Search found 704 matches
- 11 Sep 2020, 16:40
- Forum: General
- Topic: Bugs(?) while playing
- Replies: 9
- Views: 1691
Re: Bugs(?) while playing
It's the same in Morrowind, the door objects aren't actually connected like they are in the later games.
- 06 Sep 2020, 11:26
- Forum: Off Topic
- Topic: Giant and mini enemies (0.47 )
- Replies: 3
- Views: 1355
Re: Giant and mini enemies (0.47 )
You're welcome.
- 27 Jun 2020, 18:06
- Forum: Feature Requests and Suggestions
- Topic: Main menu Hi Res
- Replies: 8
- Views: 1887
Re: Main menu Hi Res
It's not that it can't do it but that the image's physical aspect ratio can be arbitrary. For vanilla it's 2:1 even though the content is 4:3. It'll look very wrong if openmw tries to be smart with the scaling.
- 23 Jun 2020, 16:16
- Forum: General
- Topic: Observations on 0.46.0
- Replies: 5
- Views: 2896
Re: Observations on 0.46.0
The almost opaque magic effect particles are caused by improper particle lighting overriding the particle vertex colors and have been a known issue for years. It has already been resolved in 0.47.0 in April but there are some quirks to take care of. I have stated this to someone earlier after .46 re...
- 22 Jun 2020, 22:35
- Forum: Support
- Topic: FPS stutter with new 0.46 build
- Replies: 4
- Views: 1139
Re: FPS stutter with new 0.46 build
Make sure openmw executable runs on your dedicated video card.
Press F3 twice while in-game (that'll enable the profiler), make a screenshot (press F12) and post it here. It'll be saved to %user Documents/My Games/OpenMW.
Press F3 twice while in-game (that'll enable the profiler), make a screenshot (press F12) and post it here. It'll be saved to %user Documents/My Games/OpenMW.
- 22 Jun 2020, 21:24
- Forum: Support
- Topic: FPS stutter with new 0.46 build
- Replies: 4
- Views: 1139
Re: FPS stutter with new 0.46 build
What's your hardware setup?
- 21 Jun 2020, 23:51
- Forum: Feature Requests and Suggestions
- Topic: Sun damage tweaks
- Replies: 18
- Views: 3591
Re: Sun damage tweaks
The idea is alright, the implementation... is very, very, exceptionally inoptimal. 

- 21 Jun 2020, 15:09
- Forum: Support
- Topic: [Solved] Seams in the terrain
- Replies: 6
- Views: 1586
Re: Seams in the terrain
No, it's been there before paging.
- 16 Jun 2020, 21:07
- Forum: Support
- Topic: A question about OpenMW and MGE XE
- Replies: 2
- Views: 688
Re: A question about OpenMW and MGE XE
You can't use MGE XE with OpenMW. You don't need MGE XE (or rather, MWSE) to make GitD work with OpenMW.
- 16 Jun 2020, 21:04
- Forum: General
- Topic: Feedback on 0.46.0
- Replies: 10
- Views: 2374
Re: Feedback on 0.46.0
Another thing I noticed in 0.46 is that long-duration destruction spells on my character from like a Dagoth ash ghoul or ash zombie made the destruction particle kind of obscure the first-person view which didn't seem like a problem before. Maybe the alpha is thicker than it used to be? That's also...