Search found 1490 matches

by AnyOldName3
28 Sep 2019, 17:07
Forum: General
Topic: Asset Replacement Reboot
Replies: 27
Views: 2978

Re: Asset Replacement Reboot

I agree that having PBR materials would be great, but in my opinion this should be a second pass after the basic models are fixed/optimised/ready. There are several things to keep in mind, the MGE XE PBR prototype works, but it is far from perfect and it is not as actively developped afaik, I belie...
by AnyOldName3
27 Sep 2019, 14:42
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 439
Views: 276694

Re: OpenMW Nightly builds

Is the viewing distance = 6666666 # Determines how much land is rendered. Add another 6 or 66 to it. case actually not working, then? We do have code that's supposed to make comments at the ends of lines work. If it's not working, I'll need to know exactly which commit broke it, or, failing that, at...
by AnyOldName3
24 Sep 2019, 17:50
Forum: Support
Topic: Exclamation marks (still here with no mods on)
Replies: 6
Views: 581

Re: Exclamation marks (still here with no mods on)

The launcher only lets you disable content files, not extra data directories or BSA files. If you've got a mesh replacement mod that just comes as a bunch of mesh files, and some of the replacements are unsupported versions, they'll still get used, and they'll still be unsupported, so you'll still g...
by AnyOldName3
24 Sep 2019, 17:05
Forum: Support
Topic: Exclamation marks (still here with no mods on)
Replies: 6
Views: 581

Re: Exclamation marks (still here with no mods on)

You definitely have lots of mods active there, both as extra data directories and extra content files. You've got Project Tamriel and Tamriel Rebuilt BSAs registered in the config file, but they're not being added in your log (which either means that config file doesn't match the log or you've not a...
by AnyOldName3
24 Sep 2019, 15:34
Forum: Support
Topic: Exclamation marks (still here with no mods on)
Replies: 6
Views: 581

Re: Exclamation marks (still here with no mods on)

I guess posting your openmw.cfg is a good idea, and maybe your log, too. Make sure to put them in spoiler tags or upload them somewhere like pastebin so they don't fill up the whole thread, please.
by AnyOldName3
24 Sep 2019, 01:53
Forum: General
Topic: Asset Replacement Reboot
Replies: 27
Views: 2978

Re: Asset Replacement Reboot

Worst-case scenario, we could just chuck it all in a git repo or cloud storage thing and have absolutely no management at all. If we're not yet at the point where two people are considering working on the same mesh, a system to manage that isn't necessary yet, even if it would be nice to have.
by AnyOldName3
23 Sep 2019, 01:41
Forum: General
Topic: Asset Replacement Reboot
Replies: 27
Views: 2978

Re: Asset Replacement Reboot

One thing I'd like if we were doing a MOAR reboot would be to make sure that all new assets have a PBR material set up, otherwise we're going to have to start again in a few years. At this stage, we're not settled on what parameters we're going to eventually support, but for the most part, any sensi...
by AnyOldName3
23 Sep 2019, 01:27
Forum: General
Topic: -TESTERS NEEDED- for OpenCS Terrain Editing
Replies: 16
Views: 1833

Re: -TESTERS NEEDED- for OpenCS Terrain Editing

Remember that if you're on Windows you can use the AppVeyor artefacts produced for a PR or MR.
by AnyOldName3
21 Sep 2019, 01:25
Forum: General
Topic: Can OpenMW make NPCs activate doors that load to other cell?
Replies: 5
Views: 1108

Re: Can OpenMW make NPCs activate doors that load to other cell?

I've asked someone who knows, and the later games just set the position and rotation directly on the actor, and then adds the actor to the cell's reference list. I don't imagine that this would be hard to replicate at all if we weren't trying to be Morrowind right now.
by AnyOldName3
21 Sep 2019, 00:23
Forum: General
Topic: Can OpenMW make NPCs activate doors that load to other cell?
Replies: 5
Views: 1108

Re: Can OpenMW make NPCs activate doors that load to other cell?

Preloading just means the cell's data is in memory instead of on-disk. It doesn't mean we're actually processing anything about the cell. There are a few ways Skyrim might work. For example, it could just have a collection of actors that are waiting to be placed in each cell next time it's visited, ...