Search found 76 matches

by testman
02 Apr 2019, 23:12
Forum: Feature Requests and Suggestions
Topic: Procedural generation based on land terrain texture grid
Replies: 40
Views: 6763

Re: Procedural generation based on land terrain texture grid

Could this be used to generate the landmass for the rest of Tamriel that is not yet covered by TR / PT ?
by testman
02 Apr 2019, 11:51
Forum: Feature Requests and Suggestions
Topic: Playable Creatures
Replies: 5
Views: 1376

Re: Playable Creatures

In TES3MP there is a "disguise" command that administrators can utilise. It makes chosen player appear as a creature to other players (but still looks normal on player's own screen).
by testman
28 Mar 2019, 12:14
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 379
Views: 82248

Re: OpenMW 0.45.0

This is the result of your script.

Edit: o fug, I didn't even check. The file in there are release notes for 0.29 :oops: Will update the gist to be for actual 0.45.0 release.

Edit 2: I am told that release announcement is in good hands, that it will be taken care of very well 👍
by testman
28 Mar 2019, 12:09
Forum: TES3MP
Topic: Failed to Open Audio Device on Windows 10
Replies: 8
Views: 1739

Re: Failed to Open Audio Device on Windows 10

Does it maybe help if you install latest OpenAL?
by testman
21 Mar 2019, 23:22
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 379
Views: 82248

Re: OpenMW 0.45.0

Despite Linux 64bit not being RC and does not require testing, I still tested it and I can confirm that it works as intended 👍
by testman
12 Mar 2019, 02:13
Forum: News
Topic: Followers of shadows, the day has come!
Replies: 72
Views: 22559

Re: Followers of shadows, the day has come!

>0.45 Shadow Showcase
If I am not mistaken, shadows go into 0.46, not into 0.45.

Still, very impressive video. Very fitting music makes it very pleasant to watch.
by testman
11 Mar 2019, 19:09
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 379
Views: 82248

Re: OpenMW 0.45.0

Confirmed bad config on my side then.

0.45.0 compiles and works fine. Ship it.
SHIP IT!
by testman
11 Mar 2019, 18:35
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 379
Views: 82248

Re: OpenMW 0.45.0

64Bit RC5 starts and runs fine. Character creation and other tested mechanics work as expected. I would however like to point out that for me, underscores are not showing up in developer console. https://i.imgur.com/QNxNPPl.png (I typed "gold_001" and "Glass dagger", both valid IDs) While they are s...
by testman
09 Mar 2019, 19:50
Forum: Feature Requests and Suggestions
Topic: Fill Map Command
Replies: 8
Views: 1542

Re: Fill Map Command

Oh, you mean the tiles? There is a command that makes all the marked locations appear, but I am not aware of a command that would display whole map as explored. Thing is that those tiles are not just displayed, they are "drawn". Meaning that if you take a pillow, place it at the border of a not yet ...
by testman
07 Mar 2019, 17:22
Forum: General
Topic: OpenMW History and Timeline
Replies: 28
Views: 6027

Re: OpenMW History and Timeline

Wait, didn't SCALE 17x start today? I assume no OpenMW talks there this year. Maybe with all the developments that happened since SCALE 12x you dudes from around there could go visit there next year and present the OpenMW awesomeness. Maybe even have TES3MP running on few laptops there to demonstrat...