Search found 20 matches

by PlutonicOverkill
20 May 2017, 10:55
Forum: Editor Development
Topic: Terrain Editing
Replies: 131
Views: 51763

Re: Terrain Editing

I've made a start on the texture selection feature, but I'm having trouble deciding which class should keep track of the selected terrain. CSVRender::Cell seems like the best place to put it, but that would make it tricky to manage selection across cell borders, and when vertex selection is added, e...
by PlutonicOverkill
15 May 2017, 05:06
Forum: Editor Development
Topic: Terrain Editing
Replies: 131
Views: 51763

Re: Terrain Editing

Thanks Zini. I'll try and give this a proper look later this week.
by PlutonicOverkill
14 May 2017, 05:40
Forum: Editor Development
Topic: Terrain Editing
Replies: 131
Views: 51763

Re: Terrain Editing

I'd be interested in giving this a go. Granted, I haven't worked with this part of the code before, but I think I could figure it out. I just have no idea where to start. With "this" you mean the terrain editing task? Or one of the other issues brought up here? The terrain editing task. More specif...
by PlutonicOverkill
13 May 2017, 05:56
Forum: Editor Development
Topic: Terrain Editing
Replies: 131
Views: 51763

Re: Terrain Editing

I'd be interested in giving this a go. Granted, I haven't worked with this part of the code before, but I think I could figure it out. I just have no idea where to start.
by PlutonicOverkill
05 May 2017, 07:27
Forum: Support
Topic: Default settings file not found when launching from debugger
Replies: 9
Views: 2803

Re: Default settings file not found when launching from debu

Sorry to be a nuisance, but it looks like the build script's currently broken, at least in Release mode. Both http://ffmpeg.zeranoe.com/builds/win64/dev/ffmpeg-3.0.1-win64-dev.7z and http://ffmpeg.zeranoe.com/builds/win64/shared/ffmpeg-3.0.1-win64-shared.7z just lead to 404s. Changing "3.0.1" to "ma...
by PlutonicOverkill
04 May 2017, 06:02
Forum: Support
Topic: Default settings file not found when launching from debugger
Replies: 9
Views: 2803

Re: Default settings file not found when launching from debu

Oops, didn't realise that. Well, at least everything works now.
by PlutonicOverkill
03 May 2017, 09:07
Forum: Support
Topic: Default settings file not found when launching from debugger
Replies: 9
Views: 2803

Re: Default settings file not found when launching from debu

Found the solution. The install script only copied over the dlls for debug builds, so the release folder was missing them. I fixed the problem by manually copying over all the dlls and cfgs and now everything works. Thanks for your help anyway!
by PlutonicOverkill
02 May 2017, 09:28
Forum: Support
Topic: Default settings file not found when launching from debugger
Replies: 9
Views: 2803

Re: Default settings file not found when launching from debu

I'm having another build problem. Debug builds work fine, apart from being very slow, but release builds don't run due to osg.dll not being found. This is probably due to an incorrect directory configuration again, but I'm not sure which it might be.
by PlutonicOverkill
26 Apr 2017, 04:25
Forum: Support
Topic: Default settings file not found when launching from debugger
Replies: 9
Views: 2803

Re: Default settings file not found when launching from debu

Thanks, I found that changing it to $(OutDir) worked. Half the time when I change a project property in VS I wonder why it doesn't change anything, then find I set it in the wrong configuration. :roll:
by PlutonicOverkill
25 Apr 2017, 09:11
Forum: Support
Topic: Default settings file not found when launching from debugger
Replies: 9
Views: 2803

Default settings file not found when launching from debugger

I managed to get OpenMW compiled using Visual Studio 2015, but when I try and launch it or OpenMW-CS from the debugger, they exit with the error: "No default settings file found! Make sure the file "openmw-cs.cfg" was properly installed." However, when launching them from outside of Visual Studio, t...