Search found 613 matches

by Capostrophic
26 Aug 2019, 23:47
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 330
Views: 111222

Re: Elder-scrolls IV Oblivion

Nah, it's my own unrelated endeavor, which is probably going to be completely different underneath, but at least totally mergeable.

In some distant future.
by Capostrophic
26 Aug 2019, 22:52
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 330
Views: 111222

Re: Elder-scrolls IV Oblivion

Working on extended NIF support just for fun, it's based on the upstream OpenMW. It can currently load and render severely stripped down Oblivion meshes (20.0.0.5) and probably not much else. Maybe Fallout 3/New Vegas if you strip down their meshes to Oblivion too. May have broken it in the last bu...
by Capostrophic
26 Aug 2019, 22:42
Forum: Feature Requests and Suggestions
Topic: Is it possible for OpenMw to improve on the huge Collision boxes?
Replies: 1
Views: 430

Re: Is it possible for OpenMw to improve on the huge Collision boxes?

you can install a mod which shrinks the collision boxes, it's not something hardcoded.

albeit morrowind is significantly worse about not clipping characters into other characters.
by Capostrophic
24 Aug 2019, 14:48
Forum: Other Forks and Ports
Topic: Raspberry Pi 4
Replies: 13
Views: 1618

Re: Raspberry Pi 4

You're using upstream master OSG. Don't. Use OpenSceneGraph-3.6 branch or OpenMW/osg 3.4 branch (fork of 3.4.1) or the official 3.4.1 stable release..
by Capostrophic
20 Aug 2019, 15:43
Forum: Support
Topic: [Solved] 0.46 Nightly 2019-08-19 Propylon chamber effects
Replies: 3
Views: 473

Re: 0.46 Nightly 2019-08-19 Propylon chamber effects

Nightly builds for Windows have slightly worse performance than release builds because they don't use time-costly compiler optimizations. You will experience smoother framerates at the release (TBA). Particles are naturally CPU- and draw-expensive so the more there are on your display the worse your...
by Capostrophic
18 Aug 2019, 16:33
Forum: Mod Compatibility
Topic: Black Soul Gems OpenMW east too much script resources [Untested Solution]
Replies: 12
Views: 1467

Re: Black Soul Gems OpenMW east too much script resources

IIRC the mod is really script-heavy, I'm not sure if it should be used at all.
by Capostrophic
17 Aug 2019, 17:53
Forum: Mod Compatibility
Topic: lothavor's legacy
Replies: 8
Views: 3267

Re: lothavor's legacy

Fix for the shark issue has been merged.
by Capostrophic
16 Aug 2019, 00:43
Forum: General
Topic: The Friendly Neighborhood Systems Analyst Asks: Please Take this Survey!
Replies: 29
Views: 4325

Re: The Friendly Neighborhood Systems Analyst Asks: Please Take this Survey!

1. Yes. 2. Ubiquitous format support would be cool. Though that's not an actual mechanic from a game. Then probably... uhhh... dragons better rendering and smoother UI user experience? 3. I don't care. 4. No real reaction since I was around when the design doc wasn't yet published, by then hype, lat...
by Capostrophic
11 Aug 2019, 21:28
Forum: Mod Compatibility
Topic: Frenzy Humanoid Spell is Not Working
Replies: 4
Views: 526

Re: Frenzy Humanoid Spell is Not Working

Are you sure the effect of the scroll is powerful enough to make the NPC fight? Check the NPC's fight rating by using GetFight.
I tested it on Ian NPC in Ebonheart. His initial fight rating was 30. His modified fight rating became 60, which is pretty low.
by Capostrophic
11 Aug 2019, 21:22
Forum: News
Topic: Long time no see!
Replies: 13
Views: 4879

Re: Long time no see!

This year hopefully.