Search found 2044 matches

by AnyOldName3
31 Mar 2018, 00:01
Forum: Other Forks and Ports
Topic: [WIP] Android port testing
Replies: 508
Views: 419190

Re: [WIP] Android port testing

Bear in mind that there are some design decisions in master-branch OSG (especially in versions after 3.5) that can cause a significant performance impact with OpenMW, hence why we have our own fork. If you happen to know which specific changes make OSG 3.5.10 work better than OSG-on-steroids, it wou...
by AnyOldName3
30 Mar 2018, 14:18
Forum: Support
Topic: Fatal error: "Failed to create GaphicsContext"
Replies: 15
Views: 5377

Re: Fatal error: "Failed to create GaphicsContext"

People have said for years that NVidia have better drivers and support, and used the frequent updates (at least on Windows) as evidence of this. However, this number is hugely inflated by the number of driver updates which are hotfixes for regressions introduced in the previous driver update. AMD's ...
by AnyOldName3
30 Mar 2018, 14:09
Forum: Off Topic
Topic: Two interesting PRs to watch
Replies: 16
Views: 17180

Re: Two interesting PRs to watch

The thing I'm working on right now requires replacing a whole chunk of code that I kind-of understand, but suspect is thoroughly flawed, with something that works, but the intermediate state is something that works even less well, so there's not much point pushing it to GitHub until it's done. My gi...
by AnyOldName3
25 Mar 2018, 18:43
Forum: Infrastructure
Topic: Update FAQ regarding S3TC patent
Replies: 11
Views: 10237

Re: Update FAQ regarding S3TC patent

It's in our fork and it's in master-branch OSG. It'll also be in OSG 3.6. I don't think it's being backported to official OSG 3.4.x.
by AnyOldName3
25 Mar 2018, 14:11
Forum: Support
Topic: Build Issues with VSC 2015
Replies: 6
Views: 3871

Re: Build Issues with VSC 2015

I wouldn't bother with the install project. You've already got working executables before it works.
by AnyOldName3
23 Mar 2018, 22:11
Forum: General
Topic: Idea - Dev-led OpenMW Tech Talks
Replies: 10
Views: 7487

Re: Idea - Dev-led OpenMW Tech Talks

I mean... if someone wants to ask me some questions and count that as an interview, I guess I could say some things about shadows.
by AnyOldName3
22 Mar 2018, 02:04
Forum: Support
Topic: Please help me understand the game file situation
Replies: 5
Views: 3114

Re: Please help me understand the game file situation

You should have a directory with stuff like Morrowind.exe, Morrowind.ini, and a Data Files subdirectory. Within the Data Files subdirectory, you should find Morrowind.esm (which contains stuff like the layout of the world), Morrowind.bsa (which contains stuff like the textures and meshes that the ga...
by AnyOldName3
19 Mar 2018, 02:23
Forum: General
Topic: I made a thing! (Mod Organizer to OpenMW export)
Replies: 8
Views: 6991

I made a thing! (Mod Organizer to OpenMW export)

I made a thing: https://github.com/AnyOldName3/ModOrganizer-to-OpenMW It makes it easy to use Mod Organizer, the only mod manager I know of which supports a VFS, to manage OpenMW's VFS. More details are in the GitHub repo. Unfortunately, Mod Organizer is Windows-only, but I have a suspicion that mos...
by AnyOldName3
18 Mar 2018, 04:56
Forum: Support
Topic: Trouble with OSG on Steroids
Replies: 3
Views: 3269

Re: Trouble with OSG on Steroids

If I had to guess, I'd say you're maybe building with half OSG-on-steroids and half stock OSG. The float versions of Quaternion methods are exclusive to our fork as they're doubles in stock OSG. It looks like some things are using floats when doubles are expected.
by AnyOldName3
18 Mar 2018, 00:57
Forum: Support
Topic: Trouble Installing on a Mac
Replies: 5
Views: 5101

Re: Trouble Installing on a Mac

It's also possible to build OpenMW with Qt 4, so it's not like we're stuck with the latest version only.