Search found 1687 matches

by AnyOldName3
07 May 2017, 14:31
Forum: Mod Compatibility
Topic: Logic and (&&) is unsupported?
Replies: 29
Views: 10502

Re: Logic and (&&) is unsupported?

I think they even had to be added via F4SE for Fallout 4, so it's not unlikely that Bethesda would have deemed them unnecessary as far back as Morrowind.
by AnyOldName3
06 May 2017, 17:20
Forum: General
Topic: 1.0 Release
Replies: 18
Views: 6779

Re: 1.0 Release

It depends. If it changes the omwaddon format so it's no longer just a renamed esp, it won't get merged, for example. If it changes a significant amount of code and/or locks something in a specific direction, it won't get merged. If it's something that can be trivially enabled and disabled and doesn...
by AnyOldName3
05 May 2017, 13:27
Forum: Support
Topic: Default settings file not found when launching from debugger
Replies: 9
Views: 2151

Re: Default settings file not found when launching from debu

I assume you mean 'latest' when you say 'master'? Either way, I'm guessing that the reason it doesn't link to that already is that Ace (the guy who maintains the script) decided it was safer to use a release than a random git revision. It's probably worth making a pull request changing it to 3.2.4, ...
by AnyOldName3
03 May 2017, 20:57
Forum: Support
Topic: Default settings file not found when launching from debugger
Replies: 9
Views: 2151

Re: Default settings file not found when launching from debu

Ah, there's a reason for that. You're supposed to run the script a second time in a different mode, as it only creates one configuration at once, and Debug is the default.
by AnyOldName3
02 May 2017, 18:59
Forum: Off Topic
Topic: C vs C++
Replies: 72
Views: 14724

Re: C vs C++

The configuration system makes heavy use of Boost Program Options, and I think that might be quite a pain to remove, as it'd need replacing.
by AnyOldName3
02 May 2017, 14:53
Forum: Support
Topic: Default settings file not found when launching from debugger
Replies: 9
Views: 2151

Re: Default settings file not found when launching from debu

When you changed the setting last time, did you do it with 'All configurations' selected, or just 'Debug'? If the debug build can find osgd.dll, the release build should be able to find osg.dll
by AnyOldName3
02 May 2017, 00:16
Forum: Off Topic
Topic: Show me how you debug.
Replies: 38
Views: 8359

Re: Show me how you debug.

I found out a couple of days ago that there exist tools to compile C# so far that it can be put on an FPGA or even an ASIC, and they don't suck as much as one might expect. There are tools to do this for other high-level languages, but most of them involve either converting to C first (and potential...
by AnyOldName3
01 May 2017, 21:45
Forum: Off Topic
Topic: Show me how you debug.
Replies: 38
Views: 8359

Re: Show me how you debug.

Svetomech wrote:
Visual Studio is the king of IDEs
Only for .NET languages (especially C#), in my opinion. I really don't like how it handles C++,
That's not a problem. C# is the king of languages, and there's never a situation where anything else would be better. :P
by AnyOldName3
30 Apr 2017, 21:09
Forum: Off Topic
Topic: Show me how you debug.
Replies: 38
Views: 8359

Re: Show me how you debug.

Visual Studio is the king of IDEs. The actual compiler and stuff that it comes with can be problematic but in terms of actually writing code or trying to work out why the code in front of you works or doesn't, it's really good.
by AnyOldName3
30 Apr 2017, 21:07
Forum: Mod Compatibility
Topic: Older bump mapped mods (and how to make them work in OpenMW)
Replies: 105
Views: 42253

Re: Older bump mapped mods (and how to make them work in Ope

I'll probably be able to make a good guess of what the unknown texture's supposed to do if you attach it here. If you open it yourself and describe what you see, that might be useful, too.