Search found 216 matches

by Jemolk
13 Feb 2019, 17:29
Forum: General
Topic: An Open Letter to the OpenMW devs
Replies: 11
Views: 3130

Re: An Open Letter to the OpenMW devs

I likewise concur with your assessments. Though I can be a bit harsh with my statements at times, it's only because I so desperately want to see OpenMW be all it can be, and can get frustrated at times when it feels like someone is explicitly refusing something that could make OpenMW so much better ...
by Jemolk
13 Feb 2019, 17:23
Forum: Mod Compatibility
Topic: Sotha Sil Expanded
Replies: 43
Views: 15634

Re: Sotha Sil Expanded

To clarify -- in my testing, SayDone needs to be removed from pocket_linecontrol for the Pocket Cabal fight to work. The portions of the script that follow it don't run, even after the speech is over. My initial guess, though don't quote me on this, is that the button variable doesn't apply by the t...
by Jemolk
12 Feb 2019, 22:29
Forum: Mod Compatibility
Topic: Bound Weapon Replacer don't work (solved)
Replies: 4
Views: 1310

Re: Bound Weapon Replacer don't work

Sounds like there are absolute filepaths in some of the nifs, based on what was said. Shouldn't be that hard to fix, but it is quite annoying.
by Jemolk
11 Feb 2019, 17:05
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 70
Views: 15651

Re: Fix The Lady Lover and Steed Birthsigns

At the end of the day you can always just repeatedly go to jail over and over again so you can keep leveling up past your character's natural level cap. True enough. I thought this was a reasonable enough note to end on before, but the topic was resurrected, so I figured I'd pop in again and explai...
by Jemolk
11 Feb 2019, 15:51
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 70
Views: 15651

Re: Fix The Lady Lover and Steed Birthsigns

The problem I see is that with vanilla behavior, Ability fortify effects do little more than cause you to hit the cap sooner. However, the ones that are applied later in the game, after the cap has been hit, boost the stats above it. This heavily encourages metagaming in a way that's annoyingly unf...
by Jemolk
24 Jan 2019, 05:40
Forum: Feature Requests and Suggestions
Topic: Undo the alleged MCP "fix" for Absorb spell reflection
Replies: 63
Views: 23597

Re: Undo the alleged MCP "fix" for Absorb spell reflection

The question was, what is the purpose of comparing this effect in Morrowind and Oblivion? The games are rather wildly distinct in terms of philosophy, so the decisions made in one don't necessarily reflect the intent in the other. In fact, the team that worked on Morrowind largely left afterwards, s...
by Jemolk
23 Jan 2019, 23:15
Forum: Feature Requests and Suggestions
Topic: Undo the alleged MCP "fix" for Absorb spell reflection
Replies: 63
Views: 23597

Re: Undo the alleged MCP "fix" for Absorb spell reflection

When someone presents evidence, the proper response is counter-evidence, not an opinion. That is the Fallacy of Division. We are comparing Oblivion's and Morrowind's magic (specifically Reflect Spell), not the games in their entirety. Comparing only magic, the two games are in fact very similar, wi...
by Jemolk
17 Jan 2019, 03:02
Forum: Feature Requests and Suggestions
Topic: feature request finding mod conflict (multiple mod changing same object ID)
Replies: 15
Views: 2841

Re: feature request finding mod conflict (multiple mod changing same object ID)

At present, to determine that, you have to load each and every file individually in an editor and see if it changes any of the small handful of relevant records. esmtool can list records from a given file with a given name. esmtool dump -n <record name> file_to_test.esp If you have a sane shell, it...
by Jemolk
17 Jan 2019, 02:53
Forum: Mod Compatibility
Topic: Sotha Sil Expanded
Replies: 43
Views: 15634

Re: Sotha Sil Expanded

The Watchmen are basically the guards of the Clockwork City, except they're supposed to incapacitate you very quickly and chuck you in prison rather than give you a few options including possibly fighting them, as I understand it.
by Jemolk
14 Jan 2019, 05:00
Forum: Feature Requests and Suggestions
Topic: feature request finding mod conflict (multiple mod changing same object ID)
Replies: 15
Views: 2841

Re: feature request finding mod conflict (multiple mod changing same object ID)

Because you would see the output (theoretically in the order that the mods are loaded in) to see which mods are making changes to what entries - both which ones made changes, and which one was the last modification and hence the (theoretically) active one. While this then may report a massive bunch...