Search found 321 matches

by Ravenwing
03 Jan 2019, 21:50
Forum: Editor Development
Topic: Subview border
Replies: 6
Views: 870

Subview border

Let me know if this should go in feature suggestions instead, but figured this is the editor specific stuff. Poked through the latest version of our CS and pleased to see that a fair amount of progress seems to have been made since the last time I opened it. The new icons are a very nice addition to...
by Ravenwing
31 Dec 2018, 06:21
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 379
Views: 66572

Re: OpenMW 0.45.0

I've held off on reviewing in detail as all I can really contribute is spelling and grammar in English. If that's all you guys are expecting I'd be happy to start proofreading these, but I won't be able to check on validity of any content. I should always have time for proofreading, even if I'm not ...
by Ravenwing
06 Dec 2018, 07:05
Forum: General
Topic: Recent Negativity Regarding OpenMW
Replies: 83
Views: 18673

Re: Recent Negativity Regarding OpenMW

Jesus fucking Christ, someone just shut this thread down. We’ve literally discussed all of these things in detail and recently. Forcing the devs to repeat themselves on the forums rather than spend time on coding is a literal time drain as well as a huge demotivator. Please search the forums for “PR...
by Ravenwing
05 Dec 2018, 06:20
Forum: Infrastructure
Topic: New Moderators
Replies: 2
Views: 498

New Moderators

Hi All,

Who all are our new moderators at this point? Who should we PM about spam, trolling, infrastructure bugs, etc? I used to just message lgro about stuff, but figured it would be good to know. There appears to be a spam account in the documentation subforum.

Thanks!
by Ravenwing
05 Dec 2018, 05:57
Forum: Off Topic
Topic: Not so distant land: we're not the only ones!
Replies: 1
Views: 745

Not so distant land: we're not the only ones!

I always thought people around here seemed to like view distances a bit lower than average. Turns out there are more of us! https://www.reddit.com/r/Morrowind/comments/a2z41i/best_distant_land_distance_survey/ Personally, I'd like to have the max view on a very clear day be up to like 5 or 6, but ha...
by Ravenwing
05 Dec 2018, 02:41
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 379
Views: 66572

Re: OpenMW 0.45.0

Confirmed the Windows 64-bit build runs. I only ran around for about 2 min to confirm something to compare to the shadow branch, so def not thorough. Will update when I get another chance to get into it a little more. Update: Was able to mess around for about an hour tonight and didn't notice anythi...
by Ravenwing
05 Dec 2018, 00:08
Forum: General
Topic: The only way to replace Vanilla Engine (IMHO)
Replies: 34
Views: 4230

Re: The only way to replace Vanilla Engine (IMHO)

Not a dev, but I believe I am accurately representing them in the following. The answer to the “vanilla+MCP+MGE XE+MWSE+mods” features question is almost universally: we either support or plan to support all features provided by those tools, but the implementation will probably not be identical as w...
by Ravenwing
04 Dec 2018, 16:20
Forum: General Development
Topic: Shadows
Replies: 310
Views: 60263

Re: Shadows

Perhaps I came off more critical than I intended, because we are in complete agreement. I’ve been playing Assassins Creed and their shadows don’t hold up too well under inspection and that’s Ubisoft. If AAA studios can’t get them perfect, then there should be no expectation that we will. Unfortunate...
by Ravenwing
04 Dec 2018, 05:32
Forum: General Development
Topic: Shadows
Replies: 310
Views: 60263

Re: Shadows

Blurring everything at the edges is an option, but it's not one I like. Shadow map resolution actually has a very, very small performance impact compared to what you might expect, so turning it up is almost always an option if shadows are too pixelated. Try the shadows on an OGRE build of OpenMW (e...
by Ravenwing
02 Dec 2018, 06:53
Forum: General Development
Topic: Native Animated Containers and Graphics Herbalism support
Replies: 22
Views: 3123

Re: Native Animated Containers and Graphics Herbalism support

I'm very much of the opinion we should use the "both, and" method. Even if post-1.0 we can attach multiple scripts, I still think a native option is necessary. The benefits of ease of use cannot be overstated. Attaching scripts to several objects gets incredibly tedious and just increases the likeli...