Search found 708 matches
- 28 Feb 2021, 23:47
- Forum: Support
- Topic: [Solved] No Fortify Skill in the enchanting list
- Replies: 2
- Views: 121
Re: No Fortify Skill in the enchanting list
Fortify Attribute and Fortify Skill are different magic effects.
- 23 Feb 2021, 17:16
- Forum: Support
- Topic: Converting saves gives me an error.
- Replies: 3
- Views: 132
Re: Converting saves gives me an error.
Can you upload the save?
ess-importer isn't finished but it's definitely not supposed to be outright broken (at least it should be able to produce files). Are you using 0.46.0 or a git CI artifact?
ess-importer isn't finished but it's definitely not supposed to be outright broken (at least it should be able to produce files). Are you using 0.46.0 or a git CI artifact?
- 17 Feb 2021, 22:11
- Forum: Support
- Topic: No character controls while music is muted
- Replies: 2
- Views: 146
Re: No character controls while music is muted
Can you upload your openmw.log file?
- 29 Dec 2020, 14:48
- Forum: General Development
- Topic: Lua scripting in OpenMW
- Replies: 81
- Views: 16731
Re: Lua scripting in OpenMW
The drawback is that if we ever decide to change scripting language (e.g. to Python) we will need rewrite the whole game mechanics again. That's not an actual drawback, we'd have to rewrite the game mechanics for a new scripting language either way. I always assumed we'd replace relevant C++ parts ...
- 11 Dec 2020, 10:21
- Forum: General Development
- Topic: Distant Land: where to next?
- Replies: 22
- Views: 4365
Re: Distant Land: where to next?
You imply we should stick to one format, but this still doesn't mean NIF format should be used. It's not really a representation of OpenMW's scene graph.And we slowly come to static paging with different files in different data format, as in MGE...
- 11 Dec 2020, 06:05
- Forum: Documentation
- Topic: Reference for .omwsave?
- Replies: 2
- Views: 680
Re: Reference for .omwsave?
There's no documentation other than the source code.
- 05 Dec 2020, 13:14
- Forum: General
- Topic: Bow enchanting is broken
- Replies: 2
- Views: 635
Re: Bow enchanting is broken
This behavior is intentional (it replicates the vanilla behavior), you're not supposed to enchant the bow on-strike, you need to enchant the arrows instead. Edit: ok, well, specifically disallowing you to enchant bows is a fix from MCP, but ranged weapon on-strike enchantments don't work in vanilla ...
- 28 Nov 2020, 10:22
- Forum: General
- Topic: OpenGEX as .Nif alternative for OpenMW
- Replies: 131
- Views: 47172
Re: OpenGEX as .Nif alternative for OpenMW
These are animation text keys, they define the sounds playing during the animation and animation group bounds (the beginning and the end of the entire animation and the beginning and the end of their looped part).
- 18 Nov 2020, 20:58
- Forum: General
- Topic: Fallout : New Vegas ?!?
- Replies: 3
- Views: 1638
Re: Fallout : New Vegas ?!?
The changelog entry means that OpenMW 0.46.0 can load Bethesda format archives packed with tools that use the formats that these games (FO3, FNV, TES4, TES5) use. It absolutely does not mean it can run the models (sometimes textures) or content files of these games. 0.47.0 will support Skyrim SE arc...
- 24 Oct 2020, 18:07
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 427
- Views: 187077