Search found 238 matches

by kuyondo
21 Aug 2018, 14:07
Forum: Support
Topic: Can't play OpenMW because of an error.
Replies: 5
Views: 1669

Re: Can't play OpenMW because of an error.

Alan421 wrote:
21 Aug 2018, 10:55
Oh thanks! turns out I was just being an idiot. Looks like I didn't have the bsa.
But now I have a new problem, everything just turns pink for me now.
that could probably mean missing textures..
by kuyondo
21 Aug 2018, 10:01
Forum: Support
Topic: Can't play OpenMW because of an error.
Replies: 5
Views: 1669

Re: Can't play OpenMW because of an error.

firstly, do you have bloodmoon.bsa in your data files folder?

second, if you intended to play without bloodmoon, go to your openmw.cfg in game folder, edit out the line that says fallback-archive="bloodmoon.bsa", and save. The line should be somewhere on top.
by kuyondo
21 Aug 2018, 09:50
Forum: Feature Requests and Suggestions
Topic: Show warning if 2 plugins contain the same script ID
Replies: 7
Views: 2184

Re: Show warning if 2 plugins contain the same script ID

I agree the possibility of script names clashing is very low, almost none out of my entire 10 years of modding and playing. But we still cant rule out the possibility.
by kuyondo
16 Aug 2018, 00:27
Forum: Feature Requests and Suggestions
Topic: Feature suggestion: Make footstep sounds dependend of terrain type
Replies: 1
Views: 996

Re: Feature suggestion: Make footstep sounds dependend of terrain type

Most probably mods can achieve this feature. We also probably need a new function that returns the terrain type/terrain ID or something...
by kuyondo
14 Aug 2018, 04:49
Forum: Organisation and Planning
Topic: Post 1.0 Plans
Replies: 91
Views: 37452

Re: Post 1.0 Plans

You can find Zini's (rather strict) standpoint here: GUI . I guess that the GUI's customisation is going to be a hot topic in future discussions. Yet another MWSE v OpenMW controversy in the making, it seems. It is inevitable. Although I would like to believe that anything made in MWSE currently, m...
by kuyondo
09 Aug 2018, 07:55
Forum: General
Topic: Two bug reports on reddit
Replies: 21
Views: 8680

Re: Two bug reports on reddit

Post 1.0 we could introduce a new spell type to ameliorate this issue. right now, we have ability, spell, disease, power. So my idea is to create a new spell type, for example, "talent" ( or whatever ), and this spell type will behave differently from the previously mentioned spell types. for instan...
by kuyondo
07 Aug 2018, 03:29
Forum: Mod Compatibility
Topic: Apel's Rain Replacer
Replies: 3
Views: 1751

Re: Apel's Rain Replacer

Currently, we cannot mod rain in OpenMW. :cry:
The issue has been reported->https://bugs.openmw.org/issues/3404 and https://gitlab.com/OpenMW/openmw/issues/3404

It has something to do with how the rain mechanic is implemented.
by kuyondo
07 Aug 2018, 02:39
Forum: Mod Compatibility
Topic: Companions Teleporting with me
Replies: 5
Views: 2851

Re: Companions Teleporting with me

Let me have a look

Edit: Here is the fix
by kuyondo
06 Aug 2018, 17:07
Forum: Mod Compatibility
Topic: Sotha Sil Expanded
Replies: 43
Views: 18696

Re: Sotha Sil Expanded

I might make a fix for this, but I have to play the mod first. It seemed like the scripting in the mod is awful(and morrowind engine just accept it).