Search found 321 matches

by Ravenwing
08 Mar 2019, 06:57
Forum: Documentation
Topic: Scripting Reference
Replies: 7
Views: 2368

Re: Scripting Reference

So turns out we had merged an in progress version of the documentation contribution guide and I'd forgotten about it. Whoops! https://openmw.readthedocs.io/en/master/reference/documentationHowTo.html I think you're already above the level this was meant for, but feel free to give it a look over to s...
by Ravenwing
07 Mar 2019, 18:55
Forum: Documentation
Topic: Scripting Reference
Replies: 7
Views: 2368

Re: Scripting Reference

All documentation should be in the Docs folder in the main repo. Please use the restructured text syntax and use Sphinx to build the docs locally. This is what RTD uses which will give you an accurate idea of how it will turn out. Both RST and Sphinx have pretty good documentation so I’d search ther...
by Ravenwing
07 Mar 2019, 06:51
Forum: General
Topic: OpenMW History and Timeline
Replies: 28
Views: 4660

Re: OpenMW History and Timeline

Lol I like how in your debrief you say your talk was maybe a bit history heavy. Little did you know that's exactly what I'd be looking for :D
by Ravenwing
06 Mar 2019, 22:08
Forum: General
Topic: OpenMW History and Timeline
Replies: 28
Views: 4660

Re: OpenMW History and Timeline

Thank you everyone for the input! Especially the dates and links so I can dig around a bit more myself. Nicolay didn't have anything directly to do with that. I bought the domain and maintained it for a few years while in college. This was necessary after some discussion on the Google Groups/email d...
by Ravenwing
06 Mar 2019, 17:05
Forum: Documentation
Topic: Move RTD docs to separate repo
Replies: 11
Views: 2574

Re: Move RTD docs to separate repo

Scrawl is no longer here, but I believe psi29a and I are on the same page that any and all documentation should be maintained in a single place. I'm at work right now so can't give this the attention it deserves, but if you have input as to why this should be one way or the other, we'd certainly be ...
by Ravenwing
06 Mar 2019, 16:48
Forum: General
Topic: OpenMW History and Timeline
Replies: 28
Views: 4660

Re: OpenMW History and Timeline

From my 10+ years at this project, I would say covering this in terms of contributors, features and sub-projects would be a good way to tell the story. Damn, that's a long time! And thank you, I totally agree and really appreciate your bit of the story. If some others can give similar accounts, it ...
by Ravenwing
06 Mar 2019, 06:39
Forum: General
Topic: OpenMW History and Timeline
Replies: 28
Views: 4660

OpenMW History and Timeline

So this topic, and more specifically it's related reddit thread got me thinking about OpenMW's history. I say the reddit thread because everyone here on the forum has a fairly good grasp of the general past of the project, not so on the reddit thread. Basically, I was wondering if we'd be interested...
by Ravenwing
01 Mar 2019, 19:16
Forum: Editor Development
Topic: Terrain Editing
Replies: 125
Views: 28411

Re: Terrain Editing

The most common way for engines to support caves and overhangs in general is to use models. Morrowind does this. I know, but the depth into the hillside is limited by the continuous slope down. Obviously you can still overcome this with a larger model, but would be nice to not deal with the limitat...
by Ravenwing
01 Mar 2019, 18:39
Forum: Editor Development
Topic: Terrain Editing
Replies: 125
Views: 28411

Re: Terrain Editing

I can't speak to the actual implementation of these PRs, but both features sound great! The edge fixer also gave me an interesting idea. I was thinking why wouldn't we just force land to be continuous always, even if it results in sharp edges. But then I started thinking about cliffs and caves and s...
by Ravenwing
28 Feb 2019, 06:54
Forum: Off Topic
Topic: Modding-OpenMW.com -- CFG Generator update
Replies: 3
Views: 746

Re: Modding-OpenMW.com -- CFG Generator update

This looks great! Thank you! Pretty much the best thing short of an actual mod manager.