Search found 1557 matches

by AnyOldName3
06 Feb 2020, 00:35
Forum: General
Topic: Comments on first try
Replies: 39
Views: 2355

Re: Comments on first try

Game engine programming is hard. The vast majority of game developers buy in an engine and either don't touch it or just make minor tweaks. There aren't unlimited engine programmers available.
by AnyOldName3
05 Feb 2020, 20:38
Forum: Feature Requests and Suggestions
Topic: Sound recognition for scripts
Replies: 3
Views: 157

Re: Sound recognition for scripts

We tend to avoid merging this kind of thing. It's not something the original engine was supposed to do, so it doesn't count as a bug, and we really don't want to keep hacking new features into MWScript for years, so it's going to be basically frozen and maintenance-only once 1.0 comes along. We'll b...
by AnyOldName3
05 Feb 2020, 20:30
Forum: Support
Topic: Minimum system requirements?
Replies: 4
Views: 266

Re: Minimum system requirements?

I'm pretty sure official builds have used a version of the Windows SDK that doesn't work with XP and a compiler that doesn't work with XP for a while now. That doesn't mean that it's impossible to target it with a custom build, though. Even when we drop support for Visual C++ versions that support X...
by AnyOldName3
02 Feb 2020, 23:37
Forum: General
Topic: Comments on first try
Replies: 39
Views: 2355

Re: Comments on first try

It's possible Tarhiel is a bad example - it's the most obvious thing in Morrowind that happens when you get close to it so I used it as the example, but if it's within the default cell load distance of the starting location, it's likely Bethesda added extra checks to make sure you're really close th...
by AnyOldName3
01 Feb 2020, 13:48
Forum: General Development
Topic: Weird openmw-cs problem
Replies: 5
Views: 358

Re: Weird openmw-cs problem

What happens if the same kind of edit is made in the vanilla CS? Is this a bug/missing feature, or a computationally intractable problem people are just going to have to deal with?
by AnyOldName3
31 Jan 2020, 00:23
Forum: General Development
Topic: Openmw and openmw-cs problem
Replies: 1
Views: 136

Re: Openmw and openmw-cs problem

Pre-existing releases have issues. That's why we keep making more releases instead of finding something else to do. It's just been a while since we actually got around to releasing a release.
by AnyOldName3
30 Jan 2020, 21:32
Forum: Editor Development
Topic: 3D editing
Replies: 33
Views: 14258

Re: 3D editing

Like in Blender? I'd be keen, but I'm not sure how ready our hotkey system is yet. I know the plan is for everything to be rebindable, and I've seen an interface for that before, but don't know if it was wired up to anything.
by AnyOldName3
30 Jan 2020, 21:31
Forum: Support
Topic: Shadows seem to only work at certain angles
Replies: 1
Views: 185

Re: Shadows seem to only work at certain angles

I'm guessing you used the master branch of openmw/osg. Master-branch OSG has a bazillion backwards-compatibility issues. 0.45 releases were done with the 3.4 branch, and 0.46 will probably use the 3.4-experimental branch, or something based on it. Those two are where the OpenMW-specific changes live.
by AnyOldName3
30 Jan 2020, 21:28
Forum: Support
Topic: Taskbar still showing on borderless window mode
Replies: 7
Views: 458

Re: Taskbar still showing on borderless window mode

It's SDL and your graphics driver getting stroppy with each other. OpenMW just does what it's told it's allowed to.
by AnyOldName3
30 Jan 2020, 21:25
Forum: Mod Compatibility
Topic: Portmod - Mod Manager
Replies: 38
Views: 7416

Re: Portmod - Mod Manager

8, 8.1 and 10 all gave significant speed improvements over their predecessors, and that was because a lot of things got rewritten to be less terrible. Lots of hacks and workarounds that were kept around for backwards compatibility reasons got moved out of the main implementations and into separate o...