Search found 223 matches

by Jemolk
31 Mar 2019, 18:47
Forum: Organisation and Planning
Topic: OpenMW YouTube videos
Replies: 20
Views: 5668

Re: OpenMW YouTube videos

Normal maps made with MindTex are derivative works of the original textures, so from a copyright standpoint, the Nexus is doing the legally safe thing by stopping the upload when you don't have the original texture creator's permission. Even when the originals are both needed and not included? Oh, ...
by Jemolk
31 Mar 2019, 18:43
Forum: Off Topic
Topic: Morrowind “Oral History”
Replies: 24
Views: 5304

Re: Morrowind “Oral History”

Main issue with Bethesda games is that they are not the only one doing open world RPGs anymore. Back in the 2002, you had your Morrowind and low budget Gothic. Nowadays every game is sort-of RPG and the open world while Bethesda continues to be dirt cheap. And of course that Bethesda games are gett...
by Jemolk
31 Mar 2019, 04:59
Forum: Organisation and Planning
Topic: OpenMW YouTube videos
Replies: 20
Views: 5668

Re: OpenMW YouTube videos

If you upload only the normals and make that very explicit, and that it is dependent on the original work, that really shouldn't be any different from uploading a plugin that's dependent on another one that you don't have permission to change and re-upload. That is, you shouldn't need permission. U...
by Jemolk
30 Mar 2019, 23:37
Forum: Organisation and Planning
Topic: OpenMW YouTube videos
Replies: 20
Views: 5668

Re: OpenMW YouTube videos

last time I uploaded MindTex'd normal maps for a mod without asking the author I got suspended, which I don't personally agree with because they're kind of useless without the source textures, but they're the rules. If you upload only the normals and make that very explicit, and that it is dependen...
by Jemolk
29 Mar 2019, 18:21
Forum: General
Topic: Newbie here going into Morrowind for the first time, any suggestions/advice/ whatever else for me?
Replies: 25
Views: 7598

Re: Newbie here going into Morrowind for the first time, any suggestions/advice/ whatever else for me?

I’m a newbie myself and am inclined to go all out on modding for my first go. Oh yeah, if anyone doesn't want to moderate thiings for a first run, that's totally fair. I mean, I just gave the advice of not making a pure mage for a first run, but you know what I did on mine? High Elf with Apprentice...
by Jemolk
29 Mar 2019, 18:02
Forum: General
Topic: Newbie here going into Morrowind for the first time, any suggestions/advice/ whatever else for me?
Replies: 25
Views: 7598

Re: Newbie here going into Morrowind for the first time, any suggestions/advice/ whatever else for me?

My tips would be -- agility is well known to increase hit chance with weapons, but keep in mind also that willpower increases your chance of successfully casting spells. I second the advice to save, save, save. Patch for Purists is highly recommended, since it only fixes bugs, unlike previous patch ...
by Jemolk
28 Mar 2019, 16:12
Forum: Off Topic
Topic: Morrowind “Oral History”
Replies: 24
Views: 5304

Re: Morrowind “Oral History”

Honestly, I'd say the major problems and PR disasters with FO76 are less the bugs, and more things like sending people nylon bags when they promised canvas ones. And how apparently pathetic the design is. And not all of us are unconcerned about bugs that don't hose us in particular. I was pretty dam...
by Jemolk
28 Mar 2019, 15:39
Forum: General
Topic: [QUESTION] Mod Guide
Replies: 8
Views: 3019

Re: [QUESTION] Mod Guide

Bandits cheerfully greeting me walking into their cave hideout isn't what I signed up for when I installed a levelling mod. I love the idea. The fact that everything wants to murder you in the morrowind with total disregard for it's own life is just stupid. Now I would just want a way to convince t...
by Jemolk
28 Mar 2019, 04:08
Forum: General
Topic: [QUESTION] Mod Guide
Replies: 8
Views: 3019

Re: [QUESTION] Mod Guide

I actually quite like vanilla Morrowind combat, so I have no idea which of the always-hit mods would be preferred. My main gripe with it is that there are no dodge animations to give actual visual feedback when you miss. I'd love to make a mod that has enemies you miss duck back and to the side for ...
by Jemolk
26 Mar 2019, 16:31
Forum: Mod Compatibility
Topic: Sotha Sil Expanded
Replies: 43
Views: 16355

Re: Sotha Sil Expanded

'else if' operator no longer breaks compilation and stuff after else is simply ignored like in vanilla, so the pipe fall script and interiors of illusion script will finally just work. So the three compatibility issues I'm aware of that are left and should be resolved are these: 1. Stray quote mark...