Search found 223 matches

by Jemolk
19 May 2019, 22:12
Forum: Feature Requests and Suggestions
Topic: Same spell effect possible to add multiple times
Replies: 13
Views: 2994

Re: Same spell effect possible to add multiple times

This should be simple enough to check; a modded spell could do it. In the CS you can add the same effect more than once. In fact, in Uvirith's Legacy, there's a belt that has a constant effect to summon around 6 Skeletons. I'll go in game right now, console-add it, equip and check what happens! EDIT...
by Jemolk
15 May 2019, 00:35
Forum: Feature Requests and Suggestions
Topic: Same spell effect possible to add multiple times
Replies: 13
Views: 2994

Re: Same spell effect possible to add multiple times

This seems a fairly minimal change compared to some. It shouldn't require any changes to the esp/esm format either, which was what I thought the dealbreaker was. Things like this, if we can add them sooner and they don't cause trouble getting to 1.0 or after, why not? Scrawl has my respect, but in t...
by Jemolk
01 May 2019, 16:13
Forum: Support
Topic: OpenMW Savegame Files not Detected
Replies: 6
Views: 1524

Re: OpenMW Savegame Files not Detected

Unfortunately, only the first character is listed. In the drop-down menu. This is what surprised me; it wasn't just a single save that disappeared, but a whole character. That's really weird. If you're using nightly builds, it might be a regression; I've run into a few of those while running nightl...
by Jemolk
29 Apr 2019, 15:20
Forum: Support
Topic: OpenMW Savegame Files not Detected
Replies: 6
Views: 1524

Re: OpenMW Savegame Files not Detected

There is a dropdown character selection menu in the load screen that will define which folder you load from. It has your character name in it. This usefully keeps characters separate, but if you're not aware of it, that might be your issue.
by Jemolk
23 Apr 2019, 20:51
Forum: General
Topic: Side Quests?
Replies: 9
Views: 2494

Re: Side Quests?

All of the content is included in the data files that you get from the vanilla game, which are the data files that you need to play Morrowind with OpenMW. So they are all there. Whether or not they all work is the question. To my knowledge they all work, does anyone know of any specific quests that...
by Jemolk
15 Apr 2019, 04:27
Forum: Feature Requests and Suggestions
Topic: Playable Creatures
Replies: 5
Views: 1670

Re: Playable Creatures

that does not help that particular mod much if the permissions don't allow modifying it or making a modifying addon plugin. As long as the result is dependent on the original rather than a modified and re-distributed version of the original, getting permission is perhaps polite but ultimately not r...
by Jemolk
14 Apr 2019, 00:11
Forum: Mod Compatibility
Topic: Portmod - Mod Manager
Replies: 41
Views: 11405

Re: Portmod - Mod Manager

Mator Smash is now the recommended utility instead of Wrye Bash for making that kind of patch for the games it supports. Only because Wrye Bash doesn't support all the relevant records for those games. Mator Smash doesn't support merging mods into the patch entirely as Wrye Bash does, nor does it h...
by Jemolk
10 Apr 2019, 18:49
Forum: Mod Compatibility
Topic: Portmod - Mod Manager
Replies: 41
Views: 11405

Re: Portmod - Mod Manager

Preferential Features: I mentioned in a previous update that I’m planning functionality to handle mod ordering choices for when a user wants to prefer a certain mod over another conflicting mod (a situation where there is no “right” way to do it, essentially). I’ve given further thought to this and...
by Jemolk
07 Apr 2019, 18:16
Forum: Organisation and Planning
Topic: Post 1.0 Plans
Replies: 91
Views: 32352

Re: Post 1.0 Plans

I just want to second halbe here. I want to see some elements of the UI reduced, though not to the same level, and others built upon. I want to still have an in-game UI map, but rather than having it by default, I want to have to acquire maps of various places, which would in turn unlock portions of...
by Jemolk
01 Apr 2019, 20:16
Forum: Organisation and Planning
Topic: OpenMW YouTube videos
Replies: 20
Views: 6218

Re: OpenMW YouTube videos

Normal maps made with MindTex are derivative works of the original textures, so from a copyright standpoint, the Nexus is doing the legally safe thing by stopping the upload when you don't have the original texture creator's permission. Even when the originals are both needed and not included? Oh, ...