Search found 1477 matches

by AnyOldName3
24 Sep 2019, 17:05
Forum: Support
Topic: Exclamation marks (still here with no mods on)
Replies: 6
Views: 519

Re: Exclamation marks (still here with no mods on)

You definitely have lots of mods active there, both as extra data directories and extra content files. You've got Project Tamriel and Tamriel Rebuilt BSAs registered in the config file, but they're not being added in your log (which either means that config file doesn't match the log or you've not a...
by AnyOldName3
24 Sep 2019, 15:34
Forum: Support
Topic: Exclamation marks (still here with no mods on)
Replies: 6
Views: 519

Re: Exclamation marks (still here with no mods on)

I guess posting your openmw.cfg is a good idea, and maybe your log, too. Make sure to put them in spoiler tags or upload them somewhere like pastebin so they don't fill up the whole thread, please.
by AnyOldName3
24 Sep 2019, 01:53
Forum: General
Topic: Asset Replacement Reboot
Replies: 27
Views: 2688

Re: Asset Replacement Reboot

Worst-case scenario, we could just chuck it all in a git repo or cloud storage thing and have absolutely no management at all. If we're not yet at the point where two people are considering working on the same mesh, a system to manage that isn't necessary yet, even if it would be nice to have.
by AnyOldName3
23 Sep 2019, 01:41
Forum: General
Topic: Asset Replacement Reboot
Replies: 27
Views: 2688

Re: Asset Replacement Reboot

One thing I'd like if we were doing a MOAR reboot would be to make sure that all new assets have a PBR material set up, otherwise we're going to have to start again in a few years. At this stage, we're not settled on what parameters we're going to eventually support, but for the most part, any sensi...
by AnyOldName3
23 Sep 2019, 01:27
Forum: General
Topic: -TESTERS NEEDED- for OpenCS Terrain Editing
Replies: 16
Views: 1611

Re: -TESTERS NEEDED- for OpenCS Terrain Editing

Remember that if you're on Windows you can use the AppVeyor artefacts produced for a PR or MR.
by AnyOldName3
21 Sep 2019, 01:25
Forum: General
Topic: Can OpenMW make NPCs activate doors that load to other cell?
Replies: 5
Views: 994

Re: Can OpenMW make NPCs activate doors that load to other cell?

I've asked someone who knows, and the later games just set the position and rotation directly on the actor, and then adds the actor to the cell's reference list. I don't imagine that this would be hard to replicate at all if we weren't trying to be Morrowind right now.
by AnyOldName3
21 Sep 2019, 00:23
Forum: General
Topic: Can OpenMW make NPCs activate doors that load to other cell?
Replies: 5
Views: 994

Re: Can OpenMW make NPCs activate doors that load to other cell?

Preloading just means the cell's data is in memory instead of on-disk. It doesn't mean we're actually processing anything about the cell. There are a few ways Skyrim might work. For example, it could just have a collection of actors that are waiting to be placed in each cell next time it's visited, ...
by AnyOldName3
20 Sep 2019, 12:22
Forum: Mod Compatibility
Topic: Issues with Magical Trinkets of Tamriel
Replies: 10
Views: 1577

Re: Issues with Magical Trinkets of Tamriel

So how are the dead people in this mod talking in vanilla?
by AnyOldName3
17 Sep 2019, 22:07
Forum: General
Topic: PBR in OpenMW on reddit
Replies: 11
Views: 1645

Re: PBR in OpenMW on reddit

I'm not really worried about PBR assets intended for MGE XE looking wrong in OpenMW. If it's PBR, it'll have the right data to be convertible, and if we don't natively support it, an automatic converter can be made. There are at least two automatic fake-bumpmap-to-normal-map tools floating around, e...
by AnyOldName3
13 Sep 2019, 17:47
Forum: General
Topic: PBR in OpenMW on reddit
Replies: 11
Views: 1645

Re: PBR in OpenMW on reddit

Also, if we ever resuscitate the MOAR project, we can make PBR-friendly materials a requirement for everything submitted to that.