Search found 683 matches

by Capostrophic
25 Aug 2016, 16:08
Forum: Organisation and Planning
Topic: OpenMW 0.40.0
Replies: 243
Views: 59197

Re: OpenMW 0.40.0

Windows version? I'm not sure if Ace updated his setup, perhaps it's still an issue in his builds.
by Capostrophic
24 Aug 2016, 21:21
Forum: Off Topic
Topic: An OpenMW "competitor" or scam?
Replies: 23
Views: 9086

Re: An OpenMW "competitor" or scam?

(Still) seems 2fishy4me.

also, more info
by Capostrophic
24 Aug 2016, 08:06
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 72
Views: 25760

Re: OpenGEX as .Nif alternative for OpenMW

More modelling support is always nice, however since OpenMW already has support of .osg mesh file format native to OpenSceneGraph isn't it more effective to just use this at least until after 1.0?
by Capostrophic
19 Aug 2016, 21:26
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 267
Views: 72427

Re: Lysol's normal mapped texture packs

I'll upload it [Imperial architecture retexture] again today [8 of August]. Just need to wait until my wife is done with that computer...
Welp, I guess lysol's passion has captured his PC to play Pokemon Go.
by Capostrophic
18 Aug 2016, 14:20
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 479
Views: 328934

Re: OpenMW Nightly builds

eh :?
by Capostrophic
18 Aug 2016, 09:21
Forum: Organisation and Planning
Topic: OpenMW 0.40.0
Replies: 243
Views: 59197

Re: OpenMW 0.40.0

AFAIK they're outdated, as they don't include that "cherry-picked" fix for certain editor crash caused due to bug in introduced key configuration feature.
by Capostrophic
17 Aug 2016, 13:30
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 479
Views: 328934

Re: OpenMW Nightly builds

Something is wrong once again.
by Capostrophic
12 Aug 2016, 22:18
Forum: Support
Topic: Missing model problem
Replies: 9
Views: 3196

Re: Missing model problem

johndh wrote:I've gotten NifSkope to run on Wine to the extent that it opens and can load a model, but I don't know enough about how to use it to verify if any other features work properly.
It works as intended. At least it did in April, and I don't think Wine has any regressions concerning this matter.
by Capostrophic
10 Aug 2016, 13:17
Forum: Organisation and Planning
Topic: OpenMW 0.40.0
Replies: 243
Views: 59197

Re: OpenMW 0.40.0

Distant land was in form of distant terrain in Ogre version.
by Capostrophic
08 Aug 2016, 03:30
Forum: Organisation and Planning
Topic: Discussion - OpenMW video updates
Replies: 22
Views: 7703

Re: Discussion - OpenMW video updates

Hm... about parallax. Its effect definitely should look different on this texture in lysol's pack, I swear. edited: I tested that old variant for bugreport. 1. heightmap is crap 2. In OpenMW 0.39.0 it looks more flat. :roll: edit2: kinda shitty comparison: 0.39 and 0.40 So there is difference. Altho...