Search found 1736 matches
- 17 Oct 2016, 14:40
- Forum: Off Topic
- Topic: How do you register BSA Files with OpenMW?
- Replies: 11
- Views: 7754
The bsa should be added as archive= not as fallback-archive=. My understanding is that the fallback stuff is supposed to just be the stuff directly imported from morrowind.ini. I'm pretty sure you're not supposed to edit it if you're a user unless you're running an entire new game (e.g. the example ...
As there's a space in the path there, you'd have to enter cd "D:\Program Files\Programs\OpenMW 0.40.0" to make it work. Also, for weird reasons, you have to be in a folder on the same drive for cd to work, so you'd need to enter "D:" beforehand, making the full sequence D: cd "D:\Program Files\Progr...
- 15 Oct 2016, 14:57
- Forum: Organisation and Planning
- Topic: Request: Reintroduce news posts
- Replies: 21
- Views: 7956
Something like Dolphin Emulator's progress reports could be good (although they'd need to be well written). A lot of what they include is basically descriptions of fixing bugs, but they're still popular.
The two fastest ways to open the command prompt in windows 7 are to type cmd into start (in which case it'll start in your user area) or to shift+right click on empty space in a folder (in which case it'll ruin in that folder). Doing so in the folder where the openmw executable is (By default C:\Pro...
I think there's a known issue with how the collision system behaves with Morrowind Rebirth's meshes. Sometimes an NPC wanders vaguely near something, or a bottle is placed a little too close to a table, and the framerate tanks. There are a few similar issues even with vanilla meshes, so it's possibl...
- 23 Sep 2016, 12:46
- Forum: Feature Requests and Suggestions
- Topic: Item Info Box
- Replies: 29
- Views: 11133
The main issues are related to the possibility that two people could both work on the same feature, and then it's difficult to judge who's most deserving of the bounty, especially if one person's work is derived from the others', or if one person comes up with a better implementation, but takes a lo...
That's something to do with not properly using Scrawl's OSG On Steroids branch, as the version of Quat that uses 32-bit floats is the main thing he changed, and that's what's giving you errors.
- 20 Sep 2016, 23:06
- Forum: General
- Topic: Questions regading character animation in OpenMW
- Replies: 14
- Views: 4575
Skyrim's vanilla skeleton, or something like XPMSE?
Currently, the Chocolatey package doesn't update cleanly. You need to uninstall the previous version before installing the new one. Ace is aware of this, though, so it might be fixed at some point.