Search found 707 matches
- 15 May 2020, 22:01
- Forum: General
- Topic: Crosshair / cursor issues with mod.
- Replies: 1
- Views: 731
Re: Crosshair / cursor issues with mod.
Have you tested it on a RC build of 0.46.0?
- 15 May 2020, 20:19
- Forum: Support
- Topic: All spells listed as Alteration :(
- Replies: 2
- Views: 638
Re: All spells listed as Alteration :(
Sorry, my mistake, an erroneous attempt to optimize spell success chance calculation broke spell school determination. Will fix in a bit.
For the record, this doesn't affect 0.46.0.
For the record, this doesn't affect 0.46.0.
- 15 May 2020, 09:40
- Forum: Organisation and Planning
- Topic: OpenMW 0.46.0
- Replies: 213
- Views: 79110
Re: OpenMW 0.46.0
For the record Linux generic builds seem to work fine.
- 12 May 2020, 19:45
- Forum: General
- Topic: View distance weirdness
- Replies: 7
- Views: 1973
Re: View distance weirdness
It will be available in 0.46.
- 08 May 2020, 22:51
- Forum: Organisation and Planning
- Topic: OpenMW 0.46.0
- Replies: 213
- Views: 79110
Re: OpenMW 0.46.0
Posting a reminder that OSG 3.4.2-based OSGoS should either be built (macOS) or rebuilt (Linux). Looks like future Windows builds should be fine.
- 08 May 2020, 12:01
- Forum: Support
- Topic: ESMs and ESPs listed twice
- Replies: 4
- Views: 1003
Re: ESMs and ESPs listed twice
Check openmw.cfg, you probably have two installations of Morrowind and launcher lists all files from them. However, OpenMW itself (and OpenMW-CS) will only load the latest copy of an ESM file. In OpenMW 0.46 the launcher will only list one copy of a file.
- 30 Apr 2020, 20:19
- Forum: Organisation and Planning
- Topic: OpenMW 0.46.0
- Replies: 213
- Views: 79110
Re: OpenMW 0.46.0
@raevol yes
- 30 Apr 2020, 14:18
- Forum: Organisation and Planning
- Topic: OpenMW 0.46.0
- Replies: 213
- Views: 79110
Re: OpenMW 0.46.0
Status update: Malformed TGA transparency fix has been merged to upstream 3.6.x and cherry-picked into OSGoS 3.4 branch so there no longer should be problems with Graphic Herbalism in builds that use the updated OSGoS. Shadow alpha testing fix needs some final... testing. Managed to fix particle emi...
- 28 Apr 2020, 14:49
- Forum: General
- Topic: Bitter Coast Sounds 1.0 don't work
- Replies: 1
- Views: 751
Re: Bitter Coast Sounds 1.0 don't work
It's a known issue tracked here
- 27 Apr 2020, 11:25
- Forum: Organisation and Planning
- Topic: OpenMW 0.46.0
- Replies: 213
- Views: 79110
Re: OpenMW 0.46.0
Status update: TGA fix doing fine so far and may get merged by Robert soon, shadow transparency fix has at least one minor issue but is still close to completion, a simple water radial fog workaround is currently up on github. Attaching an updated changelog: 1. The intro has been extended (added mod...