Search found 226 matches
- 05 Jan 2019, 16:59
- Forum: Mod Compatibility
- Topic: Sotha Sil Expanded
- Replies: 43
- Views: 20341
Re: Sotha Sil Expanded
I didn't test but this PR should resolve the issue with the boots. I'm sure we'd all appreciate if someone could test them - using an AppVeyor build artifact on Windows or building a branch with the PR applied manually elsewhere. Edit: ok, did that myself, the boots that are not actually boots work...
- 05 Jan 2019, 09:18
- Forum: Infrastructure
- Topic: Editor manual outdated in downloads
- Replies: 9
- Views: 6191
Re: Editor manual outdated in downloads
Putting it in the title bar certainly seems like a good idea to me. The easier it is to access, the better, I think, both from a documenting progress standpoint and from a question-answering one.
- 05 Jan 2019, 09:10
- Forum: Feature Requests and Suggestions
- Topic: feature request finding mod conflict (multiple mod changing same object ID)
- Replies: 15
- Views: 4515
Re: feature request finding mod conflict (multiple mod changing same object ID)
I know that that may sound like a large undertaking but what I meant is like this, scan mods and check if any mods modify the same record (object/GMST/Leveled list, etc) and report the mods and the object ID in a log somewhere. That will basically end up listing every modded record. A lot of mods w...
- 04 Jan 2019, 18:36
- Forum: Mod Compatibility
- Topic: Sotha Sil Expanded
- Replies: 43
- Views: 20341
Re: Sotha Sil Expanded
Oh, yes, also, I figured out, I think, why the music in the Pocket Cabal fight stops. Scripted music in OpenMW plays exactly once through, unless interrupted by a change in music type, in which case it stops prematurely, and then stops. Morrowind.exe loops it continuously until a change in music typ...
- 04 Jan 2019, 07:19
- Forum: Support
- Topic: Some spell effects are displaying the editor ID rather than name in-game
- Replies: 2
- Views: 888
Re: Some spell effects are displaying the editor ID rather than name in-game
Can't reproduce either issue. Multiple Teleport Marking mod might be conflicting with some mod that also replaces these GMSTs (for example, a "dirty" mod). Raym's invisible shields works just fine for me too. Weird. I can try fiddling with things a bit, see if things are any different for me, see i...
- 02 Jan 2019, 20:54
- Forum: Support
- Topic: Some spell effects are displaying the editor ID rather than name in-game
- Replies: 2
- Views: 888
Some spell effects are displaying the editor ID rather than name in-game
On the latest build from the Daily PPA, on Linux Mint. I'm using the OpenMW Multiple Teleport Marking mod, and the Greater Mark and Greater Recall effects are displayed as sEffectSummonCreature04 and sEffectSummonCreature05. They still work as intended, and still display the correct icons, so it doe...
- 02 Jan 2019, 20:19
- Forum: Mod Compatibility
- Topic: Sotha Sil Expanded
- Replies: 43
- Views: 20341
Re: Sotha Sil Expanded
Right, so, been testing with Capostrophic's version. Latest nightly build, Linux Mint. First off, I can assure you that you didn't break anything that wasn't already broken. However, the activators in the Vault of Magnus still don't register the presence of the light spell, first. Can activators in ...
- 17 Dec 2018, 19:15
- Forum: Mod Compatibility
- Topic: OpenMW 0.45 RC for Win 10 64bit and 300+ mods
- Replies: 50
- Views: 22103
Re: Open Morrowind 0.45 RC for Win 10 64bit and 300+ mods
Huh. Entertainers Expanded works for me. Linux Mint with latest daily PPA build. Companion Teleport works now?! Oh wow! Is there a patch out there somewhere I have to use for it or something? Or can I just not install it on an existing save? Or do I just have to do more work to make it run on an ex...
- 17 Dec 2018, 04:58
- Forum: Mod Compatibility
- Topic: OpenMW 0.45 RC for Win 10 64bit and 300+ mods
- Replies: 50
- Views: 22103
Re: Open Morrowind 0.45 RC for Win 10 64bit and 300+ mods
I updated the first post with my everchanging mod list as I tested some more. Firstly, I took out all the things that weren't working that I mentioned above. Entertainers wasn't working either, when I finally found a "beddable" inn, so I struck it from the list. Huh. Entertainers Expanded works for...
- 14 Dec 2018, 20:49
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 517
- Views: 426015
Re: OpenMW Nightly builds
PSA: macOS nightlies are disabled until I rewrite upload script to use SCP instead of FTP. Are Linux nightlies down for the same reason? The latest ones are from October 7th . Per discussion on Reddit , I've modified the Downloads page to indicate that macOS and Linux nightlies are unavailable at t...