Search found 609 matches

by Capostrophic
25 Mar 2016, 13:39
Forum: General
Topic: Vivec retexture to show off/test shaders
Replies: 104
Views: 19739

Re: Vivec retexture to show off/test shaders

lysol, save textures that shouldn't have alpha-channel (pretty much all diffuse textures you made) in DXT1, it will look literally the same as in DXT5 format (DXTn is the same compression method just with different alpha "modes") at half the size. Also, looks like you mismanaged to read the texture ...
by Capostrophic
23 Mar 2016, 09:27
Forum: General
Topic: Vivec retexture to show off/test shaders
Replies: 104
Views: 19739

Re: Vivec retexture to show off/test shaders

Yep, it's merged, see github repository commits history. You already can use it with current nightly.
by Capostrophic
17 Mar 2016, 12:42
Forum: General
Topic: Talky Morrowind
Replies: 23
Views: 9713

Re: Talky Morrowind

I'll now be sorta cap'n obvious. If I understood Amenophis correctly, he's wrong, Talky Morrowind uses external voice synthesizers with a choice of Windows's native text2speech voice(s) if it is (they are) present, of course. On the first run speech is of course not pre-recorded, it's generated real...
by Capostrophic
16 Mar 2016, 19:26
Forum: Join the team
Topic: The Forgotten Release Commentaries — Russian subtitles
Replies: 5
Views: 2763

Re: The Forgotten Release Commentaries — Russian subtitles

Thanks, MT! :)

0.36.0 subtitles updated BTW. I will be a little busy this week, though (I would only be lurking), so 0.37 subs will have to wait.
by Capostrophic
13 Mar 2016, 12:34
Forum: Join the team
Topic: The Forgotten Release Commentaries — Russian subtitles
Replies: 5
Views: 2763

The Forgotten Release Commentaries — Russian subtitles

As Atahualpa suggested in PM, I started a new thread. this is totally not a replica of MulekeTraiaro's start post i promise meh i'm not very creative So, I made a russian version of OpenMW 0.36.0 release commentary subtitles for my fellow countrymen. I only downloaded the english version and edited ...
by Capostrophic
11 Mar 2016, 20:03
Forum: Organisation and Planning
Topic: OpenMW 0.39.0
Replies: 144
Views: 38847

Re: OpenMW 0.39.0

graphically feature-complete
Do not forget about shadows.
by Capostrophic
11 Mar 2016, 11:13
Forum: General
Topic: Vivec retexture to show off/test shaders
Replies: 104
Views: 19739

Re: Vivec retexture to show off/test shaders

ARGB means Alpha-channel RGB.
by Capostrophic
06 Mar 2016, 21:00
Forum: Feature Requests and Suggestions
Topic: Delay Dark Brotherhood attack without a mod
Replies: 14
Views: 5517

Re: Delay Dark Brotherhood attack without a mod

AFAIK, DB assassin appearing is a start-game-enabled script(s) added with Tribunal addon, and OpenMW cannot include any modifications of vanilla resources with itself. Of course you can make an openmwaddon file with edited script and publish it somewhere, be it OpenMW forums or Nexus (it's nonsense ...
by Capostrophic
25 Feb 2016, 13:24
Forum: Feature Requests and Suggestions
Topic: Over The Shoulder Camera
Replies: 9
Views: 2540

Re: Over The Shoulder Camera

First, everything* is possible. Second, your idea (changing camera angles/positions in fact) is not new and has been at bugtracker roadmap for indefinite future**.

I honestly wonder why over the shoulder view is so popular in modern videogames, though.

* — almost
** — totally after 1.0