Search found 180 matches

by Jemolk
02 Jan 2019, 20:19
Forum: Mod Compatibility
Topic: Sotha Sil Expanded
Replies: 40
Views: 11582

Re: Sotha Sil Expanded

Right, so, been testing with Capostrophic's version. Latest nightly build, Linux Mint. First off, I can assure you that you didn't break anything that wasn't already broken. However, the activators in the Vault of Magnus still don't register the presence of the light spell, first. Can activators in ...
by Jemolk
17 Dec 2018, 19:15
Forum: Mod Compatibility
Topic: OpenMW 0.45 RC for Win 10 64bit and 300+ mods
Replies: 49
Views: 9413

Re: Open Morrowind 0.45 RC for Win 10 64bit and 300+ mods

Huh. Entertainers Expanded works for me. Linux Mint with latest daily PPA build. Companion Teleport works now?! Oh wow! Is there a patch out there somewhere I have to use for it or something? Or can I just not install it on an existing save? Or do I just have to do more work to make it run on an ex...
by Jemolk
17 Dec 2018, 04:58
Forum: Mod Compatibility
Topic: OpenMW 0.45 RC for Win 10 64bit and 300+ mods
Replies: 49
Views: 9413

Re: Open Morrowind 0.45 RC for Win 10 64bit and 300+ mods

I updated the first post with my everchanging mod list as I tested some more. Firstly, I took out all the things that weren't working that I mentioned above. Entertainers wasn't working either, when I finally found a "beddable" inn, so I struck it from the list. Huh. Entertainers Expanded works for...
by Jemolk
14 Dec 2018, 20:49
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 416
Views: 246033

Re: OpenMW Nightly builds

PSA: macOS nightlies are disabled until I rewrite upload script to use SCP instead of FTP. Are Linux nightlies down for the same reason? The latest ones are from October 7th . Per discussion on Reddit , I've modified the Downloads page to indicate that macOS and Linux nightlies are unavailable at t...
by Jemolk
13 Dec 2018, 04:43
Forum: Mod Compatibility
Topic: Darknut's Dwemer House
Replies: 16
Views: 1557

Re: Darknut's Dwemer House

Going based on memory here, so I might be a little wrong, but if I'm wrong, just pretend that I'm talking about what OpenMW SHOULD be doing, IMO. Ideally, one-way walls should still work, and you shouldn't collide with things if you're moving into them "from the back side". The specific issue with ...
by Jemolk
12 Dec 2018, 00:10
Forum: Mod Compatibility
Topic: Darknut's Dwemer House
Replies: 16
Views: 1557

Re: Darknut's Dwemer House

Vanilla lets actors pass through geometry that they're already overlapping. That's broken. It's not even up for debate whether it's broken or not. That could be rather problematic. On the other hand, it might also be a reason why things like one-way walls work in vanilla, which are actually a desir...
by Jemolk
10 Dec 2018, 08:47
Forum: Off Topic
Topic: A kind of crazy idea
Replies: 37
Views: 6922

Re: A kind of crazy idea

10x might be overkill, but I've toyed with this idea myself from time to time, even speculating about scaling it up to the size of Daggerfall (definitely overkill, but so cool if we could manage it). To efficiently pull it off, we'd definitely need new third-party tools designed specifically for the...
by Jemolk
09 Dec 2018, 00:13
Forum: Mod Compatibility
Topic: Darknut's Dwemer House
Replies: 16
Views: 1557

Re: Darknut's Dwemer House

Yeah, the vanilla engine doesn't have things bouncing up and down erratically whenever collision boxes overlap. I think I rather like that feature. I think it's a rather good feature. A definite improvement over what we've got right now. The reason they bounce is because of the scripts attached to ...
by Jemolk
07 Dec 2018, 17:27
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 70
Views: 11918

Re: Fix The Lady Lover and Steed Birthsigns

The problem I see is that with vanilla behavior, Ability fortify effects do little more than cause you to hit the cap sooner. However, the ones that are applied later in the game, after the cap has been hit, boost the stats above it. This heavily encourages metagaming in a way that's annoyingly unf...
by Jemolk
06 Dec 2018, 23:01
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 70
Views: 11918

Re: Fix The Lady Lover and Steed Birthsigns

I am among those who wish to see the Vanilla Engine behaviour in this case. As I wrote in a separate topic, I believe that OpenMW should always provide the player with an option to make it behave exactly as the Vanilla Engine. I also think it's a good idea to give those who prefer current OpenMW be...