Search found 45 matches

by Xenuria
09 Mar 2019, 20:09
Forum: Feature Requests and Suggestions
Topic: Fill Map Command
Replies: 8
Views: 2194

Re: Fill Map Command

I know it would be intensive but it would still be less taxing than setting speed to 20000 and turning off collision and then flying around the map in a jagged attempt to draw it. It's a functionality that should exist even if only for the purposes of testing UI stuff or mods.
by Xenuria
09 Mar 2019, 19:07
Forum: Feature Requests and Suggestions
Topic: Fill Map Command
Replies: 8
Views: 2194

Fill Map Command

I have spent a good amount of time testing the UI and different sizing options for the Global map, the local map and the placement of icons on the map for towns. I have also been tinkering with new land masses as well as changes in map texture and resolution. The number one bottleneck I experience i...
by Xenuria
09 Feb 2019, 18:34
Forum: General
Topic: Benchmarks / Hardware Specs
Replies: 91
Views: 60488

Re: Benchmarks / Hardware Specs

I have built a baseline OpenMW experience such that frame rate and stability data can be gathered. The only mods used are listed in the reproduction steps in order of their implementation. Getting OpenMW to behave with 2 installs of Morrowind was a nightmare so I changed the location of my old one a...
by Xenuria
26 Nov 2018, 22:34
Forum: General
Topic: Distance Rendering
Replies: 27
Views: 9379

Re: Distance Rendering

Being overtly hostile and openly flaming users for asking questions or offering feedback is not the way to success. We are on the same team. The past few days reading this forum have caused me no shortage of upset and distress. I have a vested interest in the success of this project but the communit...
by Xenuria
26 Nov 2018, 17:32
Forum: General
Topic: Distance Rendering
Replies: 27
Views: 9379

Re: Distance Rendering

Do you even know what you're saying when you say 'make OpenMW fully 64-bit'? I don't think we do. AMD64 brought three main benefits over IA32. The first is that it can address much more memory, and there's no part of OpenMW that isn't using 64-bit pointers, so there's no way we're hitting an issue ...
by Xenuria
26 Nov 2018, 13:22
Forum: General
Topic: Distance Rendering
Replies: 27
Views: 9379

Re: Distance Rendering

The fact that we time after time have to tell people not to do something and yet people keep doing it and claiming it as a problem is absurd. It's not just me, ask another developer: "Do not do it." Have a read here: https://forum.openmw.org/viewtopic.php?f=8&t=5496&p=59261&hilit=0.45+physics#p5923...
by Xenuria
26 Nov 2018, 00:33
Forum: General
Topic: Recent Negativity Regarding OpenMW
Replies: 83
Views: 26887

Re: Recent Negativity Regarding OpenMW

I think everybody needs to remember that we are all on the same team. We all want morrowind as a game-play experience to succeed and be expressed in the best possible framework. Over the past year or 2 I have seen all sorts of drama and toxic threads (mostly on reddit) where people attack each other...
by Xenuria
26 Nov 2018, 00:26
Forum: General
Topic: Distance Rendering
Replies: 27
Views: 9379

Re: Distance Rendering

No... as talked about elsewhere, the real issue is that you're loading in all the cells which NO sane game engine does and for a very good reason. OpenMW doesn't have LoD because Morrowind doesn't have LoD and we're trying to figure out how best to approach this. In addition to this, distant static...
by Xenuria
25 Nov 2018, 20:34
Forum: General
Topic: CPU and Single Core Implications
Replies: 93
Views: 34830

Re: CPU and Single Core Implications

I got some fresh new demos that are very relevant to this topic. Baseline Video 2560 x 1600 viewing distance = 6666 exterior cell load distance = 1 https://www.youtube.com/watch?v=bzszGVBLvrU Bottleneck Demo https://youtu.be/_7SqiArkyR0 2560 x 1600 viewing distance = 21903 exterior cell load distanc...
by Xenuria
25 Nov 2018, 20:14
Forum: General
Topic: Distance Rendering
Replies: 27
Views: 9379

Re: Distance Rendering

There are some rather daunting problems currently with the way OpenMW handles end user hardware resources. On the one hand the client is VERY stable. https://youtu.be/gO43bO31ht0 In this video I load ALL grids and set view distance to the max. On the other hand the client has serious bottlenecks and...