Search found 115 matches

by davidcernat
02 Dec 2018, 23:04
Forum: TES3MP
Topic: ip error firewall blocking ? or ports are wrong?
Replies: 11
Views: 2128

Re: ip error firewall blocking ? or ports are wrong?

The "either the IP address is wrong or a firewall on either system is blocking UDP packets" error can't show up when you start your server. It can only show up when you start your client.

Can you please confirm that you've already started tes3mp-server when you try using tes3mp?
by davidcernat
27 Nov 2018, 18:51
Forum: Feature Requests and Suggestions
Topic: OnActivate is broken
Replies: 43
Views: 2680

Re: Recent Negativity Regarding OpenMW

A good thought, but a bit lacking in specifics. Because i see no reflection on how each function is broken anywhere on openmw (github repository specificaly, forums in general), just a lot of 'MWScript sucks' and 'LUA won't'. Very little domain knowledge of why in specifics - I would have zero surp...
by davidcernat
27 Nov 2018, 07:34
Forum: Feature Requests and Suggestions
Topic: OnActivate is broken
Replies: 43
Views: 2680

Re: Recent Negativity Regarding OpenMW

Well, if as it is obvious you aren't going to move forward and simply implement a version of the function on MWScript even though it would take zero effort from you (same deal with Modstat and others) because of the fragmentation boogieman you're already suffering from and no one cares but you, wha...
by davidcernat
27 Nov 2018, 05:15
Forum: Feature Requests and Suggestions
Topic: OnActivate is broken
Replies: 43
Views: 2680

Re: Recent Negativity Regarding OpenMW

Sarcasm aside, i don't think TES3MP is any kind of solution right now, simply because design like 'run a serverside script' and for what, a mod feature to be harmonize to the multiplayer i don't care about? This is frankly hilarious, unless by serverside you actually mean 'the server you initiate t...
by davidcernat
27 Nov 2018, 01:30
Forum: Feature Requests and Suggestions
Topic: OnActivate is broken
Replies: 43
Views: 2680

Re: Recent Negativity Regarding OpenMW

That's not right - a beer will make you pee, but for about half an hour it will make you less thirsty. It increases the rate of urine production but has an instantaneous-ish effect on thirst. This would be better simulated with a script that added hydration to the player and another which decreased...
by davidcernat
27 Nov 2018, 00:47
Forum: Feature Requests and Suggestions
Topic: OnActivate is broken
Replies: 43
Views: 2680

Re: Recent Negativity Regarding OpenMW

Again, riddle me this: what's the point of using a entirely new scripting system if i want to patch at post-modlist setup (like omwllf) a MWScript function (my original problem when i found the inane OnActivate behaviour). Even assuming i'm disregarding the 'i want to patch old morrowind mods using...
by davidcernat
26 Nov 2018, 23:09
Forum: Feature Requests and Suggestions
Topic: OnActivate is broken
Replies: 43
Views: 2680

Re: Recent Negativity Regarding OpenMW

I see that list and can only think 'but completely broken mods with (real case) books that only allow themselves to moved after they're read is completely fine, or at least for the other 2 to 10 years that it will take to reach 1.0'... So apparently getting question asked about fucking MWScript fun...
by davidcernat
26 Nov 2018, 22:35
Forum: Feature Requests and Suggestions
Topic: OnActivate is broken
Replies: 43
Views: 2680

Re: Recent Negativity Regarding OpenMW

I'm curious, how does this happen? You simply do not allow people to use mods obviously, but do you also not allow them to pick up objects? Duplicate objects given or picked up? The vast majority of mods work fine. Players who join a server are required to have the mods and load order set for that ...
by davidcernat
26 Nov 2018, 21:31
Forum: Feature Requests and Suggestions
Topic: OnActivate is broken
Replies: 43
Views: 2680

Re: Recent Negativity Regarding OpenMW

I feel like i'm on the matrix taking the red pill. What does a fork for netplay has to do with making mods for the single player game with fixed new functions? The multiplayer fork has a fairly advanced Lua scripting system. It can also be played in singleplayer. 'severside and clientside' scripts?...
by davidcernat
26 Nov 2018, 21:11
Forum: Feature Requests and Suggestions
Topic: OnActivate is broken
Replies: 43
Views: 2680

Re: Recent Negativity Regarding OpenMW

Guess what, that's not what i'm asking and i can't use MWSE (cause it doesn't work on wine, or didn't for the several years i tried it) I suppose you can try using TES3MP for the time being. It has serverside Lua with its own separate take on object activations. The plan is to translate/compile MWS...