Search found 707 matches

by Capostrophic
27 Apr 2020, 11:12
Forum: General Development
Topic: Enable gamma slider under linux
Replies: 2
Views: 1254

Re: Enable gamma slider under linux

It's disabled for a reason: there's a ton of different distros and not every one of them supports it, so it's preferable not to enable the half-working functionality at all than to expect reports from confused Linux users. In the future there will be a software implementation of brightness change th...
by Capostrophic
20 Apr 2020, 21:26
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 213
Views: 79110

Re: OpenMW 0.46.0

Status update: 1) Still the same. 2) Shadow alpha testing fix needs some more time (will need alpha threshold handling revamped). 3) Done. 4) Done. 5) Underwater fog won't be radial in 0.46.0, but it's not broken anymore. 6) That issue has been fixed, but there seems to be another minor console issu...
by Capostrophic
18 Apr 2020, 23:08
Forum: Feature Requests and Suggestions
Topic: Support for Black Soul Gems
Replies: 4
Views: 1558

Re: Support for Black Soul Gems

Wait until Lua scripting is added then.
by Capostrophic
18 Apr 2020, 10:39
Forum: Feature Requests and Suggestions
Topic: Support for Black Soul Gems
Replies: 4
Views: 1558

Re: Support for Black Soul Gems

Sorry, it really should be up to mods to add black soul gems. Trapping NPC "souls" (which is a concept not present in the current ESM format by the way) is a significant gameplay change. Some legacy mods may rely on the vanilla handling of misc_soulgem_black ID and overriding the behavior of such ob...
by Capostrophic
16 Apr 2020, 06:34
Forum: Off Topic
Topic: BSA tool in rust
Replies: 9
Views: 2715

Re: BSA tool in rust

Going off-topic, but if we're going to enable bsatool, let's include esmtool as well, it can do some things OpenMW-CS can't.
by Capostrophic
14 Apr 2020, 15:12
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 213
Views: 79110

Re: OpenMW 0.46.0

Status update: 1) The fix for the TGA issue has been submitted to OpenSceneGraph. Once it's there (or even if it's not or if it takes a while), I assume we can update OSGoS TGA readerwriter and add the necessary option string to OpenMW (0.46 branch and master) with little effort (I believe it's not ...
by Capostrophic
12 Apr 2020, 23:14
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 213
Views: 79110

Re: OpenMW 0.46.0

Status update: 1) AnyOldName3 knows the reason for the alpha channel reading issue - basically the specific TGA file Is malformed - but it's not decided what to do with it; technically OSG's interpretation of the improperly set up alpha data as set up by AON3 is just as valid as Morrowind's. 2) Shad...
by Capostrophic
12 Apr 2020, 13:13
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 213
Views: 79110

Re: OpenMW 0.46.0

We have received a "probably good to go" response from a Bethesda CM about running plugins from newer games and NIF files, as implied, but basically Zini believes there are still legal concerns over letting the general public run and show (and redistribute) assets from other games running in a Morro...
by Capostrophic
12 Apr 2020, 09:37
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 213
Views: 79110

Re: OpenMW 0.46.0

There's no Oblivion file format support at the moment. Zini suggested to keep it separate for now.

(That said there's no "properly" usable Oblivion file format support for upstream OpenMW anywhere at the moment.)
by Capostrophic
11 Apr 2020, 21:34
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 213
Views: 79110

Re: OpenMW 0.46.0

Here's the last release announcement revision I've prepared.

Engine release video is practically done and is expected to be finished by the time RC phase ends. Editor release video production hasn't started yet.