Search found 633 matches

by Capostrophic
10 Aug 2019, 18:49
Forum: TES3MP
Topic: Help anyone?
Replies: 1
Views: 537

Re: Help anyone?

It's already configurabe. Enable config.bountyResetOnDeath in scripts/config.lua.
by Capostrophic
10 Aug 2019, 10:05
Forum: Support
Topic: [Solved] base_anim.nif not found
Replies: 2
Views: 496

Re: base_anim.nif not found

Make sure Morrowind.ini gets imported correctly, check if openmw.cfg isn't almost empty (and probably lacks Morrowind.bsa). If it doesn't, Windows' stupid Program Files security policy might be causing issues. Try to move Morrowind.ini from Morrowind folder in Steam library and import it from somewh...
by Capostrophic
10 Aug 2019, 10:02
Forum: Mod Compatibility
Topic: lothavor's legacy
Replies: 8
Views: 3428

Re: lothavor's legacy

Submitted a fix for the shark issue.

Lock 0 issue was resolved in 0.45.0.
by Capostrophic
06 Aug 2019, 11:03
Forum: Feature Requests and Suggestions
Topic: Portals to interiors (post 1.0 feature)
Replies: 12
Views: 1914

Re: Portals to interiors (post 2.0 feature)

FWIW it was a thing in Project Aedra.
by Capostrophic
02 Aug 2019, 00:36
Forum: Support
Topic: Indoril Cuirasses don't stack in inventory
Replies: 1
Views: 329

Re: Indoril Cuirasses don't stack in inventory

Scripted items intentionally do not stack to avoid script issues. It's the same way in Morrowind.

Indoril cuirasses and helmets are scripted. This is why Ordinators attack you if you dare to equip them.
by Capostrophic
17 Jul 2019, 13:44
Forum: Support
Topic: Latest nightly as of July 8th 2019 - didn't include my games/openmw/data
Replies: 6
Views: 1045

Re: Latest nightly as of July 8th 2019 - didn't include my games/openmw/data

Check if you global/local openmw.cfgs are intact, they should be present in your openmw installation folder and must contain that exact folder in the form of "?userdata?data" data-local path. You shouldn't ever need to add it into openmw.cfg.
by Capostrophic
12 Jul 2019, 10:45
Forum: Support
Topic: Are these known issues? (NPCs/Companions)
Replies: 4
Views: 752

Re: Are these known issues? (NPCs/Companions)

1. Strictly speaking this is intentional, because otherwise certain door marker spawnpoints are broken when the position of the player is adjusted. However somehow Morrowind uses an *infinite downward ray* in the same situation (we use 8192 ray distance right now, 500 in 0.44.0 and earlier) yet the ...
by Capostrophic
12 Jul 2019, 10:33
Forum: Support
Topic: [Solved/Bug reported and fixed] Killing a paralyzed NPC?
Replies: 1
Views: 488

Re: Killing a paralyzed NPC?

Should be fixed, please report similar regressions on the tracker in future.
by Capostrophic
10 Jul 2019, 07:18
Forum: Support
Topic: [Solved] Failure to save with "Write operation failed (memory stream)"
Replies: 8
Views: 1071

Re: Failure to save with "Write operation failed (memory stream)"

The first of July nightly should have my recent change in it, so it's likely that's what's causing the problem.
No, it doesn't, the change was merged later that day, not in the morning.