Search found 1676 matches
I really don't think a square-wheeled stone cart is a good idea. Making something like that would be a lot of effort compared to wood, and by the time you're going to that kind of effort, rounding off the wheels is really no effort at all.
It helps with a lot of things to have deterministic physics simulation, and that requires everyone has the same physics timestep. Going to a larger simulation separation can itself cause a bunch of physics issues, so it shouldn't be less frequent than 60 times a second on good machines, which forces...
IIRC, the people behind OSG are planning on making a similar library which runs on Vulkan. Once something like that exists, it can be added to OpenMW. Otherwise, someone would have to write everything from scratch, and there's so much going on in OpenMW that that isn't a simple task.
- 08 May 2017, 20:38
- Forum: Infrastructure
- Topic: Forum code highlighting? (C++, Morrowind, OpenMW)
- Replies: 8
- Views: 2728
It might be a good idea to make the language an optional argument to the code tag, as we're likely to get snippets of languages other than C++ here, such as Morrowind scripts.
Not all Java can be compiled to native code, as features are supported like reading in arbitrary bytecode at runtime. Even when using tools which support every sensible Java feature, typically they're very behind in terms of what version of Java they support.
- 07 May 2017, 14:31
- Forum: Mod Compatibility
- Topic: Logic and (&&) is unsupported?
- Replies: 29
- Views: 10407
I think they even had to be added via F4SE for Fallout 4, so it's not unlikely that Bethesda would have deemed them unnecessary as far back as Morrowind.