Search found 707 matches

by Capostrophic
21 Jun 2020, 15:09
Forum: Support
Topic: [Solved] Seams in the terrain
Replies: 6
Views: 1789

Re: Seams in the terrain

No, it's been there before paging.
by Capostrophic
16 Jun 2020, 21:07
Forum: Support
Topic: A question about OpenMW and MGE XE
Replies: 2
Views: 767

Re: A question about OpenMW and MGE XE

You can't use MGE XE with OpenMW. You don't need MGE XE (or rather, MWSE) to make GitD work with OpenMW.
by Capostrophic
16 Jun 2020, 21:04
Forum: General
Topic: Feedback on 0.46.0
Replies: 10
Views: 2545

Re: Feedback on 0.46.0

Another thing I noticed in 0.46 is that long-duration destruction spells on my character from like a Dagoth ash ghoul or ash zombie made the destruction particle kind of obscure the first-person view which didn't seem like a problem before. Maybe the alpha is thicker than it used to be? That's also...
by Capostrophic
11 Jun 2020, 23:12
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 213
Views: 79617

Re: OpenMW 0.46.0

Linux release build binaries with useqt5 dummy folder added run fine for me on Fedora 30. :|
by Capostrophic
25 May 2020, 11:14
Forum: Other Forks and Ports
Topic: Open Microwave merchant clothing bug
Replies: 1
Views: 1161

Re: Open Microwave merchant clothing bug

It's not a bug, it's replicated Morrowind behavior that isn't supposed to be changed by default. There's an option that allows you to prevent that. Nornally it's available from the launcher on the PC, but in your case you'll have to toggle it directly through the config file. 1. Find settings.cfg fi...
by Capostrophic
25 May 2020, 11:09
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 213
Views: 79617

Re: OpenMW 0.46.0

It isn't.
by Capostrophic
23 May 2020, 22:31
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 213
Views: 79617

Re: OpenMW 0.46.0

why did this thread die
by Capostrophic
21 May 2020, 19:48
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 213
Views: 79617

Re: OpenMW 0.46.0

Are you running Qt5 version of the binaries or Qt4 version of the binaries?

Do you have libpng12 installed? That water shader look is caused by OpenSceneGraph png plugin failing to be loaded. The water shader looks fine in k1ll's nightly builds and RC builds on my setup.
by Capostrophic
18 May 2020, 21:18
Forum: General
Topic: Huge FPS drop in Onnissiralis Shrine
Replies: 14
Views: 2988

Re: Huge FPS drop in Onnissiralis Shrine

Could you be using a custom race? That's what was the origin for the issue in that report, the player character was a Golden Saint (a part of Westly's golden saint mod).
by Capostrophic
18 May 2020, 16:32
Forum: General
Topic: Huge FPS drop in Onnissiralis Shrine
Replies: 14
Views: 2988

Re: Huge FPS drop in Onnissiralis Shrine

Seems to be related to this issue. Any mods?