Search found 601 matches

by Capostrophic
04 May 2019, 23:27
Forum: TES3MP
Topic: Quest NPCs Spawning in Before They're Supposed To.
Replies: 9
Views: 1588

Re: Quest NPCs Spawning in Before They're Supposed To.

tes3mp doesn't run certain start scripts due to limitations of clientside scripting synchronization, it's not an openmw issue.

So many many things are not "initially disabled".
by Capostrophic
03 May 2019, 18:20
Forum: General Development
Topic: Regarding MCP scripting changes
Replies: 1
Views: 578

Regarding MCP scripting changes

Something that hasn't really been discussed yesteryear is the handling of mwscript changes that are not necessarily intrusive to the functionality of instructions and functions, are backwards-compatible and can actually improve existing mod compatibility - those from MCP. While (I assume) we've now ...
by Capostrophic
29 Apr 2019, 20:04
Forum: General
Topic: Use of OpenMW name and icon in Android port
Replies: 16
Views: 2349

Re: Use of OpenMW name and icon in Android port

Not to be cynical, but this is a good way to get a C&D from Bethesda even if it's (obviously) not distributed with Morrowind assets.
by Capostrophic
23 Apr 2019, 21:23
Forum: General
Topic: Side Quests?
Replies: 9
Views: 1738

Re: Side Quests?

Not just specifically Dagoth Ur, but the version of him you don't meet in the Akulakhan's Chamber.
by Capostrophic
14 Apr 2019, 12:15
Forum: Off Topic
Topic: ESP/ESM format description or library to edit?
Replies: 3
Views: 1048

Re: ESP/ESM format description or library to edit?

xEdit record definitions are probably the most accurate. You could also check cc9cii's raw, limited TES4/TES5 ESM reader implementation.
by Capostrophic
11 Apr 2019, 19:46
Forum: Feature Requests and Suggestions
Topic: In game GMST editor
Replies: 1
Views: 655

Re: In game GMST editor

At the moment it's not viable because of how chaotic the usage of GMSTs is, in a significant number of instances the GMST becomes read-only upon definition. Shut Up adjusts the value of the GMST every frame so that it's 0 if the player is not currently looking at an NPC, user interference won't work...
by Capostrophic
11 Apr 2019, 13:57
Forum: Support
Topic: Spiky, moving shadows on vertical surfaces.
Replies: 28
Views: 3660

Re: Spiky, moving shadows on vertical surfaces.

IIRC there's a maximum of 8 texture units available currently, it can be pushed with soecifically tailored assets.
by Capostrophic
08 Apr 2019, 22:06
Forum: Join the team
Topic: Application: Sailanarmo
Replies: 21
Views: 2398

Re: Application: Sailanarmo

1. AnyOldName3 osgQOpenGL has been merged to master recently and old Qt4-compatible branched master is considered legacy. For all intents and purposes it's abandoned. 2. Sailanarmo, I already stated the fact that osgQt is no longer part of OSG. And again, note that OpenMW is using its own stripped d...
by Capostrophic
08 Apr 2019, 21:35
Forum: Join the team
Topic: Application: Sailanarmo
Replies: 21
Views: 2398

Re: Application: Sailanarmo

Surely biting the bullet and moving to osgQOpenGL somehow is better than moving to a newer OpenSceneGraph release. Actually, if using QGLWidget is the case of the issue, then the issue is still localized in osgQt, since that's no longer the part of main OSG and we're using a stripped down version of...