Search found 1407 matches

by AnyOldName3
30 Jul 2019, 01:26
Forum: Feature Requests and Suggestions
Topic: Oculus Rift
Replies: 60
Views: 25250

Re: Oculus Rift

So you can link to WMR because it comes with Windows, but not to OpenVR o OculusSDK because the user isntalled it. It's no sense for me, the importante thing for me is that every user that will try to run OpenMW in VR will have one of those libraries installed, so it's part of their OS. I'm not 100...
by AnyOldName3
29 Jul 2019, 14:45
Forum: Feature Requests and Suggestions
Topic: Oculus Rift
Replies: 60
Views: 25250

Re: Oculus Rift

This GPL thing is really a no sense, if we apply that, then OpenMW couldn't run on Windows because of the same reason. The GPL has a thing called the System Library Exception (https://www.gnu.org/licenses/gpl-faq.html#SystemLibraryException) - this basically says that you can link against the libra...
by AnyOldName3
26 Jul 2019, 17:53
Forum: Feature Requests and Suggestions
Topic: Distand Land
Replies: 3
Views: 309

Re: Distand Land

In settings.cfg, enable distant terrain under the Terrain heading and increase the viewing distance under the Camera heading so you can actually see it.
by AnyOldName3
26 Jul 2019, 17:51
Forum: Support
Topic: Not Working Anymore
Replies: 5
Views: 300

Re: Not Working Anymore

I guess showing us the file should be the first step.
by AnyOldName3
24 Jul 2019, 14:23
Forum: Support
Topic: [Solved] Android: Tons of Musics added to my smartphone!
Replies: 5
Views: 337

Re: Tons of Musics added to my smartphone!

A decent media player should let you blacklist the whole Morrowind data files folder as a single entity. We can't help you with how to do that as we don't even know what media player you're using, let alone if any of us are using it.
by AnyOldName3
24 Jul 2019, 14:21
Forum: Feature Requests and Suggestions
Topic: Postprocessing
Replies: 5
Views: 485

Re: Postprocessing

It might be a good learning exercise in terms of figuring out how to use OpenGL and OpenSceneGraph, and finding your way around OpenMW's code, but probably won't be something we can merge.
by AnyOldName3
24 Jul 2019, 14:19
Forum: Feature Requests and Suggestions
Topic: Better Script Compiling
Replies: 3
Views: 314

Re: Better Script Compiling

If the mod doesn't require MWSE, this sounds like something that should be on our issue tracker, so can you make a bug report there, please? It's not likely to be something as simple as a missing space (as we should be handling everything like that just fine by now), but instead, a script function b...
by AnyOldName3
22 Jul 2019, 00:35
Forum: Feature Requests and Suggestions
Topic: Postprocessing
Replies: 5
Views: 485

Re: Postprocessing

If we wanted to just add a single postprocessing effect to OpenMW, the basic process would be to: Switch main rendering from the default framebuffer to a FBO. Add an extra rendering pass to render a fullscreen quad to the default framebuffer. Set up a shader to colour in that quad that can see the m...
by AnyOldName3
19 Jul 2019, 00:31
Forum: Support
Topic: Latest nightly as of July 8th 2019 - didn't include my games/openmw/data
Replies: 6
Views: 571

Re: Latest nightly as of July 8th 2019 - didn't include my games/openmw/data

C:/Users/me/my games/openmw/data should be added automatically as a data directory by the install directory's openmw.cfg where it says data-local="?userdata?data" When the engine is started, it combines all the data= lines in the install directory's openmw.cfg and the user directory's openmw.cfg , ...
by AnyOldName3
14 Jul 2019, 02:32
Forum: Support
Topic: [Solved] How to script the difficulty?
Replies: 3
Views: 252

Re: How to script the difficulty?

OpenMW only has MWScript - the experimental Lua and Python bindings were only a proof-of-concept and weren't very useful, so never got merged. You can either implement what you want in MWScript (which may turn out to be difficult or impossible as it's generally considered to be an awful language wit...