Search found 707 matches
- 21 Jun 2020, 15:09
- Forum: Support
- Topic: [Solved] Seams in the terrain
- Replies: 6
- Views: 1789
Re: Seams in the terrain
No, it's been there before paging.
- 16 Jun 2020, 21:07
- Forum: Support
- Topic: A question about OpenMW and MGE XE
- Replies: 2
- Views: 767
Re: A question about OpenMW and MGE XE
You can't use MGE XE with OpenMW. You don't need MGE XE (or rather, MWSE) to make GitD work with OpenMW.
- 16 Jun 2020, 21:04
- Forum: General
- Topic: Feedback on 0.46.0
- Replies: 10
- Views: 2545
Re: Feedback on 0.46.0
Another thing I noticed in 0.46 is that long-duration destruction spells on my character from like a Dagoth ash ghoul or ash zombie made the destruction particle kind of obscure the first-person view which didn't seem like a problem before. Maybe the alpha is thicker than it used to be? That's also...
- 11 Jun 2020, 23:12
- Forum: Organisation and Planning
- Topic: OpenMW 0.46.0
- Replies: 213
- Views: 79617
Re: OpenMW 0.46.0
Linux release build binaries with useqt5 dummy folder added run fine for me on Fedora 30. 

- 25 May 2020, 11:14
- Forum: Other Forks and Ports
- Topic: Open Microwave merchant clothing bug
- Replies: 1
- Views: 1161
Re: Open Microwave merchant clothing bug
It's not a bug, it's replicated Morrowind behavior that isn't supposed to be changed by default. There's an option that allows you to prevent that. Nornally it's available from the launcher on the PC, but in your case you'll have to toggle it directly through the config file. 1. Find settings.cfg fi...
- 25 May 2020, 11:09
- Forum: Organisation and Planning
- Topic: OpenMW 0.46.0
- Replies: 213
- Views: 79617
Re: OpenMW 0.46.0
It isn't.
- 23 May 2020, 22:31
- Forum: Organisation and Planning
- Topic: OpenMW 0.46.0
- Replies: 213
- Views: 79617
Re: OpenMW 0.46.0
why did this thread die
- 21 May 2020, 19:48
- Forum: Organisation and Planning
- Topic: OpenMW 0.46.0
- Replies: 213
- Views: 79617
Re: OpenMW 0.46.0
Are you running Qt5 version of the binaries or Qt4 version of the binaries?
Do you have libpng12 installed? That water shader look is caused by OpenSceneGraph png plugin failing to be loaded. The water shader looks fine in k1ll's nightly builds and RC builds on my setup.
Do you have libpng12 installed? That water shader look is caused by OpenSceneGraph png plugin failing to be loaded. The water shader looks fine in k1ll's nightly builds and RC builds on my setup.
- 18 May 2020, 21:18
- Forum: General
- Topic: Huge FPS drop in Onnissiralis Shrine
- Replies: 14
- Views: 2988
Re: Huge FPS drop in Onnissiralis Shrine
Could you be using a custom race? That's what was the origin for the issue in that report, the player character was a Golden Saint (a part of Westly's golden saint mod).
- 18 May 2020, 16:32
- Forum: General
- Topic: Huge FPS drop in Onnissiralis Shrine
- Replies: 14
- Views: 2988
Re: Huge FPS drop in Onnissiralis Shrine
Seems to be related to this issue. Any mods?