Search found 1682 matches

by AnyOldName3
31 Jul 2017, 11:58
Forum: General
Topic: Controller support and settings
Replies: 11
Views: 4691

Re: Controller support and settings

I'm pretty sure with the way Boost Program Options work (what we use for config files and command line parameters) if you make something an option in one place, it becomes an option in the other place too.
by AnyOldName3
19 Jul 2017, 21:07
Forum: Support
Topic: Compiled windows x64 build, crashes on launch. Any tips on solving this?
Replies: 9
Views: 1820

Re: Compiled windows x64 build, crashes on launch. Any tips on solving this?

Debug builds are significantly slower, but you gain the abilities like breakpoints to pause execution at a specific line and to step through line by line, observing how the values of variables change. When something doesn't work and you don't know why, or does work, and you don't know why, this is o...
by AnyOldName3
19 Jul 2017, 17:00
Forum: Support
Topic: Compiled windows x64 build, crashes on launch. Any tips on solving this?
Replies: 9
Views: 1820

Re: Compiled windows x64 build, crashes on launch. Any tips on solving this?

What I do that seems to always work on a new machine: clone the repo open git bash in the repo run these two commands: CI/before_script.msvc.sh -k -v 2015 -c Release -p Win64 CI/before_script.msvc.sh -k -v 2015 -c Debug -p Win64 Go into the build folder Open the OpenMW.sln solution file Right click ...
by AnyOldName3
19 Jul 2017, 14:14
Forum: Support
Topic: Compiled windows x64 build, crashes on launch. Any tips on solving this?
Replies: 9
Views: 1820

Re: Compiled windows x64 build, crashes on launch. Any tips on solving this?

If you had to manually meddle with cmake, then the script didn't run properly. What arguments did you call it with, and did you definitely run it through Git Bash rather than something like Cygwin or Windows Subsystem for Linux?
by AnyOldName3
18 Jul 2017, 22:43
Forum: Support
Topic: Compiled windows x64 build, crashes on launch. Any tips on solving this?
Replies: 9
Views: 1820

Re: Compiled windows x64 build, crashes on launch. Any tips on solving this?

When I run the CI script, it puts all the DLLs and resource files in the same directories as the executables. In fact, I even wrote part of the script concerned with this task. Everything should 'just work'. However, if you want to run anything via Visual Studio's debugger, you'll need to go into th...
by AnyOldName3
15 Jul 2017, 13:48
Forum: Feature Requests and Suggestions
Topic: Map Options
Replies: 19
Views: 5559

Re: Map Options

Draw calls are also not created equal - a draw call that changes the GPU state (e.g. switching a shader, texture or uniform) can be more expensive than just drawing a new array of vertices using the existing state (provided those vertices are already uploaded to the GPU). Using a single massive text...
by AnyOldName3
14 Jul 2017, 23:23
Forum: General Development
Topic: Shadows
Replies: 310
Views: 77558

Re: Shadows

Everything else I've done with graphics has either been a CPU raytracer or some basic stuff with raw OpenGL and so not with a proper scene graph system. I still think some of the stuff I'm picking up from the tutorials isn't a terrible idea and there's still stuff I know I should know but don't. Tha...
by AnyOldName3
13 Jul 2017, 15:08
Forum: Off Topic
Topic: Anyone tried Visual Studio Code?
Replies: 1
Views: 1181

Re: Anyone tried Visual Studio Code?

It's really more of a text editor with a gazillion extra features than it is a full IDE. I've used it a bit before, and didn't have any particular complaints about it.
by AnyOldName3
10 Jul 2017, 01:20
Forum: General Development
Topic: Shadows
Replies: 310
Views: 77558

Re: Shadows

I'm working through some OSG tutorials at the moment, so hopefully, in a few days, I can take a look at this and actually be able to tell what's going on.
by AnyOldName3
07 Jul 2017, 13:55
Forum: General
Topic: Is OpenMW dead?
Replies: 28
Views: 9801

Re: OpenMW is dead

but am getting the Windows equivalent of segfaults At least you can try to build your program in Debug configuration and try to determine which line causes a crash (via Visual Studio debugger, for example). Done that. The cause of the issue seemed to be before the lines that actually noticed it. Fo...