Search found 2044 matches
- 31 Mar 2018, 00:01
- Forum: Other Forks and Ports
- Topic: [WIP] Android port testing
- Replies: 508
- Views: 419190
Bear in mind that there are some design decisions in master-branch OSG (especially in versions after 3.5) that can cause a significant performance impact with OpenMW, hence why we have our own fork. If you happen to know which specific changes make OSG 3.5.10 work better than OSG-on-steroids, it wou...
- 30 Mar 2018, 14:18
- Forum: Support
- Topic: Fatal error: "Failed to create GaphicsContext"
- Replies: 15
- Views: 5377
People have said for years that NVidia have better drivers and support, and used the frequent updates (at least on Windows) as evidence of this. However, this number is hugely inflated by the number of driver updates which are hotfixes for regressions introduced in the previous driver update. AMD's ...
The thing I'm working on right now requires replacing a whole chunk of code that I kind-of understand, but suspect is thoroughly flawed, with something that works, but the intermediate state is something that works even less well, so there's not much point pushing it to GitHub until it's done. My gi...
- 22 Mar 2018, 02:04
- Forum: Support
- Topic: Please help me understand the game file situation
- Replies: 5
- Views: 3114
You should have a directory with stuff like Morrowind.exe, Morrowind.ini, and a Data Files subdirectory. Within the Data Files subdirectory, you should find Morrowind.esm (which contains stuff like the layout of the world), Morrowind.bsa (which contains stuff like the textures and meshes that the ga...
- 19 Mar 2018, 02:23
- Forum: General
- Topic: I made a thing! (Mod Organizer to OpenMW export)
- Replies: 8
- Views: 6991
I made a thing: https://github.com/AnyOldName3/ModOrganizer-to-OpenMW It makes it easy to use Mod Organizer, the only mod manager I know of which supports a VFS, to manage OpenMW's VFS. More details are in the GitHub repo. Unfortunately, Mod Organizer is Windows-only, but I have a suspicion that mos...
If I had to guess, I'd say you're maybe building with half OSG-on-steroids and half stock OSG. The float versions of Quaternion methods are exclusive to our fork as they're doubles in stock OSG. It looks like some things are using floats when doubles are expected.