Search found 199 matches

by argonvegell
16 Nov 2017, 05:54
Forum: General
Topic: Bloodmoon bug, Korst Wind-Eye is walking away from the Skaal village
Replies: 4
Views: 1688

Re: Bloodmoon bug, Korst Wind-Eye is walking away from the Skaal village

is there any workarounds to this? Like PositionCell on Korst Wind-Eye?

I don't know how to use PositionCell BTW.
by argonvegell
15 Nov 2017, 17:00
Forum: General
Topic: Bloodmoon bug, Korst Wind-Eye is walking away from the Skaal village
Replies: 4
Views: 1688

Bloodmoon bug, Korst Wind-Eye is walking away from the Skaal village

In Vanilla Morrowind, after the werewolf attack on the Skaal village, Korst Wind-Eye is suppose to appear and stay in the Skaal village as your quest giver, but in OpenMW, Korst Wind-Eye walking away from the Skaal village. Here's my mod list: Morrowind.esm Tribunal.esm Bloodmoon.esm KS_Julan_Ashlan...
by argonvegell
25 Sep 2017, 13:37
Forum: Mod Compatibility
Topic: Issues with Julan
Replies: 27
Views: 9360

Re: Issues with Julan

So I got Julan to "pacifist=0". It improved Julan's reaction to enemies, as he no longer switches from attack to follow, but he only attacks whenever I get hit, if I remember correctly in the Vanilla, Julan would attack the moment an enemy spots me. But I'm getting an error when I try to load up Sta...
by argonvegell
25 Sep 2017, 04:07
Forum: Mod Compatibility
Topic: Issues with Julan
Replies: 27
Views: 9360

Re: Issues with Julan

Okay, thanks for investigating the problem, so I was right about MCA and Julan conflicting, the reason why I suspected it was because MCA is the only mod in my list that alters NPCs behaviors. So, how did you set MCA_FIghtingBandits to 0? And as for setting Julan to combat mode, how did you do that,...
by argonvegell
24 Sep 2017, 06:34
Forum: Mod Compatibility
Topic: Issues with Julan
Replies: 27
Views: 9360

Re: Issues with Julan

Agreed - it doesn't look like appropriate behaviour. AiEscort should be used when player follows Julan - as on Red Mountain. Unfortunately I haven't yet identified what is triggering it, either in the code or in playing the game. I've played roughly the same sequence of moves from the save several ...
by argonvegell
22 Sep 2017, 11:15
Forum: Mod Compatibility
Topic: Issues with Julan
Replies: 27
Views: 9360

Re: Issues with Julan

Nothing of significance showing in the log, except the line "AiEscort: 0, 0, 0, 0" repeated about 4000 times. Maybe that's what causing Julan to stop attacking? Because what I've noticed is that Julan switches from attack to follow, like he draws his bow about to attack the enemy, then he stops to ...
by argonvegell
22 Sep 2017, 10:32
Forum: Mod Compatibility
Topic: Issues with Julan
Replies: 27
Views: 9360

Re: Issues with Julan

That's Night Elf Race for Better Bodies v1.08 by Hyperion, here's the link: https://www.nexusmods.com/morrowind/mods/44888/?

Yeah I'm level 73 and I've been training Julan, I maxed out all of his skills to 100.
by argonvegell
22 Sep 2017, 08:45
Forum: Mod Compatibility
Topic: Issues with Julan
Replies: 27
Views: 9360

Re: Issues with Julan

I'm not sure what's causing this odd behavior from Julan then.

Here's my save game, hopefully you can figure it out.
by argonvegell
22 Sep 2017, 08:04
Forum: Mod Compatibility
Topic: Issues with Julan
Replies: 27
Views: 9360

Re: Issues with Julan

Do you have MCA installed BTW?
There could be a conflict with Morrowind Comes Alive and Julan.
by argonvegell
18 Sep 2017, 03:50
Forum: Mod Compatibility
Topic: Issues with Julan
Replies: 27
Views: 9360

Re: Issues with Julan

Just Julan stops attacking.

BTW, the attacking guards aren't part of Vanilla, they come from the mod MCA (Morrowind Comes Alive).