Search found 1736 matches

by AnyOldName3
17 Oct 2016, 14:40
Forum: Off Topic
Topic: How do you register BSA Files with OpenMW?
Replies: 11
Views: 7754

Re: How do you register BSA Files with OpenMW?

The bsa should be added as archive= not as fallback-archive=. My understanding is that the fallback stuff is supposed to just be the stuff directly imported from morrowind.ini. I'm pretty sure you're not supposed to edit it if you're a user unless you're running an entire new game (e.g. the example ...
by AnyOldName3
16 Oct 2016, 21:39
Forum: Support
Topic: OpenMW Error
Replies: 16
Views: 6194

Re: OpenMW Error

Did anything get written to the console before then?
by AnyOldName3
16 Oct 2016, 17:39
Forum: Support
Topic: OpenMW Error
Replies: 16
Views: 6194

Re: OpenMW Error

As there's a space in the path there, you'd have to enter cd "D:\Program Files\Programs\OpenMW 0.40.0" to make it work. Also, for weird reasons, you have to be in a folder on the same drive for cd to work, so you'd need to enter "D:" beforehand, making the full sequence D: cd "D:\Program Files\Progr...
by AnyOldName3
15 Oct 2016, 14:57
Forum: Organisation and Planning
Topic: Request: Reintroduce news posts
Replies: 21
Views: 7956

Re: Request: Reintroduce news posts

Something like Dolphin Emulator's progress reports could be good (although they'd need to be well written). A lot of what they include is basically descriptions of fixing bugs, but they're still popular.
by AnyOldName3
15 Oct 2016, 14:55
Forum: Support
Topic: OpenMW Error
Replies: 16
Views: 6194

Re: OpenMW Error

The two fastest ways to open the command prompt in windows 7 are to type cmd into start (in which case it'll start in your user area) or to shift+right click on empty space in a folder (in which case it'll ruin in that folder). Doing so in the folder where the openmw executable is (By default C:\Pro...
by AnyOldName3
02 Oct 2016, 14:42
Forum: General
Topic: Benchmarks / Hardware Specs
Replies: 91
Views: 57009

Re: Benchmarks

I think there's a known issue with how the collision system behaves with Morrowind Rebirth's meshes. Sometimes an NPC wanders vaguely near something, or a bottle is placed a little too close to a table, and the framerate tanks. There are a few similar issues even with vanilla meshes, so it's possibl...
by AnyOldName3
23 Sep 2016, 12:46
Forum: Feature Requests and Suggestions
Topic: Item Info Box
Replies: 29
Views: 11133

Re: Item Info Box

The main issues are related to the possibility that two people could both work on the same feature, and then it's difficult to judge who's most deserving of the bounty, especially if one person's work is derived from the others', or if one person comes up with a better implementation, but takes a lo...
by AnyOldName3
22 Sep 2016, 22:46
Forum: Support
Topic: Compiling on Mint
Replies: 4
Views: 1232

Re: Compiling on Mint

That's something to do with not properly using Scrawl's OSG On Steroids branch, as the version of Quat that uses 32-bit floats is the main thing he changed, and that's what's giving you errors.
by AnyOldName3
20 Sep 2016, 23:06
Forum: General
Topic: Questions regading character animation in OpenMW
Replies: 14
Views: 4575

Re: Questions regading character animation in OpenMW

Skyrim's vanilla skeleton, or something like XPMSE?
by AnyOldName3
19 Sep 2016, 13:41
Forum: General
Topic: Updating OpenMW
Replies: 6
Views: 3728

Re: Updating OpenMW

Currently, the Chocolatey package doesn't update cleanly. You need to uninstall the previous version before installing the new one. Ace is aware of this, though, so it might be fixed at some point.