Search found 859 matches

by Atahualpa
04 Feb 2019, 21:03
Forum: Support
Topic: Spelleffect still visible after cast
Replies: 10
Views: 1517

Re: Spelleffect still visible after cast

Sure. What Information do you need? 1. Do you use any mods? 2. If yes, what is your load order? 3. Is there any suspicious output to your openmw.log file in your local OpenMW folder when you encounter that bug? (If you don't mind, you can just post the whole file content here.) I'm running Night Bu...
by Atahualpa
31 Jan 2019, 14:25
Forum: General Development
Topic: Shadows
Replies: 310
Views: 67026

Re: Shadows

There's a new commit in town, and that should basically remove the need to compromise between the two issues described above. Yay! That sounds great, AnyOldName3! :D Can't wait to see shadows in an official release. Can we merge this at this point? Can we get it into 0.45 so we can get it out to us...
by Atahualpa
29 Jan 2019, 11:13
Forum: Support
Topic: Buggy grounds
Replies: 8
Views: 1290

Re: Buggy grounds

@Syl: What's the status on this? Have you tried AnyOldName3's code?

I wasn't able to reproduce the issue neither on 0.44.0 RC nor on 0.45.0 RC3 (64-bit Windows, no mods, no shaders activated).
Do you use mesh replacers for the default rock meshes?
by Atahualpa
29 Jan 2019, 10:55
Forum: Support
Topic: Dying randomly
Replies: 3
Views: 846

Re: Dying randomly

So i did the backdoor main questline and got wraithguard. Everything was going fine until I started dying all the time. I cannot reproduce your issue without mods - neither on v0.44.0 RC nor on v0.45.0 RC3 (64-bit Windows). Thinking it was something with a mod I turned off all my mods and turns out...
by Atahualpa
29 Jan 2019, 10:33
Forum: Support
Topic: Changing sound device
Replies: 2
Views: 593

Re: Changing sound device

@M3CHR0M4NC3R: Just for the record: Did Chris's solution work for you?
by Atahualpa
29 Jan 2019, 10:29
Forum: Support
Topic: Ai seems to flee to much
Replies: 2
Views: 689

Re: Ai seems to flee to much

M3CHR0M4NC3R wrote:
20 Jan 2019, 00:17
If you have Sabregirl's Morrowind Ecology, thats why.
@rileyball2: Did this solve your issue? If not, please post your load order and try to reproduce the issue without any mods.
by Atahualpa
28 Jan 2019, 19:07
Forum: General Development
Topic: Native Animated Containers and Graphics Herbalism support
Replies: 22
Views: 3862

Re: Native Animated Containers and Graphics Herbalism support

+1 +10

(We definitely need a +1 button...)
by Atahualpa
05 Jan 2019, 01:13
Forum: Infrastructure
Topic: Editor manual outdated in downloads
Replies: 9
Views: 3386

Re: Editor manual outdated in downloads

So... Title bar? Yes? No? Any better suggestion?
by Atahualpa
05 Jan 2019, 01:12
Forum: Editor Development
Topic: Subview border
Replies: 6
Views: 1185

Re: Subview border

Well damn. I thought you were referring to some config file style sheet that I didn’t know about. On a side note: We could, theoretically, move some options to the config file, but that is not very elegant and also requires code work. I am doing my best to avoid trying to set up a dev environment o...
by Atahualpa
04 Jan 2019, 21:24
Forum: Infrastructure
Topic: Editor manual outdated in downloads
Replies: 9
Views: 3386

Re: Editor manual outdated in downloads

The documentation isn't really finished... What do you propose then? Should we add links to single pages (settings, fonts, paths, etc.) to, e.g., the FAQ instead of adding a direct link in the main bar? As far as I know, the documentation is only linked in the wiki main page and the OpenMW .cfg fil...