Search found 711 matches

by akortunov
05 Jun 2020, 18:09
Forum: Support
Topic: Morrowind crashes at entering seyda neen from the imperial ship
Replies: 2
Views: 399

Re: Morrowind crashes at entering seyda neen from the imperial ship

https://gitlab.com/OpenMW/openmw/-/issues/4692
https://gitlab.com/OpenMW/openmw/-/issues/5205

The short answer: do not use OpenMW builds which use OpenSceneGraph 3.6.3 or 3.6.4 - these releases of OSG are known to have critical issues, what lead to crashes.
by akortunov
04 Jun 2020, 14:34
Forum: Join the team
Topic: Application with a new feature: ptmikheev
Replies: 38
Views: 8899

Re: Application with a new feature: ptmikheev

4) Additional animations (long-term task) Add support of custom animations for each of the 8 movement directions. It may also depend on weapon type. Then prepare an animation pack (probably converted from skyrim) and release it as a mod. It is not hard to add support for several new animation group...
by akortunov
03 Jun 2020, 06:34
Forum: Join the team
Topic: Application with a new feature: ptmikheev
Replies: 38
Views: 8899

Re: Application with a new feature: ptmikheev

Chris wrote:
03 Jun 2020, 01:55
or adding support for diagonal walking animations could be a future improvement that doesn't require a significant change in behavior.
I'd prefer to have diagonal movement animations too rather than messing with camera just for player.
by akortunov
02 Jun 2020, 17:05
Forum: Feature Requests and Suggestions
Topic: Stealth
Replies: 7
Views: 2577

Re: Stealth

Laicus wrote:
02 Jun 2020, 17:02
"y" is the probability of detection?
https://wiki.openmw.org/index.php?title ... _Behaviour
The "NPC awareness check".
Note that fSneakNoViewMult/fSneakViewMult increase the modulo of the value, so with negative npcTerm it is simpler to detect player when he is behind NPC.
by akortunov
02 Jun 2020, 16:46
Forum: Feature Requests and Suggestions
Topic: Stealth
Replies: 7
Views: 2577

Re: Stealth

The only difference which depends on angle is to use fSneakViewMult (1.5) or fSneakNoViewMult (0.5) GMST, and all formulas here come from Morrowind. And in both cases Blind affects result in the same way. npcTerm = npcSneak + 0.2 * npcAgility + 0.1 * npcLuck - npcBlind npcFatigueTerm = fFatigueBase ...
by akortunov
28 May 2020, 19:36
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 213
Views: 65129

Re: OpenMW 0.46.0

davidcernat wrote:
28 May 2020, 19:31
Mass Effect 3 was released in March 2012, while Unreal Engine 4 was released in March 2014.
Yes, you are correct. They use custom builds of UE3.
by akortunov
28 May 2020, 18:38
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 213
Views: 65129

Re: OpenMW 0.46.0

AnyOldName3 wrote:
27 May 2020, 00:09
It's possible to see in the vanilla engine, too, but it's much rarer.
It is possible to see the issue in different games. For example, some people encountered this bug in Mass Effect trilogy (which use UE4, if I remembered correctly).
by akortunov
28 May 2020, 18:23
Forum: General
Topic: OpenMV Translation question
Replies: 1
Views: 813

Re: OpenMV Translation question

No, it means that you just tell OpenMW which language your ESM-files use, so the engine can decode them properly. For example, if you install a russian translation from 1C (which use the win1251 encoding) but tell OpenMW that your game files use the Deutch language (win1252 encoding), you will get a...
by akortunov
28 May 2020, 09:24
Forum: Support
Topic: [Obsolete] Italian translation breaks Sellus Gravius' dialogue(and other things)
Replies: 2
Views: 517

Re: Italian translation breaks Sellus Gravius' dialogue(and other things)

Check if the issue is present on PC. If it is not, it is better ask for help here since OpenMW devs can not help with Android.
by akortunov
27 May 2020, 12:56
Forum: Off Topic
Topic: OpenMW 0.46.0 Video Complaining Thread
Replies: 22
Views: 4241

Re: OpenMW 0.46.0

Anyway, could we please stop that discussion here? It is in no way constructive and has no relevance for the current release. Well, you started this discussion by your "Also keep in mind that video production is really time-consuming - even more so for a single person - and can only start after the...