Search found 653 matches

by Capostrophic
28 Mar 2016, 20:24
Forum: General
Topic: 4K Support
Replies: 4
Views: 1686

Re: 4K Support

If I recall correctly someone (was it psi92a? who knows) made true-4K screenshot(s) of Seyda Neen port (again, IIRC) and something more for some (short) time ago.
by Capostrophic
27 Mar 2016, 07:17
Forum: General
Topic: Why won't OpenMW work with Mod Organizer?
Replies: 4
Views: 2469

Re: Why won't OpenMW work with Mod Organizer?

Since 0.37.0 version OpenMW uses its own file system for data directories. You need to go deeper? MO uses a virtual file system that is kind of emulated when you launch an executable via its interface. IKR. I meant that you do not need MO in case of Morrowind if OpenMW has the same native functiona...
by Capostrophic
26 Mar 2016, 16:09
Forum: Organisation and Planning
Topic: OpenMW 0.39.0
Replies: 144
Views: 42014

Re: OpenMW 0.39.0

To some extent — yep.
by Capostrophic
26 Mar 2016, 05:57
Forum: General
Topic: Why won't OpenMW work with Mod Organizer?
Replies: 4
Views: 2469

Re: Why won't OpenMW work with Mod Organizer?

Hey y'all I followed this guide set up Mod Organizer for Morrowind and it is working fine for every executable and batch file that I can find, except OpenMW. So why is it not working? Worth to note that MO only supports 32bit executables. Since 0.37.0 version OpenMW uses its own file system for dat...
by Capostrophic
25 Mar 2016, 13:39
Forum: General
Topic: Vivec retexture to show off/test shaders
Replies: 104
Views: 21908

Re: Vivec retexture to show off/test shaders

lysol, save textures that shouldn't have alpha-channel (pretty much all diffuse textures you made) in DXT1, it will look literally the same as in DXT5 format (DXTn is the same compression method just with different alpha "modes") at half the size. Also, looks like you mismanaged to read the texture ...
by Capostrophic
23 Mar 2016, 09:27
Forum: General
Topic: Vivec retexture to show off/test shaders
Replies: 104
Views: 21908

Re: Vivec retexture to show off/test shaders

Yep, it's merged, see github repository commits history. You already can use it with current nightly.
by Capostrophic
17 Mar 2016, 12:42
Forum: General
Topic: Talky Morrowind
Replies: 23
Views: 10681

Re: Talky Morrowind

I'll now be sorta cap'n obvious. If I understood Amenophis correctly, he's wrong, Talky Morrowind uses external voice synthesizers with a choice of Windows's native text2speech voice(s) if it is (they are) present, of course. On the first run speech is of course not pre-recorded, it's generated real...
by Capostrophic
16 Mar 2016, 19:26
Forum: Join the team
Topic: The Forgotten Release Commentaries — Russian subtitles
Replies: 5
Views: 2961

Re: The Forgotten Release Commentaries — Russian subtitles

Thanks, MT! :)

0.36.0 subtitles updated BTW. I will be a little busy this week, though (I would only be lurking), so 0.37 subs will have to wait.
by Capostrophic
13 Mar 2016, 12:34
Forum: Join the team
Topic: The Forgotten Release Commentaries — Russian subtitles
Replies: 5
Views: 2961

The Forgotten Release Commentaries — Russian subtitles

As Atahualpa suggested in PM, I started a new thread. this is totally not a replica of MulekeTraiaro's start post i promise meh i'm not very creative So, I made a russian version of OpenMW 0.36.0 release commentary subtitles for my fellow countrymen. I only downloaded the english version and edited ...
by Capostrophic
11 Mar 2016, 20:03
Forum: Organisation and Planning
Topic: OpenMW 0.39.0
Replies: 144
Views: 42014

Re: OpenMW 0.39.0

graphically feature-complete
Do not forget about shadows.