Search found 689 matches

by akortunov
15 Apr 2020, 05:46
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 6
Views: 2304

Re: OpenMW 0.47.0

Time4Tea wrote:
14 Apr 2020, 23:18
The ability to set the actors processing range to >7168 would be nice.
This ability was intentionally blocked since it causes different kinds of issues.
by akortunov
10 Apr 2020, 10:32
Forum: General
Topic: Music at the start of a new game
Replies: 3
Views: 477

Re: Music at the start of a new game

alexandr939 wrote:
10 Apr 2020, 02:58
How can this be fixed?
Why do you think that it is a bug?
by akortunov
09 Apr 2020, 09:40
Forum: Support
Topic: Average of 5FPS on a fresh install without mods. Any ideas?
Replies: 6
Views: 485

Re: Average of 5FPS on a fresh install without mods. Any ideas?

Vanilla Morrowind does not have about 6k Drawables in scene, even with shadows and reflections.
Such high values make me think that something is wrong with your settings (for example, you increased a value of "exterior cell load distance" setting).
by akortunov
09 Apr 2020, 04:45
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 173
Views: 43184

Re: OpenMW 0.46.0

Many particle systems in Morrowind Optimization Patch are broken due to an assumption related to emitter nodes in NIF loader, but this needs a redesign of a significant part of NIF loader and probably should just be left up to "known issues" part of the release announcement. There are more than 200...
by akortunov
08 Apr 2020, 06:04
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 173
Views: 43184

Re: OpenMW 0.46.0

testman wrote:
07 Apr 2020, 19:03
Got a list of tests to perform?
In theory, every 0f 280+ changelog entries should be verified, but I am not sure if it is possible.
by akortunov
07 Apr 2020, 16:33
Forum: Support
Topic: Crosshairs too big?
Replies: 3
Views: 279

Re: Crosshairs too big?

Try to use 0.46. IIRC, I added texture rescaling for crosshairs (but not for cursors) several months ago.
by akortunov
04 Apr 2020, 10:36
Forum: Feature Requests and Suggestions
Topic: Please bring back Fall Function
Replies: 20
Views: 1507

Re: Please bring back Fall Function

Sagacity wrote:
04 Apr 2020, 00:45
The engine could simply assume that physics doesn't apply, until it should
The real issue here is to determine when it should and when it should not.
by akortunov
02 Apr 2020, 04:58
Forum: Support
Topic: Water Shader turns into a pixelated mess
Replies: 31
Views: 3369

Re: Water Shader turns into a pixelated mess

This bug is not Windows-specific.
by akortunov
31 Mar 2020, 06:02
Forum: Support
Topic: building openmw: ogre
Replies: 2
Views: 249

Re: building openmw: ogre

OpenMW does not use OGRE since 2015 or so.
by akortunov
30 Mar 2020, 06:07
Forum: Support
Topic: [Solved] OpenMW 0.45.0 TrueType Fonts aren't working
Replies: 4
Views: 298

Re: OpenMW 0.45.0 TrueType Fonts aren't working

Try to use 0.46 instead.