Search found 1477 matches

by AnyOldName3
30 Sep 2019, 12:41
Forum: General
Topic: Asset Replacement Reboot
Replies: 27
Views: 2654

Re: Asset Replacement Reboot

Yeah, those are just the things Morrowind supports plus what OpenMW's normal mapping and parallax mapping have added. There's no PBR stuff there yet. Also, we have no support for animation for things that aren't in the Nif format, so making everything OSGT or OSGB isn't going to be feasible unless t...
by AnyOldName3
30 Sep 2019, 12:38
Forum: Support
Topic: [Solved] AWOL Files
Replies: 3
Views: 415

Re: AWOL Files

Windows 10 has put your documents folder in OneDrive unless you specifically asked it not to during installation right from its initial release, so it might just have been there the whole time without you realising. There's a reason why our documentation says to find the path at Documents\My Games\O...
by AnyOldName3
30 Sep 2019, 00:19
Forum: Support
Topic: [Solved] AWOL Files
Replies: 3
Views: 415

Re: AWOL Files

Once you've used a non-VFS mod manager or manually installed any mods, you're going to have a very hard time removing crap from your game directory, and I'm reasonably sure that the approach that's the least work is going to involve getting your computer to like the CDs again. The main gist of this ...
by AnyOldName3
29 Sep 2019, 16:10
Forum: Join the team
Topic: Application: Peachy
Replies: 9
Views: 1703

Re: Application: Peachy

Assets that would go in a BSA (textures, meshes, sounds, animations etc.) can be loose in a Data directory and they'll have priority over any from a BSA. ESM stuff has to be in an ESM (or similar thing like an ESP or omwaddon), at least for now, but I'm pretty sure there are other tools that can at ...
by AnyOldName3
28 Sep 2019, 20:07
Forum: General
Topic: Asset Replacement Reboot
Replies: 27
Views: 2654

Re: Asset Replacement Reboot

If the law were that strict, Bethesda would be paying royalties to Gary Gygax for being too similar to D&D. Everything's inspired by other works in some way.
by AnyOldName3
28 Sep 2019, 20:05
Forum: Feature Requests and Suggestions
Topic: Better Script Compiling
Replies: 5
Views: 816

Re: Better Script Compiling

It's like the first thing that shows up.
Image
by AnyOldName3
28 Sep 2019, 17:11
Forum: General
Topic: Asset Replacement Reboot
Replies: 27
Views: 2654

Re: Asset Replacement Reboot

Also, regarding how closely we should replicate vanilla assets, it would be nice if we could keep things as similar as possible without them counting as derivative work, otherwise we might as well just subsurf the vanilla meshes, recalculate their normals and UVs, and give them better textures. We s...
by AnyOldName3
28 Sep 2019, 17:07
Forum: General
Topic: Asset Replacement Reboot
Replies: 27
Views: 2654

Re: Asset Replacement Reboot

I agree that having PBR materials would be great, but in my opinion this should be a second pass after the basic models are fixed/optimised/ready. There are several things to keep in mind, the MGE XE PBR prototype works, but it is far from perfect and it is not as actively developped afaik, I belie...
by AnyOldName3
27 Sep 2019, 14:42
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 439
Views: 271146

Re: OpenMW Nightly builds

Is the viewing distance = 6666666 # Determines how much land is rendered. Add another 6 or 66 to it. case actually not working, then? We do have code that's supposed to make comments at the ends of lines work. If it's not working, I'll need to know exactly which commit broke it, or, failing that, at...
by AnyOldName3
24 Sep 2019, 17:50
Forum: Support
Topic: Exclamation marks (still here with no mods on)
Replies: 6
Views: 514

Re: Exclamation marks (still here with no mods on)

The launcher only lets you disable content files, not extra data directories or BSA files. If you've got a mesh replacement mod that just comes as a bunch of mesh files, and some of the replacements are unsupported versions, they'll still get used, and they'll still be unsupported, so you'll still g...