Search found 124 matches

by Frik
02 Jan 2017, 15:15
Forum: Editor Development
Topic: OpenMW-CS Jumping In Orbital Mode
Replies: 9
Views: 5247

OpenMW-CS Jumping In Orbital Mode

Is this intentional behavior or is there a bug here?

I've dropped a video here that demonstrates the behavior.
http://www.filedropper.com/out2

By the way, the first time I switch to orbital mode, there is no jumping. The jumping occurs in subsequent switches between camera & orbital.
by Frik
01 Jan 2017, 13:36
Forum: Mod Compatibility
Topic: Uncle Sweet's Cellar V1.4 - OpenMW Mod by Frik
Replies: 9
Views: 1921

Re: Uncle Sweet's Cellar V1.1 - OpenMW Mod by Frik

Happy to help out! Version updated. 8-)
by Frik
31 Dec 2016, 21:04
Forum: News
Topic: OpenMW 0.41.0 Released!
Replies: 25
Views: 14140

Re: OpenMW 0.41.0 Released!

OpenMW 0.41.0 Released!
Yay! Image
by Frik
29 Dec 2016, 14:21
Forum: Support
Topic: I'm Having A Few Problems
Replies: 6
Views: 1261

Re: I'm Having A Few Problems

When I am in a town, and point the screen upwards, the ground turns black. It seems to be worse in areas in which there are many sources of lighting, like torches and such. Do you have any idea as to what is causing this? Another user was just reporting a similar graphics issue using MAC. https://f...
by Frik
29 Dec 2016, 07:00
Forum: Content Development
Topic: Activators, Scripts & Animated Chests
Replies: 6
Views: 1896

Re: Activators, Scripts & Animated Chests

Interesting idea, Chris. :idea: Perhaps something like that would be a nice feature for the future. I was thinking there was/could be some type of global animation/script activator, which would globally substitute a static model with an animated model, then add an associated script. This could also ...
by Frik
28 Dec 2016, 20:04
Forum: Content Development
Topic: Activators, Scripts & Animated Chests
Replies: 6
Views: 1896

Re: Activators, Scripts & Animated Chests

As far as I can tell, the mod simply modifies vanilla containers to give them custom animated models as well as scripts that play the opening animation upon activation Yes, but how does it do that? Does it search through the object table looking for a pattern match? My added chest uses the same mod...
by Frik
28 Dec 2016, 18:40
Forum: Content Development
Topic: Activators, Scripts & Animated Chests
Replies: 6
Views: 1896

Re: Activators, Scripts & Animated Chests

Here is a link to the original mod: http://download.fliggerty.com/download--680 This appears to be the animation meshes/resources here: http://www.nexusmods.com/morrowind/mods/43453/? Someone created a mod using those resources. The AnimChests readme is vague and contains little info.This is the ent...
by Frik
28 Dec 2016, 17:45
Forum: Content Development
Topic: Activators, Scripts & Animated Chests
Replies: 6
Views: 1896

Activators, Scripts & Animated Chests

I'm using a mod called animated chests, which animates the opening & closing of most chests in the game. Occasionally, I run across a chest doesn't get animated. I had this problem with my recent mod, where I cloned a chest that doesn't animate. I'm trying to understand how the Animate Chests mods w...
by Frik
26 Dec 2016, 20:50
Forum: Support
Topic: Problems With Trueflame
Replies: 12
Views: 2723

Re: Problems With Trueflame

Tested and your script works great. :)

Thanks!
by Frik
26 Dec 2016, 12:43
Forum: Support
Topic: Problems With Trueflame
Replies: 12
Views: 2723

Re: Problems With Trueflame

Ok, I'll consider the Trueflame behavior a feature, and assume hopesfire burns with a magic fire that gives off light not in the visible spectrum. :geek: :D