need a registration system, but if that's too much of a bother, I'm sure that tossing all the mod IDs in the URL as GET variables would be an option too - though tha...
by Thunderforge
14 Sep 2018, 00:08
Forum: Feature Requests and Suggestions
Topic: Stuck in geometry
Replies: 4
Views: 806

Re: Stuck in geometry

You can always do the following to get out of a stuck situation: Open the console and enter the command tcl With collisions off, you'll move around as if you were levitating, but will move through walls and such Move away from your stuck area to somewhere safe Open the console and enter the command ...
by Thunderforge
13 Sep 2018, 15:07
Forum: Other Forks and Ports
Topic: [WIP] Android port testing
Replies: 507
Views: 269315

Re: [WIP] Android port testing

I'm excited to see that development in an OpenMW fork has had so much interest that it's climbed to over 50 pages! However, this presents a lot of challenges. It's difficult to find specific information and to follow conversations when there are parallel conversations about feature development and s...
by Thunderforge
12 Sep 2018, 02:32
Forum: Off Topic
Topic: List of (other) FOSS game engine replacement projects
Replies: 73
Views: 10587

Re: List of (other) FOSS game engine replacement projects

There's OpenRA , an engine recreation for the early Command & Conquer games: Tiberian Dawn, Red Alert, Dune 2000 (uses the same engine, but not a C&C game), and work in progress on Tiberian Sun. It's quite far along in development. And there's one of the earlier successes with engine replacements: E...
by Thunderforge
12 Sep 2018, 02:24
Forum: Other Forks and Ports
Topic: [WIP] Android port testing
Replies: 507
Views: 269315

Re: [WIP] Android port testing

he wrote that he made the port many years ago, but since bethesda threatened and wrote angry letters to him, he left with github So that there is no misunderstanding: the result was that Bethesda is okay with an Android port of OpenMW (and they recognize that as a GPL engine-recreation that does no...
by Thunderforge
07 Sep 2018, 03:39
Forum: Organisation and Planning
Topic: Improving the FAQ
Replies: 37
Views: 7996

Re: Improving the FAQ

I like it. Should Construction Set be capitalized and italicized as name of that piece of software? Also, last sentence first paragraph, should be “bringing”. But yes, this matches our style much better :) I agree, Construction Set should be capitalized. I wasn't sure whether or not we should itali...
by Thunderforge
06 Sep 2018, 03:28
Forum: Off Topic
Topic: Morrowind Modding Madness 2018
Replies: 5
Views: 1415

Re: Morrowind Modding Madness 2018

It'd be cool if there were some teams that made mods targeted at OpenMW, or limited themselves to the OpenMW-CS, then shared what they thought of the experience and how it can be improved. Eat your own dog food and all that.
by Thunderforge
06 Sep 2018, 02:57
Forum: Join the team
Topic: Application: Sailanarmo
Replies: 13
Views: 4320

Re: Application: Sailanarmo

It's probably best to continue discussion about dropping Qt 4 in Time to drop support for Qt4?, rather than this person's developer application.
by Thunderforge
29 Aug 2018, 16:46
Forum: General Development
Topic: Hey let's switch away from bullet to anything else (discussion)
Replies: 88
Views: 13719

Re: Hey let's switch away from bullet to anything else

Ace (SWE) wrote:
28 Aug 2018, 09:41
Zlib licensed so it should be GPL compatible.
Bullet is also zlib, so there is no problem on a license front for using Newton Game Dynamics.