Search found 1747 matches

by AnyOldName3
15 Jul 2017, 13:48
Forum: Feature Requests and Suggestions
Topic: Map Options
Replies: 19
Views: 5914

Re: Map Options

Draw calls are also not created equal - a draw call that changes the GPU state (e.g. switching a shader, texture or uniform) can be more expensive than just drawing a new array of vertices using the existing state (provided those vertices are already uploaded to the GPU). Using a single massive text...
by AnyOldName3
14 Jul 2017, 23:23
Forum: General Development
Topic: Shadows
Replies: 310
Views: 83210

Re: Shadows

Everything else I've done with graphics has either been a CPU raytracer or some basic stuff with raw OpenGL and so not with a proper scene graph system. I still think some of the stuff I'm picking up from the tutorials isn't a terrible idea and there's still stuff I know I should know but don't. Tha...
by AnyOldName3
13 Jul 2017, 15:08
Forum: Off Topic
Topic: Anyone tried Visual Studio Code?
Replies: 1
Views: 1239

Re: Anyone tried Visual Studio Code?

It's really more of a text editor with a gazillion extra features than it is a full IDE. I've used it a bit before, and didn't have any particular complaints about it.
by AnyOldName3
10 Jul 2017, 01:20
Forum: General Development
Topic: Shadows
Replies: 310
Views: 83210

Re: Shadows

I'm working through some OSG tutorials at the moment, so hopefully, in a few days, I can take a look at this and actually be able to tell what's going on.
by AnyOldName3
07 Jul 2017, 13:55
Forum: General
Topic: Is OpenMW dead?
Replies: 28
Views: 10354

Re: OpenMW is dead

but am getting the Windows equivalent of segfaults At least you can try to build your program in Debug configuration and try to determine which line causes a crash (via Visual Studio debugger, for example). Done that. The cause of the issue seemed to be before the lines that actually noticed it. Fo...
by AnyOldName3
05 Jul 2017, 20:49
Forum: General
Topic: Is OpenMW dead?
Replies: 28
Views: 10354

Re: OpenMW is dead

I just graduated university less than a week ago, and am planning on putting a lot of time into OpenMW over the next few months. Right now I'm trying to figure the ins and outs of OpenSceneGraph so that I can work on that part of the engine, and hopefully end up doing something big like shadows. Rig...
by AnyOldName3
30 Jun 2017, 13:14
Forum: General Development
Topic: GUI improvements
Replies: 19
Views: 6178

Re: GUI improvements

If you go into the user control panel on the forums, then you can just add yourself to the wiki editor group.
by AnyOldName3
25 Jun 2017, 20:23
Forum: Support
Topic: Trying to Add Mod Breaks File
Replies: 3
Views: 1386

Re: Trying to Add Mod Breaks File

Yes, that's the right section.
by AnyOldName3
25 Jun 2017, 14:17
Forum: Support
Topic: Trying to Add Mod Breaks File
Replies: 3
Views: 1386

Re: Trying to Add Mod Breaks File

Can you post the relevant parts fo the file here, both before and after it gets meddled with and broken?
by AnyOldName3
22 Jun 2017, 15:39
Forum: General
Topic: OpenMW leveled list fixer
Replies: 15
Views: 6593

Re: OpenMW leveled list fixer

If something says it requires Python 3, it means it will work with any Python version where the major version number is 3, so anything between 3.0 and 3.6.1 should work. However, there have been improvements over time, including bug fixes, so you should really be using the latest version.