Search found 689 matches

by akortunov
30 Mar 2020, 06:04
Forum: Feature Requests and Suggestions
Topic: Please bring back Fall Function
Replies: 20
Views: 1507

Re: Please bring back Fall Function

OpenMW applies gravity for all walking actors, and it will not change in the foreseen future, so the Fall command will be useless anyway.
by akortunov
17 Mar 2020, 05:51
Forum: Support
Topic: Blind effect and partial magicka resist causes crashes
Replies: 6
Views: 477

Re: Blind effect and partial magicka resist causes crashes

Judging by log, crash happens somewhere in the UI rendering code (osgMyGUI::Drawable::drawImplementation), so it is not really related to Blind effect al all.
by akortunov
17 Mar 2020, 05:42
Forum: Support
Topic: trouble with installing - boost::filesystem::path codecvt to wstring: error
Replies: 17
Views: 660

Re: trouble with installing - boost::filesystem::path codecvt to wstring: error

Also make sure that your user name does not have non-ASCII characters.
And Z drive usually stands for network share drives and Wine's reference to /. Maybe the problem is here.
by akortunov
16 Mar 2020, 08:43
Forum: General
Topic: Distant Lands and OpenMW
Replies: 86
Views: 8800

Re: Distant Lands and OpenMW

adding a NiLODNode to the Nif where the near version has the mesh and the far version doesn't will be enough to exclude it from distant versions of any combined meshes it would be part of. I told several times that wide using of NiLODNode is a bad idea - it adds an update callback to determine if t...
by akortunov
12 Mar 2020, 18:35
Forum: Support
Topic: False accusations?!
Replies: 3
Views: 535

Re: False accusations?!

When you take items from an owned container, Morrowind treats it as a theft, so there is nothing wrong here.
by akortunov
08 Mar 2020, 19:15
Forum: Support
Topic: [Solved] Using morrowind savegame in openMW
Replies: 3
Views: 233

Re: Using morrowind savegame in openMW

Pony wrote:
08 Mar 2020, 19:05
If I understand this, openMW has absoutely different savegame format as morrowind.
You understood it correctly. Save formats are different.
by akortunov
08 Mar 2020, 13:48
Forum: Feature Requests and Suggestions
Topic: Better grass support
Replies: 37
Views: 3651

Re: Better grass support

Time4Tea wrote:
08 Mar 2020, 12:25
So, does OSG not provide support for any kind of batching at all?
No, devs suggest to optimize resources themselves instead.
by akortunov
05 Mar 2020, 19:27
Forum: Feature Requests and Suggestions
Topic: Add a setting to choose between different UI (desktop, mobile)
Replies: 7
Views: 504

Re: Add a setting to choose between different UI (desktop, mobile)

PaddleStroke wrote:
05 Mar 2020, 15:20
If you can give me some explanation about how the UI is implemented and how to customize it I can give it a go!
Layout files in the XML format and logic written on C++.
by akortunov
05 Mar 2020, 09:52
Forum: Feature Requests and Suggestions
Topic: Better grass support
Replies: 37
Views: 3651

Re: Better grass support

is a robust batching implementation on the roadmap? Well, the current state is the "it would be nice if someone could implement it, but we have no idea how exactly it should work, and have no people to work on this feature". Since this feature is not an 1.0 blocker, it is actually shelved for futur...
by akortunov
05 Mar 2020, 09:40
Forum: Feature Requests and Suggestions
Topic: Add a setting to choose between different UI (desktop, mobile)
Replies: 7
Views: 504

Re: Add a setting to choose between different UI (desktop, mobile)

We can add such setting, but someone should come and implement mobile/XBox UI first. There are no volunteers so far.
From what I can tell, Android users are pretty fine with current UI, so they are not going to design a separate one as well.