Search found 711 matches

by akortunov
05 May 2017, 08:51
Forum: General Development
Topic: GUI localization
Replies: 23
Views: 6816

GUI localization

As you know, Morrowind uses string GMST's for menu localization. OpenMW now has some hardcoded English strings in GUI, because there are no suitable GMST's in Bethesda's resource files. We can provide small localization esp's, of course, but I don't like an idea to force players to use it. Maybe we ...
by akortunov
02 May 2017, 13:24
Forum: Support
Topic: (Solved) No text in menus or speech boxes?
Replies: 6
Views: 2877

Re: No text in menus or speech boxes?

Music Error: Resource 'music/special/morrowind title.mp3' not found Your Data Files folder is not handled properly. "Data Files" should contain *.bsa files, Music and Fonts folders. Also: your path is strange: /home/colby/.wine/dosdevices/k:/Morrowind/Morrowind.bsa Have you a "Data Files" folder? /...
by akortunov
02 May 2017, 04:51
Forum: Support
Topic: (Solved) No text in menus or speech boxes?
Replies: 6
Views: 2877

Re: No text in menus or speech boxes?

Where would that be located?
See "Configuration files & Log files" section.
by akortunov
01 May 2017, 20:31
Forum: Support
Topic: (Solved) No text in menus or speech boxes?
Replies: 6
Views: 2877

Re: No text in menus or speech boxes?

Can you attach your openmw.log?
by akortunov
26 Apr 2017, 17:45
Forum: Mod Compatibility
Topic: Wilderness Mod 2.0 T & BM.esm + ab01Wilderness2.1patch.esp
Replies: 3
Views: 2001

Re: Wilderness Mod 2.0 T & BM.esm + ab01Wilderness2.1patch.e

wa_butterfly024 uses "Satin Azure.NIF" mesh file.
It seems this file does not have an Idle animation, but has Idle2.

Do another butterflies have the same issue or no?
by akortunov
20 Apr 2017, 19:05
Forum: General Development
Topic: GUI improvements
Replies: 19
Views: 6713

Re: GUI improvements

Recharge widget is reworked too.

You can take these witgets from this branch, if you want to test them.

Also you can test these features:
1. Feature #3492 (show success rate while enchanting) from this branch.
2. Alphabetical sorting in spellbuying menu from this branch.
by akortunov
16 Apr 2017, 05:47
Forum: General Development
Topic: Building from source fails
Replies: 7
Views: 2183

Re: Building from source fails

Just a note - you should avoid to use "make install" (it is a very bad practice - it lead to problems when you want to remove/update package). You should make a package for your package manager instead (checkinstall for Debian/Ubuntu, rpmbuild for SUSE, write a ebuild for Gentoo etc.), or launch fro...
by akortunov
15 Apr 2017, 19:12
Forum: General Development
Topic: Building from source fails
Replies: 7
Views: 2183

Re: Building from source fails

Why you have headers in /usr/local/include? Package managers usually place files in /usr/include.
Can you post an output of command:

Code: Select all

find /usr -name "Quat*"
Also can you build an older code or no? If yes, can you do bisect?
by akortunov
15 Apr 2017, 18:22
Forum: General Development
Topic: GUI improvements
Replies: 19
Views: 6713

GUI improvements

I will place results of my experiments with GUI in this topic. First result is an improved repair window: http://i.imgur.com/5edkmAB.png This widget allows easy switch between different repair tools with no need to restart window: http://i.imgur.com/RGHaSCP.png There is a small problem in tool selec...
by akortunov
05 Apr 2017, 08:41
Forum: Support
Topic: Wrong magicka bonus applied on character creation
Replies: 5
Views: 1880

Re: Wrong magicka bonus applied on character creation

Currently we update magicka on character generation only when 1) Intelligence value is changed 2) FortifyMaximumMagicka modifier is changed When you choose Nord + Spellsword + Lady, magicka is not recalculated because 1) Intelligence is not changed (on chargen all stats (include intelligence) have d...