Search found 2556 matches

by AnyOldName3
28 Sep 2018, 03:54
Forum: Other Forks and Ports
Topic: Can I mod OpenMW on android?
Replies: 23
Views: 25944

Re: Can I mod OpenMW on android?

can you just add them to the bottom of the openmw.cfg in the content area? Unless the android port somehow breaks things it shouldn't, anything that can be specified on the command line can be specified in openmw.cfg and vice versa. ESMs and ESPs are controlled by the content= lines, with one ESX p...
by AnyOldName3
26 Sep 2018, 14:29
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 379
Views: 262407

Re: OpenMW 0.45.0

We can't have a "doesn't cast shadows" nodemask as they're ORed with the traversal mask. We'd have to have a duplicate of every mask such that one was "<thing> which doesn't cast shadows" and the other was "<thing> that does cast shadows", with <thing> being actor, stat...
by AnyOldName3
26 Sep 2018, 12:02
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 379
Views: 262407

Re: OpenMW 0.45.0

The shadows for invisible actors issue in and of itself is minor. The real issue is that my efforts to solve it have been thwarted by other bugs that aren't a problem otherwise, but seem pretty major. Using nodemasks would be pretty invasive as we'd have to give every actor an 'actor that isn't invi...
by AnyOldName3
25 Sep 2018, 23:04
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 379
Views: 262407

Re: OpenMW 0.45.0

It's one of those maybe-requires-a-major-overhaul-of-a-whole-system type issues which is easier to deal with before the system is merged, so I'll only take that approach if my hand is forced.
by AnyOldName3
25 Sep 2018, 21:06
Forum: General Modding
Topic: Older bump mapped mods (and how to make them work in OpenMW)
Replies: 105
Views: 124738

Re: Older bump mapped mods (and how to make them work in OpenMW)

There shouldn't be any question about implementing pure vanilla behaviour, so I think we should go ahead with it whenever someone's ready.
by AnyOldName3
25 Sep 2018, 19:45
Forum: General Modding
Topic: Older bump mapped mods (and how to make them work in OpenMW)
Replies: 105
Views: 124738

Re: Older bump mapped mods (and how to make them work in OpenMW)

Is that a description of the vanilla behaviour or the MGE XE behaviour? I know there's supposed to be something hacky about how MGE XE actually uses the normal maps in the environment map slot, and that definitely doesn't sound like bog-standard normal mapping.
by AnyOldName3
25 Sep 2018, 16:02
Forum: Support
Topic: Warnings and Failed to open
Replies: 11
Views: 10062

Re: Warnings and Failed to open

Shiny things that shouldn't be shiny: MGE XE repurposed the vanilla environment map texture slot to be used for normal maps, so mods made for it with normal maps have them in a weird place. OpenMW copies the vanilla behaviour and displays those textures as environment maps, which looks silly as that...
by AnyOldName3
25 Sep 2018, 13:31
Forum: Off Topic
Topic: List of (other) FOSS game engine replacement projects
Replies: 83
Views: 83676

Re: List of (other) FOSS game engine replacement projects

There can be only one project with a name which is a pun on open source (unless there are other potential puns I've not thought of), so I imagine lots of new projects at least considered it before seeing it had already been used.
by AnyOldName3
25 Sep 2018, 03:44
Forum: Off Topic
Topic: List of (other) FOSS game engine replacement projects
Replies: 83
Views: 83676

Re: List of (other) FOSS game engine replacement projects

Halo has a big enough modding community that they managed to grab the coveted Open Sauce project name for their version of MGE XE.
by AnyOldName3
24 Sep 2018, 14:47
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 379
Views: 262407

Re: OpenMW 0.45.0

On my local copy there are just a few issues left: I've sort-of fixed what I've been describing as Evil Flicker, but it's been replaced by the Windows equivalent of a segfault in the terrain system. I should be able to work out why it's happening, but things have got weird (for example, when I run t...