Search found 707 matches
- 17 Mar 2016, 12:42
- Forum: General
- Topic: Talky Morrowind
- Replies: 23
- Views: 13734
Re: Talky Morrowind
I'll now be sorta cap'n obvious. If I understood Amenophis correctly, he's wrong, Talky Morrowind uses external voice synthesizers with a choice of Windows's native text2speech voice(s) if it is (they are) present, of course. On the first run speech is of course not pre-recorded, it's generated real...
- 16 Mar 2016, 19:26
- Forum: Join the team
- Topic: The Forgotten Release Commentaries — Russian subtitles
- Replies: 5
- Views: 3674
Re: The Forgotten Release Commentaries — Russian subtitles
Thanks, MT!
0.36.0 subtitles updated BTW. I will be a little busy this week, though (I would only be lurking), so 0.37 subs will have to wait.

0.36.0 subtitles updated BTW. I will be a little busy this week, though (I would only be lurking), so 0.37 subs will have to wait.
- 13 Mar 2016, 12:34
- Forum: Join the team
- Topic: The Forgotten Release Commentaries — Russian subtitles
- Replies: 5
- Views: 3674
The Forgotten Release Commentaries — Russian subtitles
As Atahualpa suggested in PM, I started a new thread. this is totally not a replica of MulekeTraiaro's start post i promise meh i'm not very creative So, I made a russian version of OpenMW 0.36.0 release commentary subtitles for my fellow countrymen. I only downloaded the english version and edited ...
- 11 Mar 2016, 20:03
- Forum: Organisation and Planning
- Topic: OpenMW 0.39.0
- Replies: 144
- Views: 54245
Re: OpenMW 0.39.0
Do not forget about shadows.graphically feature-complete
- 11 Mar 2016, 11:13
- Forum: General
- Topic: Vivec retexture to show off/test shaders
- Replies: 104
- Views: 30800
Re: Vivec retexture to show off/test shaders
ARGB means Alpha-channel RGB.
- 06 Mar 2016, 21:00
- Forum: Feature Requests and Suggestions
- Topic: Delay Dark Brotherhood attack without a mod
- Replies: 14
- Views: 8510
Re: Delay Dark Brotherhood attack without a mod
AFAIK, DB assassin appearing is a start-game-enabled script(s) added with Tribunal addon, and OpenMW cannot include any modifications of vanilla resources with itself. Of course you can make an openmwaddon file with edited script and publish it somewhere, be it OpenMW forums or Nexus (it's nonsense ...
- 25 Feb 2016, 13:24
- Forum: Feature Requests and Suggestions
- Topic: Over The Shoulder Camera
- Replies: 9
- Views: 3798
Re: Over The Shoulder Camera
First, everything* is possible. Second, your idea (changing camera angles/positions in fact) is not new and has been at bugtracker roadmap for indefinite future**.
I honestly wonder why over the shoulder view is so popular in modern videogames, though.
* — almost
** — totally after 1.0
I honestly wonder why over the shoulder view is so popular in modern videogames, though.
* — almost
** — totally after 1.0