Search found 638 matches

by Capostrophic
01 Jul 2016, 19:19
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 267
Views: 67528

Re: Lysol's normal mapped texture packs

So, is this in 0.39 and how would I enable it to test it? Or does it not work yet and is a thing of 0.40? Parallax mapping is in 0.39.0, but it doesn't work on vertical surfaces, which is fixed in current master branch on repository. You just need to enable autodetecting of normal maps (since paral...
by Capostrophic
25 Jun 2016, 16:06
Forum: General Development
Topic: [patch] new fog shader
Replies: 126
Views: 54880

Re: [patch] new fog shader

Any news? :)
by Capostrophic
15 Jun 2016, 15:44
Forum: General
Topic: Morrowind System Comparison Chart
Replies: 15
Views: 4777

Re: Morrowind System Comparison Chart

Ferik wrote:Just because it doesn't pull data from Morrowind doesn't mean it doesn't REQUIRE Morrowind to run.
Wait. It still doesn't.
by Capostrophic
15 Jun 2016, 11:04
Forum: General
Topic: Morrowind System Comparison Chart
Replies: 15
Views: 4777

Re: Morrowind System Comparison Chart

but you do require Morrowind. You don't. Whoever wrote this, mods of Skyrim don't care about presence of Morrowind. That's just something to calm down Bethesda lawyers. Well, if there will be Skywind installer and it would check for Morrowind executable or assets, then it would be true, but Skywind...
by Capostrophic
10 Jun 2016, 11:13
Forum: Off Topic
Topic: Bethesda doing a Skyrim remaster, no Morrowind one though.
Replies: 31
Views: 7718

Re: Bethesda doing a Skyrim remaster, no Morrowind one thoug

ezze wrote: What does BGS mean?
Bethesda Game Studios, duh.
by Capostrophic
10 Jun 2016, 09:47
Forum: Off Topic
Topic: Bethesda doing a Skyrim remaster, no Morrowind one though.
Replies: 31
Views: 7718

Re: Bethesda doing a Skyrim remaster, no Morrowind one thoug

ezze wrote: I don't know, many cases show that this big companies a part of to be pretty much totally evil also are totally unaware of the world outside their offices.
Bethesda is not that big. Also, this AMA tells a lot about inner atmosphere I think, at least in BGS.
by Capostrophic
09 Jun 2016, 11:34
Forum: General
Topic: Where is the project at with normals/parallax?
Replies: 13
Views: 3929

Re: Where is the project at with normals/parallax?

Also PeterBitt, but he makes accent on MGE XE's PBR. I asked him about "OpenMW version" of his nix-hound replacer, and he answered that it will be to much work to maintain both versions and he'd just wait until someone implements PBR in OpenMW. You could on the other hand just download the mod and ...
by Capostrophic
09 Jun 2016, 09:14
Forum: General
Topic: Where is the project at with normals/parallax?
Replies: 13
Views: 3929

Re: Where is the project at with normals/parallax?

Thank you for your comprehensive answer, damiel. I may wait several months to see if normal mapping begins to take off, but I'll wager that in the more likely outcome, Skywind will be out before all of OpenMW is normal mapped. If that appears to be the unfolding trend over the next few months, then...
by Capostrophic
08 Jun 2016, 23:37
Forum: General
Topic: Where is the project at with normals/parallax?
Replies: 13
Views: 3929

Re: Where is the project at with normals/parallax?

For all things except sky, water (uses its own shader, but non-shader water should work too) and interface. It'd be hard to do it differently.
by Capostrophic
08 Jun 2016, 23:24
Forum: General
Topic: Where is the project at with normals/parallax?
Replies: 13
Views: 3929

Re: Where is the project at with normals/parallax?

Not sure if I understood you correctly, but normal mapping and parallax mapping are fully supported (that is, returned back) since 0.39.0 version. Why would you think that without it such mods would appear then?