Search found 639 matches

by Capostrophic
01 Jan 2020, 22:05
Forum: General
Topic: Comments on first try
Replies: 39
Views: 2569

Re: Comments on first try

I wouldn't have recommended increasing cell load distance anyway. Ever. It's a can of worms, really. I don't think 1050 is that old. There isn't a card with a better price performance ratio yet. Just stand by for more engine-side optimizations, there are still many many tricks up the sleeve. Also tr...
by Capostrophic
01 Jan 2020, 15:14
Forum: General
Topic: Compatibility with later BGS games
Replies: 3
Views: 574

Re: Compatibility with later BGS games

Oh, lots of exciting stuff, though it also depends on your definition of "usable". It's not impossible to make OpenMW a barebones world viewer, as demonstrated in cc9cii's videos. On a basic level, OpenMW is an asset parser (it usually needs assets to work with and work in general) in the same way a...
by Capostrophic
01 Jan 2020, 14:43
Forum: General
Topic: Comments on first try
Replies: 39
Views: 2569

Re: Comments on first try

1. Not a bug. Menu/loading screen backgrounds lack aspect information (they're 2048x1024, stretched from whatever aspect they're supposed to be), so it's forcibly set to 4:3. This allows vanilla textures to not be stretched. You can disable the forced aspect by adjusting this setting, this will allo...
by Capostrophic
30 Dec 2019, 22:57
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 348
Views: 120529

Re: Elder-scrolls IV Oblivion

cc9cii, if you don't mind asking, how did you approach adding bezier/quadratic interpolation for quaternions, if you did at all? Seems like it's a significant part of animations/morphs sometimes, and its importance increases for later games.
by Capostrophic
12 Dec 2019, 17:43
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 88
Views: 23255

Re: OpenMW 0.46.0

Weekly reminder for someone with Wordpress access to fix this.
by Capostrophic
11 Dec 2019, 18:56
Forum: Mod Compatibility
Topic: Simple Picture Frame (Solved)
Replies: 5
Views: 521

Re: Simple Picture Frame

The path is broken, make it relative, not absolute. It was never going to work on any PC but your own either way.
Remove the part before the second "textures" in the mesh file path.
by Capostrophic
08 Dec 2019, 13:26
Forum: Mod Compatibility
Topic: Julan Ashlander Companion
Replies: 61
Views: 25415

Re: Julan Ashlander Companion

Actually most teleport problems should have been fixed in 0.46.0.
by Capostrophic
26 Nov 2019, 19:03
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 88
Views: 23255

Re: OpenMW 0.46.0

We can probably reasonably resolve 2 and 4 on our own with some effort but it may not really be sufficient (or enough). So yeah, turning AnyOldName3 into a "bottleneck" was too predictable. :|
But who knows, maybe the videos will take longer.
by Capostrophic
24 Nov 2019, 00:12
Forum: Support
Topic: Simple Companion function not working
Replies: 8
Views: 532

Re: Simple Companion function not working

Yes it will. No ETA. Perhaps this year.