Search found 638 matches

by Capostrophic
20 Jul 2016, 16:27
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 267
Views: 67470

Re: Lysol's normal mapped texture packs

I played with the pack installed a bit and I think that tx_thatch.dds should be more saturated - to be more similar to original. Currently it's too... grey.
by Capostrophic
19 Jul 2016, 09:01
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 267
Views: 67470

Re: Lysol's normal mapped texture packs

Well, me, I have 7. And Windows tends to protect me from myself...
by Capostrophic
18 Jul 2016, 15:29
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 267
Views: 67470

Re: Lysol's normal mapped texture packs

I thought there were some problems with parallax in the current stable version (0.39)? Also, should I add something else besides auto use object normal maps = true auto use object specular maps = true to use them? 1. I think lysol will finish this pack only after 0.40.0 release. In current stable r...
by Capostrophic
18 Jul 2016, 13:59
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 267
Views: 67470

Re: Lysol's normal mapped texture packs

Heh, thumbs up.
There's redundant tx_wall_stone_n.dds texture in the archive, though.
by Capostrophic
17 Jul 2016, 19:23
Forum: General
Topic: My first texture replacement. [Updated]
Replies: 13
Views: 7441

Re: My first texture replacement. [Updated]

magamo wrote:Aside from Darknut's Dwemer Ruins textures
Why not use Tyddy's Full Dwemer Retexture aka DWM RTX?
by Capostrophic
14 Jul 2016, 17:21
Forum: Support
Topic: endif without matching if/elseif
Replies: 9
Views: 1874

Re: endif without matching if/elseif

Yeah, sometimes logging... is not very helpful for debug. :?

It's not actually a problem in OpenMW (uh, its source is not compiled on the run, lol), it's a problem in game/some mod scripts. No real effect on gameplay AFAIK.
by Capostrophic
10 Jul 2016, 09:19
Forum: Feature Requests and Suggestions
Topic: Morrowind's Abysmal Filenames and Folders
Replies: 2
Views: 1403

Re: Morrowind's Abysmal Filenames and Folders

I thought about this myself. The problem was because the game had limit on file paths length and could occasionally pick up the old filename from the old file path. Not sure about the first problem, but the second is definitely present. But shaking up the files with OpenMW itself would produce compa...
by Capostrophic
04 Jul 2016, 17:06
Forum: General Development
Topic: [patch] new fog shader
Replies: 126
Views: 54863

Re: [patch] new fog shader

Kanevc wrote:How do i install the water shader patch?
Im on linux (Solus)

Running OpenMW 0.39
Currently you need to compile OpenMW with patch in the original post.
by Capostrophic
03 Jul 2016, 21:01
Forum: General
Topic: My first texture replacement. [Updated]
Replies: 13
Views: 7441

Re: My first texture replacement.

Whoah.
by Capostrophic
01 Jul 2016, 23:30
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 267
Views: 67470

Re: Lysol's normal mapped texture packs

Tels wrote:I should see parallax mapping when using lysol's textures