Search found 1676 matches

by AnyOldName3
18 May 2017, 13:10
Forum: Off Topic
Topic: Mingw (looking for a C++ compiler)
Replies: 17
Views: 4049

Re: Mingw (looking for a C++ compiler)

You might need a full Cygwin install instead of just MinGW (but I'm not an expert), but things should work as long as their dependencies do.
by AnyOldName3
15 May 2017, 14:55
Forum: Example-Suite
Topic: OpenMW Example Suite 0.18
Replies: 46
Views: 16809

Re: OpenMW Example Suite 0.18

Stone's heavy. If the cart is stone, it's not going to be going fast.
by AnyOldName3
15 May 2017, 13:45
Forum: Example-Suite
Topic: OpenMW Example Suite 0.18
Replies: 46
Views: 16809

Re: OpenMW Example Suite 0.18

I really don't think a square-wheeled stone cart is a good idea. Making something like that would be a lot of effort compared to wood, and by the time you're going to that kind of effort, rounding off the wheels is really no effort at all.
by AnyOldName3
12 May 2017, 17:56
Forum: Support
Topic: Problems with meshes
Replies: 9
Views: 2929

Re: Problems with meshes

It helps with a lot of things to have deterministic physics simulation, and that requires everyone has the same physics timestep. Going to a larger simulation separation can itself cause a bunch of physics issues, so it shouldn't be less frequent than 60 times a second on good machines, which forces...
by AnyOldName3
10 May 2017, 01:46
Forum: Feature Requests and Suggestions
Topic: Oculus Rift
Replies: 60
Views: 29255

Re: Oculus Rift

That might be the exact thing that we need if we're to get VR support without violating the GPL. Then again, it might not be. I don't exactly know how it works.
by AnyOldName3
09 May 2017, 23:19
Forum: General
Topic: Question about Vulkan and OpenMW
Replies: 4
Views: 2274

Re: Question about Vulkan and OpenMW

IIRC, the people behind OSG are planning on making a similar library which runs on Vulkan. Once something like that exists, it can be added to OpenMW. Otherwise, someone would have to write everything from scratch, and there's so much going on in OpenMW that that isn't a simple task.
by AnyOldName3
08 May 2017, 20:38
Forum: Infrastructure
Topic: Forum code highlighting? (C++, Morrowind, OpenMW)
Replies: 8
Views: 2728

Re: Forum C++ code highlighting?

It might be a good idea to make the language an optional argument to the code tag, as we're likely to get snippets of languages other than C++ here, such as Morrowind scripts.
by AnyOldName3
07 May 2017, 22:17
Forum: Off Topic
Topic: C vs C++
Replies: 72
Views: 14504

Re: C vs C++

Not all Java can be compiled to native code, as features are supported like reading in arbitrary bytecode at runtime. Even when using tools which support every sensible Java feature, typically they're very behind in terms of what version of Java they support.
by AnyOldName3
07 May 2017, 14:40
Forum: Organisation and Planning
Topic: OpenMW 0.42.0
Replies: 306
Views: 90440

Re: OpenMW 0.42.0

That looks like nasty syntax. What happens if I write:

Code: Select all

[heart]Some arbitrary text[/heart]

by AnyOldName3
07 May 2017, 14:31
Forum: Mod Compatibility
Topic: Logic and (&&) is unsupported?
Replies: 29
Views: 10407

Re: Logic and (&&) is unsupported?

I think they even had to be added via F4SE for Fallout 4, so it's not unlikely that Bethesda would have deemed them unnecessary as far back as Morrowind.