Search found 1746 matches

by AnyOldName3
18 Jun 2020, 15:08
Forum: Feature Requests and Suggestions
Topic: Sun damage tweaks
Replies: 18
Views: 1402

Re: Sun damage tweaks

Coordinates aren't centimetres, they're a stupid unit that makes not very much sense: https://wiki.openmw.org/index.php?title=Measurement_Units As for hiding behind things without collision, I think it's possible (look at how things get selected when you click on them with the console open), but you...
by AnyOldName3
17 Jun 2020, 23:27
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 408
Views: 144648

Re: Elder-scrolls IV Oblivion

If you're on Windows, then putting dependency libraries where CMake will find them is a wild ride. There's no standard lookup location, so you basically just put them wherever, then look at CMake's findLibraryName.cmake script in its modules directory to see how it looks for it, and pass it the nece...
by AnyOldName3
17 Jun 2020, 23:17
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 560
Views: 104952

Re: Android part 2

Android builds aren't release builds, though. There's nothing in the source code saying this is 0.46, so make it faster than normal . We just turn on optional optimisation passes that normally take too long. If they're on in an Android build, they're on, and if they're off, they're off, but it's got...
by AnyOldName3
16 Jun 2020, 15:26
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 9
Views: 1729

Re: OpenMW 0.47.0

I think it's reasonably likely a lot of our water shader would have to go or be changed significantly to support per-cell water levels. Later games use the cell's environment map and (just for the nearest cell(s)) a cubemap RTT (updated two faces per frame) with basic contents of the game world blen...
by AnyOldName3
16 Jun 2020, 14:40
Forum: Feature Requests and Suggestions
Topic: Shadow edges softening
Replies: 5
Views: 527

Re: Shadow edges softening

Soft shadows are either more realistic, or they're faster, but never both. The kinds that let you use lower-resolution shadow maps without being able to see pixel edges tend to blur things too much and have a tendency to have visual artefacts if you don't design the game world in a way that avoids t...
by AnyOldName3
16 Jun 2020, 13:23
Forum: General
Topic: Feedback on 0.46.0
Replies: 10
Views: 1104

Re: Feedback on 0.46.0

Regarding UI scaling, don't we have a separate setting for that so it's not tied to resolution?
by AnyOldName3
16 Jun 2020, 13:20
Forum: News
Topic: OpenMW 0.46.0 Released!
Replies: 16
Views: 2063

Re: OpenMW 0.46.0 Released!

If you want to use a binary package, it's probably best to use one specific to your distro if it's available. The generic builds are kind of lowest common denominator when it comes to their dependencies.
by AnyOldName3
15 Jun 2020, 23:46
Forum: News
Topic: OpenMW 0.46.0 Released!
Replies: 16
Views: 2063

Re: OpenMW 0.46.0 Released!

Awesome! Thanks for the hard work! I have looked at the GitLab issues and on the forum, but not found a reason for the following: To use generic Linux binaries, Qt4 and libpng12 must be installed on your system Are these not needed if built from source (i.e., latest versions are fine)? Thanks! If y...
by AnyOldName3
15 Jun 2020, 23:41
Forum: Support
Topic: Can I move the folder for save files to another drive?
Replies: 4
Views: 342

Re: Can I move the folder for save files to another drive?

I don't really see how that applies to OpenMW saves but not the rest of your documents, but it's your computer, so you can use this advice how you want.